A 96x128 grid; a total of 12288 pixels. Each individual pixel can be set to a 6-bit colour. Running at 60 FPS.
Very interesting, good to know. :)
But what could this be used for?
@robinsonx I'm not completely sure, some uses would be loading custom profile pictures in multiplayer games, maybe texture packs (although I need to test performance), and it could be used for cool shader effects like a shimmer going across the image (restricted to pixel art though).
Maybe not the most useful thing, but much better performance than spawning an object for each pixel.
This has 64 different colours, but I might make a different one that uses a label of each colour to make the image so there's more possible colours.
@jack8680 Williams arcade machines did a startup test that featured something like this, often referred to as a rug wipe. First 3 seconds of this video:
Part of the charm was the low colour count.
If you want to try different colourings, perhaps tones of a contrasting pair of colours might work well. Something like this:
Jack, it's me, Aries. I am sorry for posting here despite my different concern. It's just that, you seem to be out of reach via imessage for months now so... Is your imessage still active? Been trying to reach you for months now. Please do let me know how else can I reach you aside from that if in case you are not actively using imessage anymore. We are so close at publishing our collaborative game effort. Please, help me finish it once and for all, Jack. Thanks.