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hyperPad

hyperPad Forum

MrAeon1111M

MrAeon1111

@MrAeon1111
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Recent Best Controversial

  • Automatic aspect ratio needs to stop
    MrAeon1111M MrAeon1111

    Hi, I’d love to be able to start the engine without having to manually change the aspect ratio every single time.
    We should be able to choose an aspect ratio once, and when the game launches, that aspect ratio should be respected.
    I use an iPad Pro, but I need to build the game for iPad.
    So every time I launch the game, the aspect ratio is set to iPad Pro.
    It’s a nightmare.
    A slightly smoother professional version:
    I’d love to be able to start the engine without having to manually change the aspect ratio every single time.
    We should be able to select one aspect ratio, and when the game launches, that aspect ratio should be preserved.
    I use an iPad Pro, but I need to build the game for iPad.
    Right now, every time I launch the game, the aspect ratio is set to iPad Pro.
    It’s a nightmare.

    Comments & Feedback

  • More cloud save space
    MrAeon1111M MrAeon1111

    If you need a payment, it’s okay…
    I am full now

    Help and Support

  • Timer and wait before move to object stop working
    MrAeon1111M MrAeon1111

    Never spawn an object from itself.

    Bug Reports

  • Timer and wait before move to object stop working
    MrAeon1111M MrAeon1111

    Hello,
    Everything is in the title.
    I try to put a timer before a moved to object and doesn’t work.

    The wait also doesn’t work as well

    Bug Reports

  • More cloud save space
    MrAeon1111M MrAeon1111

    Hello,
    Is it possible to get more cloud save storage?
    Thanks

    Help and Support

  • From scene to scene hyperPad not loading all behaviours
    MrAeon1111M MrAeon1111

    I found a solution.
    The solution is to use a frame event (I forgot the name the first one, the others do not work) directly on tags
    To pull objects from UI on main layer for example, and if you want these object to stay there durably.

    Frame event, move to layer (with tag(s))

    Bug Reports

  • From scene to scene hyperPad not loading all behaviours
    MrAeon1111M MrAeon1111

    The layers behave completely weird recently.
    Is there any proper way to manage this?

    Because it’s unusable to be honest… it’s completely bugged.
    Should we avoid them entirely?
    Is there a proper way to work with them?
    At the start of scene, I try to pull stuff from global UI to main layer it’s nearly impossible.

    If you have a clear explanation, how to manage that I would like to hear it because I have to recode everything from scratch now without layers.

    Bug Reports

  • New feature required: Customise alert box
    MrAeon1111M MrAeon1111

    If you could make one it would be a great time saver.

    Comments & Feedback

  • New feature required: Customise alert box
    MrAeon1111M MrAeon1111

    Then It would be nice to have a complete customisable system for alerts.
    The alerts are needed everywhere in a lot of objects.
    Since copy and paste does not work the best solution would be to have a node for it. Is it doable on your side?

    Comments & Feedback

  • New feature required: Destroy all shoots
    MrAeon1111M MrAeon1111

    A new feature is required for all shots. When the Shoot function fires something, it would be useful to have an option to destroy all bullets at once. For example, when the player kills a boss, all remaining bullets could disappear or be destroyed immediately. Is there already a function like this, or could it be added?

    Comments & Feedback

  • New feature required: Customise alert box
    MrAeon1111M MrAeon1111

    Hello,
    The new version is superb!
    The Z-axis shoot modification changes everything.
    The ability to delete arrays by element is also very welcome—it makes things much simpler.
    It would be great to be able to customize alert boxes, including fonts and the box design, so they look more like a video game interface rather than a standard PC interface.

    Comments & Feedback

  • From scene to scene hyperPad not loading all behaviours
    MrAeon1111M MrAeon1111

    Right now, I cannot reproduce the problem. sometimes it happens.
    I will let you know when I will have a proper explantation.

    Bug Reports

  • How to properly display the text from an array in a label
    MrAeon1111M MrAeon1111

    It works perfectly, thank you!

    Help and Support

  • Object behavior panel freezes
    MrAeon1111M MrAeon1111

    Yes, I try to double tap like 1 million times it didn’t work
    I tried 1 million and one time and it worked

    But this time it was scary….

    Bug Reports

  • Object behavior panel freezes
    MrAeon1111M MrAeon1111

    Hi,
    I have an object that I use for game logic, and when I open it, it freezes.
    Usually, it is quite easy to fix by changing the iPad orientation—switching between portrait and landscape mode unfreezes everything—but not this time.
    Now, whatever I do, I cannot zoom in, zoom out, or move within the Object Behavior panel. It is completely stuck.
    It is impossible to move, rotate, or do anything inside it. I have tried reloading everything and logging out, but nothing changes.

    ![alt text](IMG_3316.jpeg image url)

    Bug Reports

  • How to properly display the text from an array in a label
    MrAeon1111M MrAeon1111

    Hello,
    I would like to display the text of an array in a label without the parentheses and the “” just the text.
    From
    [Apple””Cat””Bear]
    To
    Apple Cat Bear

    Is there an easy way to do that?

    Thanks.

    Help and Support

  • From scene to scene hyperPad not loading all behaviours
    MrAeon1111M MrAeon1111

    Hi,
    From one scene to another, HyperPad does not load the behaviors correctly. I am navigating through multiple scenes, some of which use the same settings, but HyperPad fails to load all the behaviors. However, when I load a scene independently, everything works perfectly.
    Do you have any idea what might be causing this?
    I am already familiar with the usual layer-related issues, so that does not seem to be the problem. It only works when I restart the scene while already inside it. But when I enter the scene from another one, it does not work.
    It seems quite strange, so I might be missing something. Please let me know if you have any idea what could be happening.

    Bug Reports

  • How to shoot in a specific direction.
    MrAeon1111M MrAeon1111

    Hello
    I have an enemy shooting at me.
    How can I do that?
    With move to it works until my character, but the projectile doesn’t continue as its trajectory. It stops.

    Trying to improvise with sin and cos without popper tutorial, it’s impossible for me. doesn’t make sense to do anything with a proper tutorial anyway.

    The shoot button doesn’t work cause of many issues, layer problem and obviously the bullet not being an object.

    So how do I shoot in a specific direction?
    Where do I get my angle from?
    Does anyone have a proper tutorial on how to shoot in a specific direction?

    I saw the tutorial with the joystick shooting direction… but it doesn’t help at all for what I’m doing. I still don’t understand how to get the angle and it’s a complete different scenario.

    It’s a simple bullet hell so one object shooting at another object, but the bullet must continue its way not stopping at the object B

    Can you please give me a hand?
    Thank you

    Help and Support

  • Hit by bullet management tips & tricks
    MrAeon1111M MrAeon1111

    Hello,
    Can you please give me some advice? How to manage that?
    I am working on the bullet hell.
    I have enemies shooting with shoot.
    When I choose hit by bullet I have to choose the source of shoot every single time?
    So if I have 100 enemies shooting three different type of bullet each. How do I manage that?

    The bullets are not objects unfortunately.

    Help and Support
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