Best posts made by SIRD4SH
-
RE: A Champion Reborn
An early version of Double Champion has been uploaded to HyperPad! Development was taking forever and I just couldn't hold off on releasing it any longer!
In the next update, an old foe gets an upgrade
-
RE: The New Hub
“Game of the century” might be a bit of an overstatement lol 😬
-
RE: WIP For a one-button shmup
@Murtaza Thanks! I’m a strong believer of simplified controls when it comes to mobile games.
And I bet, one-button games are very easy to pick up and play.
Edit: I forget I’m signed into my old account on my phone, don’t mind me lol
-
RE: Death Animation Help
Create a second object/character that performs the death animation and destroy it upon the game starting.
When your character dies, spawn the second object/character on top of your first character while also destroying your first character. This way, there's no need for any "behavior offs" or anything like that lol.
-
RE: Traffic Knockout
Man, I just love how crisp and clean all your graphics are. Very very pro-looking UI, too. This all just looks awesome! I can't wait to see projects from you in the future!
-
RE: A Champion Reborn
@Andrey-Ghost said in A Champion Reborn:
Will there be outlaws from GP version?
There sure will be! Seven main outlaws including Headsploder and Magic Guy. With each of them improved upon, of course.
-
RE: A Champion Reborn
Headsploder now shoots giant bouncing mines. His moves are pretty formidable.
He's still a work in progress, but expect to see him in action soon.
-
RE: A Champion Reborn
@Andrey-Ghost thanks for the feedback! I fixed the dense spawning of the background enemies and it seems to run more smoothly. I'll probably hold off on updating again until the boss fight is complete. I'm glad you're enjoying the game!
-
RE: A Champion Reborn
Just a sneak peak of something I'll be implementing
-
RE: Mad Bouncer
In all honesty, I don't believe this is a very constructive way to go about this. I really shouldn't be one to talk as I know myself to be too quick to leave a project behind to pick up a new one, but if you're going to abandon a project, I believe you should brainstorm a few ideas first.
Try not to go for your first idea, too! I like to grab a notebook and sit down and write out a bunch of unique game mechanics or new approaches to an established type of game that works. Basically what I'm getting at is that instead of asking "should I make something new?", you should try and ask "should I make a project involving (X)?".
I also want to say that once you figure out what project you would like to start working on it, try not to jump right into it! Create some mock-ups and keep brainstorming potential game mechanics you could implement to really make your game stand out. I find this is a good way to keep a game pretty well organized as you're connecting certain behaviors while keeping other elements of your game in mind. Who knows? You might even end up thinking of a better game idea while working on mock-ups and game mechanics and be able to abandon it (or save it for later) before you even start it lol.
I'd like to apologize for all this text lol. I'm not usually one to give advice as I tend to think I'm not great at it, but when I do I get really into it. I haven't had a chance to play your Mad Bouncer game as I've taken a short break from hyper pad with the holiday season making work my number one priority, but I'll get around to playing it soon and try to get ya some feedback.
Good luck!
-
RE: A Champion Reborn
The king is not dead!
Hey guys (If anyone out there even reads stuff I post to this thread), I've been somewhat inactive recently due to work and stuff. This game is still being worked on and is in no way dead.
However
There probably won't be another update for quite a while as I will probably spend the next few weeks figuring out an upgrade system similar to Devolver's Downwell, and the following weeks (or even months) after that implementing all of the playable characters plus their animations before continuing work on the second level.
Speaking of, I'm planning on including a SECRET character named Infinity Champion. He's from the future or something or other, and he excels at cremating his enemies in a fiery inferno.
As I continue to work on this game, I might try to create a bunch more concept art similar to this one to show that this game is very much a real thing and to maybe retain some interest from you guys.
Regards, this guy.