@Gadgetkk Like Factorio? Man, that would be interesting to try and make, it might not be easy but it’s most certainly possible.
Posts made by Aidan_Fire
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RE: Can hyperPad do…
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RE: Arrays across scenes
@Kamdroid Literally no idea why I haven’t tried that yet, and if I have tried it no idea why I’m not doing it.
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RE: Arrays across scenes
@Stuart_McKay Yep, what you’ve found is the only way to share information between scenes, save and load to file.
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RE: Something I have been working on…
@krdavis I’ve been able to upload videos here, but I’m not sure what the size limit is. Animation priorities might be tricky, especially if you’re using the inbuilt ones in the behaviours I think, but I have very little experience with them as nearly all of my projects don’t have animations.
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RE: Enabling and Disabling Follow Screen
@krdavis Here’s an example project that I think looks like what you might be trying to do. Of course, the nearly transparent large objects should be invisible but I left them visible so you can see them in the test. I hope this helps, all behaviours are in the red square. Screen follow test.tap
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RE: Collision only happens once
@krdavis Hehe I’m also an idiot often, some of the dumb things I’ve done… :P
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RE: Enabling and Disabling Follow Screen
@krdavis Odd, when I just tested out disabling and re-enabling a screen follow behaviour in a test project it behaved exactly as I would expect it to. Maybe it depends on the way you’re using it?
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RE: Enabling and Disabling Follow Screen
@krdavis The Screen Follow behaviour will follow the player based on where the player is when the behaviour starts working, I think. It’s also possible the the Screen Follow behaviour is acting strangely when disabled then re-enabled. If you want more proper control over the screen, you could try running a timer with 1÷60, that is ~0.0166666667s, not 0, and using either Screen To Object (on an anchor if you don’t want player in dead centre) or Screen To Point if you want to give the screen exact coordinates based on player coordinates.
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RE: Skew individual object points?
@Stuart_McKay If I understand what you’re after, then no not yet in the way you want it. I do think it is possible by using a combination of the current Skew behaviour we have and other transform behaviours, but it would be a bit complex and would probably need 2 objects making the one graphic.
If the image with the perspective effect that you’re after never changes and always is in the exact same perspective, then your best option is to make the image look like that in the first place. But I suppose you wouldn’t be asking this if that’s the case.
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RE: Meteor
Wow, 4 years ago is my last comment here. Well, I don’t remember if I did another update in that time, most likely not, but I’ve just updated it today, and it’s been renamed to Neon Curveball. Here’s one low resolution picture of what it looks like now.
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RE: Opinions? - New Game Mode, Heist!
Are you gonna put graphics in soon?
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Get Array Value can delete array values
Hyperpad version 1.2700.2
iOS 14.3Using Get Array Value on an array where the index is the result of a behaviour at an index that doesn’t exist in the array will delete the value in the array at the index Get Array Value got one step previously.
In other words, if you have an array with say 8 values in it, and you are cycling forward through them starting at 0 counting up, all is fine until you reach index 8 (which tries to get the 9th value). The result is <null> as expected, but then if you try to go back a step, the result is <null> again. The 8th value got deleted for no reason.
Here’s an example project: https://bit.ly/2N6vTcD
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RE: Render texture help
@TutorialDoctor I am in the TestFlight version. And yes I discovered the exact same thing you are now, it doesn’t work on empty objects.
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RE: Render texture help
@TutorialDoctor Here’s my test project from when I was learning how to use them: https://bit.ly/2NBqFpf
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RE: Bad Update!
There is no beta for viewer version, so I think they’ll update viewer at same time as main.
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RE: tips on optimizing game?
@bosswave That is a lot of objects and hyperPad isn’t very good at handling lots of different objects. I’m not sure exactly how your worlds generate, but is it possible to combine some groups of them into one large object? Another option might be to have the level saved in an array or something, and only load it as you enter the area but that would take a lot of effort and might not be worth it. Possibly silly question, but could you be accidentally leaving some of the previous level loaded somehow? Can I maybe try it?
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RE: tips on optimizing game?
@bosswave What iPad are you using? After you’ve replayed the level as in restarted it without using the hyperPad menu? What is the world/scenery made of? Do you have tonnes of objects making it up, or just a few larger objects? Is it anything in particular you’re doing before the crash, or it just happens randomly?
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Get Music Settings - currentTime not working
This behaviour outputs 1 if the music is playing and 0 if it’s not playing, so it’s just copying the isPlaying output.
(Latest non-beta hyperPad, latest iOS)