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hyperPad

hyperPad Forum

Aidan_FireA

Aidan_Fire

@Aidan_Fire
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Recent Best Controversial

  • Can hyperPad do…
    Aidan_FireA Aidan_Fire

    @Gadgetkk Like Factorio? Man, that would be interesting to try and make, it might not be easy but it’s most certainly possible.

    General Discussion

  • Arrays across scenes
    Aidan_FireA Aidan_Fire

    @Kamdroid Literally no idea why I haven’t tried that yet, and if I have tried it no idea why I’m not doing it.

    Help and Support

  • Arrays across scenes
    Aidan_FireA Aidan_Fire

    @Stuart_McKay Yep, what you’ve found is the only way to share information between scenes, save and load to file.

    Help and Support

  • Something I have been working on…
    Aidan_FireA Aidan_Fire

    @krdavis I’ve been able to upload videos here, but I’m not sure what the size limit is. Animation priorities might be tricky, especially if you’re using the inbuilt ones in the behaviours I think, but I have very little experience with them as nearly all of my projects don’t have animations.

    WIP and Showcase

  • Enabling and Disabling Follow Screen
    Aidan_FireA Aidan_Fire

    @krdavis Here’s an example project that I think looks like what you might be trying to do. Of course, the nearly transparent large objects should be invisible but I left them visible so you can see them in the test. I hope this helps, all behaviours are in the red square. Screen follow test.tap

    Help and Support

  • Collision only happens once
    Aidan_FireA Aidan_Fire

    @krdavis Hehe I’m also an idiot often, some of the dumb things I’ve done… :P

    Help and Support

  • Enabling and Disabling Follow Screen
    Aidan_FireA Aidan_Fire

    @krdavis Odd, when I just tested out disabling and re-enabling a screen follow behaviour in a test project it behaved exactly as I would expect it to. Maybe it depends on the way you’re using it?

    Help and Support

  • Enabling and Disabling Follow Screen
    Aidan_FireA Aidan_Fire

    @krdavis The Screen Follow behaviour will follow the player based on where the player is when the behaviour starts working, I think. It’s also possible the the Screen Follow behaviour is acting strangely when disabled then re-enabled. If you want more proper control over the screen, you could try running a timer with 1÷60, that is ~0.0166666667s, not 0, and using either Screen To Object (on an anchor if you don’t want player in dead centre) or Screen To Point if you want to give the screen exact coordinates based on player coordinates.

    Help and Support

  • Skew individual object points?
    Aidan_FireA Aidan_Fire

    @Stuart_McKay If I understand what you’re after, then no not yet in the way you want it. I do think it is possible by using a combination of the current Skew behaviour we have and other transform behaviours, but it would be a bit complex and would probably need 2 objects making the one graphic.

    If the image with the perspective effect that you’re after never changes and always is in the exact same perspective, then your best option is to make the image look like that in the first place. But I suppose you wouldn’t be asking this if that’s the case.

    General Discussion

  • Meteor
    Aidan_FireA Aidan_Fire

    Wow, 4 years ago is my last comment here. Well, I don’t remember if I did another update in that time, most likely not, but I’ve just updated it today, and it’s been renamed to Neon Curveball. Here’s one low resolution picture of what it looks like now. 45857F70-A20D-4843-9BB3-8384EEA2E775.png

    WIP and Showcase

  • Opinions? - New Game Mode, Heist!
    Aidan_FireA Aidan_Fire

    Are you gonna put graphics in soon?

    WIP and Showcase

  • Get Array Value can delete array values
    Aidan_FireA Aidan_Fire

    Hyperpad version 1.2700.2
    iOS 14.3

    Using Get Array Value on an array where the index is the result of a behaviour at an index that doesn’t exist in the array will delete the value in the array at the index Get Array Value got one step previously.

    In other words, if you have an array with say 8 values in it, and you are cycling forward through them starting at 0 counting up, all is fine until you reach index 8 (which tries to get the 9th value). The result is <null> as expected, but then if you try to go back a step, the result is <null> again. The 8th value got deleted for no reason.

    Here’s an example project: https://bit.ly/2N6vTcD

    Bug Reports

  • Render texture help
    Aidan_FireA Aidan_Fire

    @TutorialDoctor I am in the TestFlight version. And yes I discovered the exact same thing you are now, it doesn’t work on empty objects.

    Help and Support

  • Render texture help
    Aidan_FireA Aidan_Fire

    @TutorialDoctor Here’s my test project from when I was learning how to use them: https://bit.ly/2NBqFpf

    Help and Support

  • Bad Update!
    Aidan_FireA Aidan_Fire

    There is no beta for viewer version, so I think they’ll update viewer at same time as main.

    Bug Reports

  • tips on optimizing game?
    Aidan_FireA Aidan_Fire

    @bosswave hyperPad DM?

    Help and Support

  • tips on optimizing game?
    Aidan_FireA Aidan_Fire

    @bosswave That is a lot of objects and hyperPad isn’t very good at handling lots of different objects. I’m not sure exactly how your worlds generate, but is it possible to combine some groups of them into one large object? Another option might be to have the level saved in an array or something, and only load it as you enter the area but that would take a lot of effort and might not be worth it. Possibly silly question, but could you be accidentally leaving some of the previous level loaded somehow? Can I maybe try it?

    Help and Support

  • tips on optimizing game?
    Aidan_FireA Aidan_Fire

    @bosswave What iPad are you using? After you’ve replayed the level as in restarted it without using the hyperPad menu? What is the world/scenery made of? Do you have tonnes of objects making it up, or just a few larger objects? Is it anything in particular you’re doing before the crash, or it just happens randomly?

    Help and Support

  • Get Music Settings - currentTime not working
    Aidan_FireA Aidan_Fire

    This behaviour outputs 1 if the music is playing and 0 if it’s not playing, so it’s just copying the isPlaying output.

    (Latest non-beta hyperPad, latest iOS)

    Bug Reports
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