@themerpygirl I see. I'm nobody just a casual user and as such won't speak for anyone. My subjective opinion is a little header flare is similar to using stock assets to improve the UX of a PowerPoint presentation, team email, newsletter...
I agree the use of AI defeats the purpose of creative spaces and compromises the integrity of an environment as a whole. We need to be careful how much we pretend we don't see it.
If there's a halfway point we could reach I would hope it's that there's places where things are more and less appropriate. We're talking about a very small team with a very high volume of tasks on their plate with an active beta and a roadmap that's a mile long.
I have a design degree and love the creative space like it's sacred but I have to admit; this feels like an overworked team cutting a corner to give us a little more than literal black text on white because they are strapped for time with college, life and work that actually makes money (they do this at a loss just clinging to the hope the world will see the vast potential someday)

Posts
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RE: just came back here after over two years, why is there so much ai art ๐ญ
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RE: just came back here after over two years, why is there so much ai art ๐ญ
@Butturflygurl if perhaps you mean the behavior presets like "camera follow" "move to point" "jump with button" etc that's not AI; that's code blocks painstakingly designed by the HyperPad team to make our lives a little easier and to make the visual coding cleaner because sequencing out every single behavior would lead to enormous behavior trees.
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RE: just came back here after over two years, why is there so much ai art ๐ญ
@Butturflygurl Really not trying to be confrontational (genuinely curious) what AI is it you're speaking of? I'm pretty sure most of the available free assets were designed by people before AI image generation was a thing and there is no AI code generation in the app so... ?
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RE: hyperPad 2.2 Beta
If it's just running through various functions to see if everything is working correctly I'm in
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RE: New FX Sound Behaviour?
@KrystalYee Having the same audio file played at slightly adjusted and varied pitch values for variety is one of the coolest fast UX tricks I've seen.
Thank you a million for all for of the audio advancements. Being able to tweak-test-tweak-test-tweak-test with no latency on compile until the audio trigger feels correct is one of the many reason I wouldn't be anywhere else.
You all are the best! -
RE: WWDC26 Announcements for iPadOS26!
@KrystalYee Appreciate the feature update. Truth be told I rarely pay attention. A two iPad setup with customizable voice commands could get rather interesting. Seeing the new external storage capabilities makes me think I'll be building an asset library as time goes on.
Really cool, thanks! -
Game Jam Progress
Level design progress. Other than trees that might be as far as it goes. A lot of second guessing myself in the beginning but live and learn.
I'll post again probably after I have a walk cycle animate
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RE: What got you into iPad game development? ๐ฎโจ
People often get stressed with a new activity then look at said activity as inherently stressful. People say, "game dev is really hard" a lot. That's a bad way to start anything...
Stress spikes when a person tries to perform a task that exceeds the person's functional understanding. For instance: a person can know how to draw in linear perspective but still get flustered when the variables get so dense it's disorienting.
Especially at the beginning, try not to stress yourself out. Choose tasks you can wrap your head around to get some satisfaction then quit while you're feeling good, not when you're burnt. That last part is extremely important. You're developing a habit which means you need positive association.
People often say they quit and they don't know why... They came to the stark reality that perception of what they're capable of and what they are actually capable of do not align. It's the Dunning-Kruger Effect and it's not just you, it's everyone. Choose the lowest level task possible, find enjoyment in small victories and quit while you're having fun. You can hard grind later. For now develop a habit.
Not trying to be a know it all just been in multimedia for a long time and have watched people falter due to the same variables over and over. Perhaps knowing the stress is coming and that it's just the brain saying too much too fast even though the workload seems reasonable can help โ๏ธโค๏ธ -
RE: ๐ Introducing the hyperPad Bi-Monthly Challenge!
"YOU TELL EM I'LL BE THERE!" - Wyatt Earp
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App Store Search Optimization
I apologize for being redundant as this is a topic I have brought up before but I feel it's important:
I couldn't figure out why HyperPad doesn't come up in the App Store when using search terms "Game Creator" "Game Engine" "Game Coding" "Make Games" etc... Checking to see if anything had changed, I noticed Codea doesn't come up either (only GDevelop)
Codea is in the Productivity category. HyperPad is in the Developer Tools category. GDevelop (the only one that that comes up) is in the Education category.
GDevelop (what I was using before I found out Hyperpad existed even though I had ran previous searches) is a mess in comparison and it has 4 times the reviews. I have to believe it's because people aren't finding HyperPad.
Perhaps changing the category to education is a necessary step. If you already looked into this and it's outside your control, my bad. Thought it was worth a heads up.