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    Spawn object not exhibiting original behaviors

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    • hotmailH
      hotmail
      last edited by

      This might be old news, but a spawned object will not exhibit behaviors of original object.

      GameCRAZYG Aidan_FireA 2 Replies Last reply Reply Quote 0
      • GameCRAZYG
        GameCRAZY @hotmail
        last edited by

        @jonnyflapjack For me it does...?

        1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire @hotmail
          last edited by

          @jonnyflapjack What is happening differently?

          1 Reply Last reply Reply Quote 0
          • MurtazaM
            Murtaza Admin
            last edited by

            Need a bit more info here. What exactly are you experiencing, and what do you expect to happen.
            Also how are you behaviours set up, and on what object.

            If your behaviours are on the spawned object itself, it should be executing. But if they are on another object and that object references the original object, it will not know about the new ones.

            hotmailH 1 Reply Last reply Reply Quote 0
            • hotmailH
              hotmail @Murtaza
              last edited by

              @murtaza An enemy collides with player, player looses a health, enemy is spawned into a random area of play. That spawn does not exhibit original behaviors.
              If the “spawn in area” behavior is used, how do you specifiy behavior for that spawn when it hasn’t been created?

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