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    Posts

    Recent Best Controversial
    • RE: Is It Really “Just Marketing”? What One Reddit Challenge Teaches Game Devs

      @KrystalYee It seems good ideas are inherent to people when they stop asking what other people desire. When perception becomes "what would someone else do", a frustration cycle develops where desire and output don't align.
      jmi starting with a blank project and never asking yourself what someone else would do is how something meaningful/different than the indie flood happens. Everyone has a fascinating wavelength they just don't know it becasue they're used to being themselves....

      posted in General Discussion
      NeilSennN
      NeilSenn
    • RE: Pick up weapons

      @Anathematika Concepts seem simple in theory then snap you in half in practice. Later the things you've done already will get smoother but if you have to walk away from stuff becasue it's melting you; trust every single of one of us wen through the same things 😅. Thought it was worth mentioning you're not alone ✌️😁✌️

      posted in Help and Support
      NeilSennN
      NeilSenn
    • RE: hyperPad 2.5 Beta - Now Available For Sign Up

      @KrystalYee Animated shaders...spawn templates.... 🤤... interested

      posted in Announcements
      NeilSennN
      NeilSenn
    • RE: 2025 hyperPad Wrapped

      @Krystal It's been a cool year I'm very happy I found the platform. Every day is exciting for me because honestly I didn't know how much I could do solo. Because I now feel the coding is approachable I have been putting concerted effort into learning music production and narrative. It has been... the best... HyperPad truly feels like a platform where artists belong and I thank the dev team endlessly for that. My favorite part of the year was everytime RX goes "YOOOOOO!!" haha dude is the best... Thank you team and Happy Holidays

      posted in General Discussion
      NeilSennN
      NeilSenn
    • RE: How to make a splash screen intro in hyperpad

      @Ethan-D What kind of animation? The choices are kind of infinite because you could use behaviors to create animated effects (move the logo around like a screen saver, have it fade in and out, have it rotate and scale back and forth slightly etc etc) but you can also create and import custom animation frames and have the animation loop or whatever... I can still answer any questions you may have but this video is really well put together if you'd like a reference moving forward

      posted in General Discussion
      NeilSennN
      NeilSenn
    • RE: CfaC Jam Progress

      IMG_1304.png

      posted in WIP and Showcase
      NeilSennN
      NeilSenn
    • RE: CfaC Jam Progress

      @KrystalYee You're too kind :) I'll be putting more work into it before posting but expect it up soon-ish

      posted in WIP and Showcase
      NeilSennN
      NeilSenn
    • RE: CfaC Jam Progress

      IMG_1298.jpeg

      posted in WIP and Showcase
      NeilSennN
      NeilSenn
    • RE: CfaC Jam Progress

      @Murtaza Thanks! I tried the free copy of Affinity Photo 2 you mentioned but found Pixaki is still smoother for knocking out a lot of stuff. Photo is just built too heavy for simple work

      posted in WIP and Showcase
      NeilSennN
      NeilSenn
    • RE: CfaC Jam Progress

      IMG_1280.jpeg

      posted in WIP and Showcase
      NeilSennN
      NeilSenn
    • RE: Someone tell me how to make levels?

      @Unisan

      posted in General Discussion
      NeilSennN
      NeilSenn
    • RE: CfaC Jam Progress

      IMG_1268.jpeg

      posted in WIP and Showcase
      NeilSennN
      NeilSenn
    • RE: CfaC Jam Progress

      IMG_1262.jpeg

      posted in WIP and Showcase
      NeilSennN
      NeilSenn
    • RE: Can someone tell me how to make Sonic physics in hyperPad like tell me the code I would need to do

      @mr_monkey If you're using the "joystick controlled" behavior for your character sprite, there's a parameter for max speed and a parameter for acceleration within the behavior. If you raise the max speed and lower the acceleration percentage you should be able to find a sweet spot where your sprite speeds up at a rate you find desirable

      posted in Help and Support
      NeilSennN
      NeilSenn
    • RE: Can someone tell me how to make Sonic physics in hyperPad like tell me the code I would need to do

      @mr_monkey This tutorial will give you the base knowledge for creating a level. From there it's really just playtesting and adjusting.

      posted in Help and Support
      NeilSennN
      NeilSenn
    • CfaC Jam Progress

      Day 2 I have the framework for the fishing portion mostly functional. The theme is time dilation.
      Our character who spent his life as a space trucker decides he doesn't like society and orbits the event horizon of a super massive black hole in order to speed up time so he can go fishing on a newly terraformed planet millions of years into the future after life has evolved.
      The first time is easy. You go to the planet, fish until there's enough food in stock to travel back and orbit the black hole again.
      Second time something is wrong... millions of years have passed and some of the stars you used to navigate and fuel scoop aren't there anymore. If you can't find a navigation path back, you starve.
      IMG_1245.jpeg

      posted in WIP and Showcase
      NeilSennN
      NeilSenn
    • RE: 🏆 Community Awards!

      Maybe there's a trophy at 5 hub games 100% completed. I've only seen Jaime and Jasmine have a percent complete counter but I'm guessing once Norbert and others are near finished they'll have verifiable progress.

      posted in General Discussion
      NeilSennN
      NeilSenn
    • RE: DIZBIZ REMAKE WIP

      @themerpygirl Characters and sets are looking really good!

      posted in WIP and Showcase
      NeilSennN
      NeilSenn
    • RE: Idea

      @Bryce678 Just frames and sprite sheets. If there's a specific gif you need you can import into an image editing app then export the frames. Videos there's free automated apps.
      It seems convoluted but the engine needs serialized control over the frames and compression prevents that.

      posted in General Discussion
      NeilSennN
      NeilSenn
    • RE: I can see the behavior collided do I need to play?

      @AMIR-GAMES I'm not a dev but I have the starter version: There are no behavior restrictions. Collision behaviors can be found in Behaviors->Object->Collision Detection.

      posted in Help and Support
      NeilSennN
      NeilSenn