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hyperPad

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  3. hyperPad 1.20 is here!

hyperPad 1.20 is here!

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  • HamedH Hamed

    @GameCRAZY It works similar to behaviours. In Xcode, you would broadcast a value with a key and you would create a receive behaviour with a key:

    [behaviours addReceiveKey:@"inAppPurchase" withBlock:^(NSString * purchaseId) {
      // in app purchase logic
      // ...
      // Tell behaviours that purchase was successfull
      [behaviours broadcastValue:@"success" withKey:@"purchaseComplete"]
    }]
    
    Wazk MobileW Offline
    Wazk MobileW Offline
    Wazk Mobile
    wrote on last edited by
    #21

    @hamed
    where would you have to put this code?

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