Hello,
I have an attribute “EmitterPosition” (Shoot emitter position) on an object (character) with a value set by default.
When the game starts this value is not taken in consideration.
When I do later a set attribute the set attribute works perfectly.
I tried to put a timer on get attribute “EmitterPosition” I tried a few things but nothing seems to work.
Do you have any idea, how to fix this problem?






