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AcebossA

Aceboss

@Aceboss
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Recent Best Controversial

  • BrickBuster soon on the Hub!
    AcebossA Aceboss

    6978aaaa-1339-490a-b362-b2960d6dc0b5-image.jpeg

    I’ve submitted my first game to the Hub (not sure how long the review takes) so until then, here’s a bit of info:

    • Based on the 1976 Atari arcade classic ‘Breakout’
    • 3 levels of difficulty
    • Infinite levels (currently loops over 4 different level designs)
    • Speed increases with each level
    • Uses touch-and-hold for paddle movement rather than joystick
    • Currently uses stock assets only
    • Additional level designs (may) be introduced later

    a9977f20-0d11-48d1-871d-e6a52f637490-image.png

    3e0a50e2-2632-46a3-b0c6-77d4702c9e5f-image.png

    WIP and Showcase

  • Remove Joystick?
    AcebossA Aceboss

    OK, I’ll bite. The manual for the ‘Joystick enabled’ behaviour says:

    “ If there is no joystick in your scene, the behavior will automatically add a joystick to your Global UI layer (deleting the behavior will not remove the joystick from your scene). ”

    So, if you do decide later you don’t want a joystick in your scene, how DO you remove it?

    Help and Support

  • Community / Userbase - Active?
    AcebossA Aceboss

    Thanks for the info! For me, forums usually work much better than discord as I can go back through questions/answers that others have posted, so I’ll continue to advocate forum where I can :) Also living on the other side of the world to most, I find discord servers usually pretty quiet during my waking hours, but I’ll check it out too :)

    General Discussion

  • BrickBuster soon on the Hub!
    AcebossA Aceboss

    Also not sure why my forum name (Aceboss) is different to my developer account name (Ozzie_Expat) but anyway it appears the game is submitted under Ozzie_Expat, any comments I make to it I’m the Hub are also under Ozzie_expat, but any posts I make in the forum are under Aceboss

    WIP and Showcase

  • Carrying values between scenes?
    AcebossA Aceboss

    How do I carry a value (i.e. a score) from 1 scene to the next?

    Help and Support

  • Carrying values between scenes?
    AcebossA Aceboss

    @Aceboss So I managed to achieve it via the ‘modify save file’ and ‘load file’ behaviours, in case anyone else is looking for the means of doing it.

    Help and Support

  • Carrying values between scenes?
    AcebossA Aceboss

    @Murtaza I haven’t had too much luck with that. I.e. if I set an attribute on an object in the global ui in scene1, and then get that attribute in scene2, the value returned is the default, not what was set in scene1 - any ideas?

    Help and Support
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