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hyperPad

hyperPad Forum

CAnesiaC

CAnesia

@CAnesia
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Recent Best Controversial

  • Physics
    CAnesiaC CAnesia

    Thanks for the explainer @RobinsonX
    1 - so the physics engine assume “free fall” where only G force is taken in consideration. I guess this is the right way for the engine.

    2 - while the answer given is clear, I’m not sure the physics on Earth works in that way. I will do my research on this.

    Thanks for helping!

    Help and Support

  • Physics
    CAnesiaC CAnesia

    I might miss something obvious, or not.

    Question 1
    I have 2 objects set as “physics” located at same height.
    The scene or world has the gravity set @-9.8m/s2 on Y axis.
    Object 1 has all parameters set to 0 except Mass = 100
    Object 2 has all parameters set to 0 except Mass = 0.1
    So, why are they falling at same speed? They should not...

    Question 2
    My objects are “balls” falling on a “wall” object at the base of screen. If I set “bounce” to them and 0 bounce to wall object they will not react at collision with “wall”, will just stop on top of it with no other reaction. If I set “bounce” to the “wall” object then the “balls” will bounce back when collision is detected.
    What is or I am doing wrong?

    Thanks!

    Help and Support

  • Coding Sucks
    CAnesiaC CAnesia

    @deeeds Phew, I thought for a moment you forgot Sex on the list but then I read again and catch the Mating ;) :))
    Thanks for the article /programming-sucks, such a good read.
    Glad to see you’re still around tutoring, enjoy!

    General Discussion

  • 1 minute of a OneButton Race Game
    CAnesiaC CAnesia

    Love the wheel, not to mention the bike ... uau!
    Hope the Ducati is yours in which case I wish you to be safe riding the beast ;)

    WIP and Showcase

  • 1 minute of a OneButton Race Game
    CAnesiaC CAnesia

    @Deeeds UAU !!! never seen such a polished crisp game in hyperPad. It looks that game play has no lag neither which is even more surprising.

    Let us know when is ready to buy ;)

    WIP and Showcase

  • Where we came from...
    CAnesiaC CAnesia

    The story of @DGames135 is: student, busy with schools exams and chicks, sometime using hyperPad to make my the iPad useful or cause is awesome, he starts stuff like this post that he never get to finish (hope you'll finish school). And the most important part is that he is developing Switch, the greatest, best most complicated game ever created on his iPad.

    "Sorry for the inconvenience but I hope you understand" - we totally do

    There you go ... would of taken probably 5 min. of your free time.

    General Discussion

  • Colab Request: Similar to Shadowrun: Dragonfall
    CAnesiaC CAnesia

    @Aidan-Oxley Sure Aidan, provided that the game is finished and one can play it. I was referring at core elements involved in "making the game" not core elements of the actually completed game. Sorry for my misleading text ...

    @Thecheater887 I admire your honesty in formulating your phrase given that you wrote "but I suck at" , you have my credit for that.
    As a personal opinion: if I would ever consider to team up and make a game regardless the platform I would firstly look if the person overpass my coding skills first, everything else can be acquired (graphic, sound, etc.). I would look for a portfolio of released games and online presence (forum posts, etc).

    Provided that I would have the time I would do the artwork and not touch the code, but again in my ideal team scenario the programmer should be at least as good as the hyperPad creators in this case, otherwise is a waste of time (for me). The drive of a individual is not enough to convince me of anything ... I have the drive too but: did I launched any game ? NOPE!

    All the above are just my opinions and hopefully constructive critics.
    Keep at it and maybe one day ill have the chance to buy it or who knows be part of your team.

    P.S. - the main issue with any project is to get to the completion point (FINISH IT) not the path you took to get there.

    General Discussion

  • Colab Request: Similar to Shadowrun: Dragonfall
    CAnesiaC CAnesia

    @Thecheater887 do I interpret this correct: " but I suck at graphics and sound design or development" ? - meaning you suck to work on every core element of a game and you want to make a game as complex as your Dragonfall example? And you want to make all that on HyperPad? really?

    General Discussion

  • Arrays to store levels
    CAnesiaC CAnesia

    @Kamdroid Thanks for the advice!
    I see hyperPad oftenly strugles with performance, I designed my level using individuals graphics for every tile since I used free graphics for the most of them. I also thought individuals small size (file weight) graphic tiles will be easier to load. I am not sure of it, I could easily design my level layouts as one big file and drop it in as a background picture.

    What do you mean about parser? There is no behaviour in hyperPad that reads a Array and act as/contained values? If not what is the point of having an Array?

    I am very confused about the best approach, and now I have a question daunting me:
    So my walls graphic in Array is identified as “w” so I will have a graphic wall object named “w” imported only once in the scene and then what? The array reads every key and when hit a “w” will duplicate the graphic of the original “w” ... I do not see the behaviour logic yet, for sure I need to test and see what works and what doesn’t.

    Help and Support

  • Arrays to store levels
    CAnesiaC CAnesia

    @Aidan-Oxley the game layout (scene) has a grid look and feel, every cell in my grid needs to be filled with one graphic picture accordingly, the graphic ID should be contain in the Array and based on that to be loaded at its coordinate point on screen.
    I just realize that this generates a question: if one Array contains the graphic ID then another Array should contain the x/y coordinates for every graphic ID or I can store all this in 1 Array only?
    A visual representation of my populated grid Array would be: (w=walls, c=clear path, t=traps, e=exits, p=points)

    . 1 2 3 4 5 6 7 8 9 0
    A wwwwwwwwww
    B wccccccccw
    C wccccccccw
    D wwwwwwccww
    E wccccccctw
    F wccccccpcw
    G wccccccccw
    H wccccccccw
    I wccccccccw
    J wwwwewwwww

    Is this even a correct representation of a Array?
    Here is a link for the game preview

    Help and Support

  • Where we came from...
    CAnesiaC CAnesia

    Exactly, what about you @DGames135 ? What’s your story?

    I’m sticking to about me: always been fascinated by programmers, came across GamePress accidentally in 2013 and I thought uauuuu this is mind blowing, this is my chance to be a programmer one day ... since then I keep playing with it but hey I learned a few more things about programming. It is my all times favourite app I ever installed or seen.

    General Discussion

  • Arrays to store levels
    CAnesiaC CAnesia

    Well I’m tackling again hyperPad by developing more on a project started in spring.

    Game description:

    • main character is a water H2Ow blob
    • can change its states only by the influence of external elements
    • states are: liquid (water), solid (ice) and well gas (vapour)
    • each state gives the character different abilities:
      Water - can pass filters and flow trough pipes, etc.
      Ice - will slide and is solid so it can pass above absorbent surfaces
      Vapour - rises so it passes above all the obstacles

    Game goals:
    Navigate the level maze towards the exit point in the shortest time possible while collecting as many points as possible

    Game mechanics:

    • driven by left/right/up/down while touching arrows
    • it moves on a tile grid, one at a time, constant speed (according to the current state)
    • will always start in water state
    • ...

    HELP:
    What is the best approach for something like this?
    Arrays: besides storing the game levels layout in them what else can/should I store in them that applies to my game (points locations, exits, traps, bonuses, etc.)
    How would I append them and would I access them?
    Any hub projects examples?
    Any forum posts that you remember?

    Thank you!

    Help and Support

  • CAnesia
    CAnesiaC CAnesia

    Made on GamePress 4 years ago: Flipper


    Never finished partly due to GP bugs and my lack of time...

    Made in hyperPad: H2Ow


    Hope to finish it this winter, will use Arrays to self generate unique levels every time is played

    WIP and Showcase

  • Collaboration
    CAnesiaC CAnesia

    @GameCRAZY Can you elaborate a bit? on the actual Game description/theme, best would be a 1 level mock-up graphic ... I would probably be more attracted by the game surprise elements or idea if you want. What would you fulfil and what part others would and so on ...

    General Discussion

  • Are Arrays Global?
    CAnesiaC CAnesia

    @Deeeds
    To recap a bit: Array are a straight road with addresses (on left and right or only on one side?), so because it is straight and wide the CPU speeds on it like my AMG on Autobahn and we both enjoy that speed.
    My CPU is 12 cores with a large buffer therefore it will remember the Autobahn and all the addresses in an instant. Moreover the addresses are always sequential numbers therefore my CPU knows exactly the location of my car at any given instant...

    Help and Support

  • Are Arrays Global?
    CAnesiaC CAnesia

    Very good reading I really enjoy this ... please continue but don’t feel pressured into it. I never had a tutorial to follow with a twist like this so just go on at your own pace.
    I’ll be waiting as long as needed.
    Thank you!

    Help and Support

  • Are Arrays Global?
    CAnesiaC CAnesia

    @Deeeds
    I found this post which is great in helping my array understandings, but I really enjoyed your part 1 written previously so please get the part 2 posted ... please!


    You can't add an item at index location 5. It's simply impossible. You can't even add one at index 4, because that doesn't yet exist. But you can ~append~ item to the array. This extends out the array adding more space for itself, and makes an extra index. Now your new object is stored at index 4.

    And arrays are super sensitive to the order in which things are stored, being absolute sticklers for this detail is both their massive advantage (reliability and predictability) and their short coming, because re-ordering or shuffling an array requires a lot of operations. The order of objects in an array gives it structure and meaning, as you can always be sure that what you want is where you put it, in the order you put everything in, so you can always know what's next... and so can your CPU and memory system.

    Modern computers do an enormous amount of "predictive" processing, and iterating over an array (let's say, adding a 10 to every item in an array) is something that they're VERY good at, as they'll quickly figure out the space between each item and that the iteration is happening, and grab whole chunks of the array early, before instructions come in, and start working on them before being explicitly asked, presuming the results are going to be needed.

    This is of enormous benefits to games, where every frame requires exactly this sort of operation to move all the objects in a game world.

    So if you ever get the chance to use arrays for positions, rotations, interactions, etc... then do. Use them as much as you can.


    Thanks!

    Help and Support

  • Switch
    CAnesiaC CAnesia

    Congrats on the work!
    ups: really love the idea, the OWL looks good, stealth/run with a twist id pay and play, love the font you use.
    (what is the font ?)
    downs: the particles effects give the impression that they are not used for the right purpose (i would refine them or skip and replace them), the OWL is too crowded with lines, the main character I would do it more pointy and not so round, no parallax used ...

    Any way I do like the idea of it a lot.

    WIP and Showcase

  • Are Arrays Global?
    CAnesiaC CAnesia

    @Deeeds
    Yay! A very nice part 1 - one thing I assumed about them and you nailed it: CPU loves them (speed).

    Am I very wrong if I describe and think of an Array as a Excel sheet? - that is what I have in mind when I read something or hear Array

    Looking forward for the part 2

    For my curiosity: is clear that you are a “Vizard” and hyperPad is a joke for your level so why are you on hyperPad? Don’t get me wrong I surely appreciate you are a part of it ...

    Help and Support

  • Are Arrays Global?
    CAnesiaC CAnesia

    @Aidan-Oxley
    I need both explanations and your post described good enough for me to at least understand when to use it ... Thanks!

    Help and Support
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