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hyperPad

hyperPad Forum

MrAeon1111M

MrAeon1111

@MrAeon1111
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Recent Best Controversial

  • How to save a spawned object
    MrAeon1111M MrAeon1111

    Hello,
    I am trying to desperately to save a spawned object.
    It doesn’t work with IDs. But from there I am a little bit stuck I have to admit.
    There is a theory that say that I should put an attribute on the source object then? Because I need to spawn a lot of object at the same time, obviously, and I need to save them.

    No, frankly, I’m stuck there.

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    As I’m not an engineer in IT or mathematician.
    I would need a tutorial on how to shoot with a precise angle.
    Trying to become an engineer now, it will be too late for me.
    I would need a tutorial for that.

    When you just have to have a node that say shoot by an angle. making this by yourself with math formula, it’s mind blowing weird.
    Do you know somebody or something that can show me a complete and clean explanation how to do this?
    Thank you very much

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    And yes, it’s exactly what I meant about the bullet object… it would be nice to have a both system. even if it has performance issue… the performance issue we can judge by ourselves when we do something..
    Otherwise, it’s much too limited

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    I cannot find the Z option in shoot…

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    Or, do you have any work around?

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    It would be nice that the bullets could have a tag just like an object.
    It’s very useful when you have a hit box inside a collision box.
    So you have a collision box for general collision and in the centre you have the real hit box

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    Did you publish a new version of the app?
    How did you fix it? Is it something in the behaviour that is visible so we can change the Z axis? Or we have to use a behaviour on that behaviour?

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    This doesn’t really help me a lot. I don’t understand it. I can’t find any nodes with that name. Would it be possible to have a concrete explanation on how that works? Thank you.

    IMG_3118.jpeg

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    Do you have any idea how to re-create that shoot button?
    To shoot at a specific angle? To shoot at 360° for example to shooting in different pattern is there any up-to-date tutorial somewhere?

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    I retested it again.. it would be nice thanks… No shoot for a bullet hell.. it’s problematic…

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    But the shoot doesn’t work it doesn’t respect the layers.
    Is it possible to change the Z axis of the bullet somehow?

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    I create a new layer and now it works…

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    Yes, exactly…

    Help and Support

  • Projectile not showing up on layer
    MrAeon1111M MrAeon1111

    Hi,
    With shoot with button when I change layer everything goes fine, except that I cannot see the projectile?
    My character is on global UI. Then I have to move it through scene then I have to move it through layers.
    When it moves through layers, the projectile cannot be seen anymore. Because the projectile it’s not an object that I can move.
    It’s inside shoot with button node.
    Any idea how to fix this?

    Help and Support

  • How to save an added tag
    MrAeon1111M MrAeon1111

    I just added a tag when in game.
    So I have a collision this collision add a tag everything works fine. But I don’t know how to save the tag it for when I restart.
    I tried to save the object in an array. But it doesn’t work. I think that the tag that was added during the game cannot be saved in the array?

    How do you manage that?

    How do you add a tag in game and save it for when you restart for example?

    Help and Support

  • Yellow collision box
    MrAeon1111M MrAeon1111

    Thanks but I erased that post 🙁

    Help and Support

  • How to Stay inside a background object with different devices
    MrAeon1111M MrAeon1111

    Have you ever done something like this?

    Help and Support

  • How to Stay inside a background object with different devices
    MrAeon1111M MrAeon1111

    It’s not about filling the screen. I’d like my iPhone view to move inside the larger image shown on the iPad.
    The iPad would act as the main canvas. On the iPhone, the visible area should be able to move left and right so I can see the whole image. Since the iPhone screen is too narrow, I can’t see the sides, but I still want the app to be usable on iPhone as well.
    I don’t want to cram all the important elements into the middle just to fit the iPhone. Instead, when I move my character, I want the iPhone “camera” to move too, all the way until it reaches the edges of what the iPad can see..

    Help and Support
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