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    Topics

    • Aidan_FireA

      Get Array Value can delete array values

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      1 Posts
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    • Aidan_FireA

      Get Music Settings - currentTime not working

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      1 Posts
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    • Aidan_FireA

      If/Else If

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      4 Posts
      341 Views
      Jack8680J
      @Hamed to clarify, my idea was similar to the current if/else if system, but with a toggle to make the else if appear, and only one wire connecting both of them. Something like this: [image: 0787f85a-0125-4537-b155-0cf0e1807e71.png]
    • Aidan_FireA

      Suggestion: Behaviour wires behind behaviours

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    • Aidan_FireA

      Creating download link of a project always fails the first time

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      Aidan_FireA
      Worked for me too this time.
    • Aidan_FireA

      Changing screen rotation breaks some physics behaviours

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      HamedH
      Fixed for propel objects.
    • Aidan_FireA

      Rocket Boat Racing

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      Aidan_FireA
      @Jack8680 said in Rocket Boat Racing: [[[16,24,200,0],[15.9696,27.6527,200,10],[16.574,31.2552,400,20],[19.2577,38.6063,200,15],[20.2248,41.9524,200,0],[20.7385,44.6141,200,-42],[17.8613,44.7164,200,50],[18.8907,46.9652,200,112],[21.7306,46.1456,200,144],[23.7435,43.6693,200,168],[24.4314,40.1861,200,155],[25.5129,37.3129,200,127],[27.8167,35.2838,200,99],[30.8034,34.5737,200,71],[33.4874,34.9545,200,29],[36.1458,35.7691,200,-59],[31.4433,34.1298,200,97],[33.6767,35.9058,200,188],[33.1319,32.0487,200,185],[32.7541,28.6199,200,169],[33.1924,25.4589,200,145],[35.234,22.6783,200,161],[36.5863,20.3288,200,203],[36.4485,17.8216,200,258],[33.503,16.9562,200,286],[32.1219,19.3965,200,197],[30.1291,17.8334,200,123],[33.0409,16.0466,200,140],[35.1636,13.9897,200,172],[35.8738,11.1204,200,204],[34.9555,8.3108,200,236],[32.8276,6.4148,200,272],[29.9915,6.1316,200,308],[27.3902,7.9262,200,333],[25.7802,11.1669,200,322],[24.0168,13.7527,200,296],[21.2984,15.3038,600,270],[9.7142,15.26,200,282],[6.5042,15.7935,200,304],[3.9107,17.1536,200,337],[2.5055,19.9844,200,2],[4.5392,21.9149,200,-87],[2.5719,23.5702,200,-164],[1.6426,20.1435,200,-151],[-0.0336,17.0137,200,-138],[-2.371,14.3411,200,-125],[-4.8821,12.3718,200,-101],[-7.6778,11.4997,200,-68],[-8.7579,14.1684,200,-160],[-11.1602,12.9063,200,-245],[-7.9753,11.4964,200,-230],[-5.3398,9.4272,200,-211],[-3.5216,6.6128,200,-192],[-2.7188,3.3598,200,-173],[-2.8793,0.2642,200,-146],[-3.8396,-2.207,200,-101],[-6.603,-3.0925,200,-67],[-7.8075,-0.7484,200,-148],[-10.5048,-1.4227,200,-236],[-7.7086,-3.1486,200,-215],[-5.7166,-5.7619,200,-194],[-4.7934,-8.9155,200,-173],[-5.0617,-12.1904,200,-152],[-6.0189,-14.8485,200,-115],[-8.6768,-13.8812,200,-205],[-9.5157,-16.4845,400,-291],[-2.3901,-13.7886,200,-302],[0.6979,-11.9023,200,-313],[3.1202,-9.9203,200,-339],[4.489,-7.4203,200,-15],[2.1399,-5.9764,200,72],[3.4467,-3.5223,200,160],[4.3247,-6.5264,200,134],[6.4308,-8.8416,200,108],[9.3386,-9.9992,200,82],[12.8123,-9.451,200,96],[15.8523,-9.5184,200,125],[18.3535,-10.7257,200,164],[16.9155,-13.2199,200,72],[19.4584,-14.57,400,-20],[16.8311,-7.5199,389.1129,353.7826]],[[19.4003,46.1004,-42],[34.457,36.7038,29],[31.5805,17.5075,286],[26.4822,9.7082,333],[2.5753,21.9832,2],[-9.5322,12.2489,-68],[-8.444,-2.3111,-67],[-7.8315,-15.6938,-115],[3.9713,-5.4885,-15],[18.9048,-12.6482,164]]] This level will no longer work in updated version with new format.
    • Aidan_FireA

      Weird Colour Setting Bug

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      HamedH
      @Aidan_Fire said in Weird Colour Setting Bug: en less sense. Why does this bug apply to the colour I was using (#66D5FFFF) and not basic colours like ffffffff or ff0000ff or 8080 Fixed. The hue was causing issues.
    • Aidan_FireA

      Touch Behaviours output weird values

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      RobinsonXR
      But for the behaviors where they can be triggered anytime, their dt values can vary. 🤷‍♂️
    • Aidan_FireA

      Arrays being silly with too many values

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      RobinsonXR
      Oh I see.. I had this happen before. The input fields are being recycled when scrolling up and down, it's just that they're not getting updated by dynamic input fields.
    • Aidan_FireA

      Array behaviour doesn't work properly in spawned objects

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      Aidan_FireA
      @Hamed That makes sense anyway. Store a lot of information in an object (by default of course, probably don't want to duplicate the information if it's modified lol) and try to duplicate it, get lag. Same thing happens when you put lots of behaviours in.
    • Aidan_FireA

      Minor bug: Searching Gravity behaviours finds two

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      No one has replied
    • Aidan_FireA

      Minor bug: bottom bar looks strange

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      5 Posts
      315 Views
      MurtazaM
      Yeah this is an iOS12 issue.
    • Aidan_FireA

      Hub comment replies not displaying correctly

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      532 Views
      RobinsonXR
      Some progress is better than none. 🤷‍♂️
    • Aidan_FireA

      Object ID from Get Object behaviour does not update when duplicating

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    • Aidan_FireA

      Share data/Box Containers across objects

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      Aidan_FireA
      I just think a way for other objects to properly have access to input fields from other objects should be a thing. Especially since when small bugs in hyperPad happen that cause this (for example duplicating an object, and the inputs not updating to the behaviours in the new object) the behaviours still work fine.
    • Aidan_FireA

      Three Dimensional

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      6 Posts
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      RobinsonXR
      Wow, this is amazing! 😱 This is one of the things I can't achieve myself.
    • Aidan_FireA

      Behaviour Editor Suggestion: Duplicate Tree

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      1 Posts
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    • Aidan_FireA

      HyperPad 1.21

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      Aidan_FireA
      @hamed Ohh that's what you meant with "this fixes your crash" didn't realise you meant you fixed the issue of box containers being emptied.
    • Aidan_FireA

      Ignore time scale option

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      iTap DevelopmentI
      @deeeds what about it did I miss?