@Murtaza Thanks! I’m a strong believer of simplified controls when it comes to mobile games.
And I bet, one-button games are very easy to pick up and play.
Edit: I forget I’m signed into my old account on my phone, don’t mind me lol
@Murtaza Thanks! I’m a strong believer of simplified controls when it comes to mobile games.
And I bet, one-button games are very easy to pick up and play.
Edit: I forget I’m signed into my old account on my phone, don’t mind me lol
@RobinsonX that... actually helps a lot. Thanks!
Now let’s just see if I can replicate this lol.
Edit: sorry, I keep forgetting to change the account on my phone.
“Game of the century” might be a bit of an overstatement lol 😬
Just out of curiousity - and I'm posting here becuase I feel this question doesn't merit it's own thread - would you guys be willing to allow someone publishing from HypePad to switch out your spash screen for a custom-made HyperPad splash screen more fitting to the game's theme-art style?
I mean, if it were done well enough. I feel like it would add a feeling of professionalism and would intrigue players more.
Create a second object/character that performs the death animation and destroy it upon the game starting.
When your character dies, spawn the second object/character on top of your first character while also destroying your first character. This way, there's no need for any "behavior offs" or anything like that lol.
@Murtaza Thanks for the reply! I suppose I'll just zoom out a bit more on iphones then. An extra couple of meters or so on the sides of the screen shouldn't be too much of an advantage anyway.
And this is possible by getting the screen's size via one of the screen behaviors, correct?
Would it be possible to add an option to keep the same screen size across all devices? I've been making my game with iPhones in mind but it has honestly been somewhat of a pain.
I realize I could have the game zoom out on iPhones to compensate but that could give an advantage over people playing on an iPad due to the fact that the game relies quite a bit on screen space and wrapping around the screen. I'd honestly much rather have black bars on the sides when playing on an iPhone.
Thanks!
@Andrey-Ghost Well I'm not going to reveal how to unlock him after he's in the game lol. And I already have all of the upgrades detailed and pretty well thought-out so now it's basically just a matter of putting everything together.
@Jack8680 Thanks! I used a program called Sketch club, the same program I use for making my games' graphics.
And 899 views...? I had no idea there was a view counter anywhere, nor did I think it would be that high for this thread lol. Thanks for being interested, though!
The king is not dead!
Hey guys (If anyone out there even reads stuff I post to this thread), I've been somewhat inactive recently due to work and stuff. This game is still being worked on and is in no way dead.
However
There probably won't be another update for quite a while as I will probably spend the next few weeks figuring out an upgrade system similar to Devolver's Downwell, and the following weeks (or even months) after that implementing all of the playable characters plus their animations before continuing work on the second level.
Speaking of, I'm planning on including a SECRET character named Infinity Champion. He's from the future or something or other, and he excels at cremating his enemies in a fiery inferno.
As I continue to work on this game, I might try to create a bunch more concept art similar to this one to show that this game is very much a real thing and to maybe retain some interest from you guys.
Regards, this guy.
Yes please. my parents don't have internet so if my hyper pad app signs me out while I'm visiting them, I can't get back on until I get home. Glad to know it's being looked into!
Your music is awesome! I see you use FL studio, as I've seen lots of other people do as well. Do you own one of the premium versions or is it possible to create stellar work with the free version?
Could you provide a link to some of your content? I grow tiresome of trying to make my own music lol.
I would just make a copy of your character and disable it, then enable it and trade out the characters while disabling the old one and moving it off screen.
In all honesty, I don't believe this is a very constructive way to go about this. I really shouldn't be one to talk as I know myself to be too quick to leave a project behind to pick up a new one, but if you're going to abandon a project, I believe you should brainstorm a few ideas first.
Try not to go for your first idea, too! I like to grab a notebook and sit down and write out a bunch of unique game mechanics or new approaches to an established type of game that works. Basically what I'm getting at is that instead of asking "should I make something new?", you should try and ask "should I make a project involving (X)?".
I also want to say that once you figure out what project you would like to start working on it, try not to jump right into it! Create some mock-ups and keep brainstorming potential game mechanics you could implement to really make your game stand out. I find this is a good way to keep a game pretty well organized as you're connecting certain behaviors while keeping other elements of your game in mind. Who knows? You might even end up thinking of a better game idea while working on mock-ups and game mechanics and be able to abandon it (or save it for later) before you even start it lol.
I'd like to apologize for all this text lol. I'm not usually one to give advice as I tend to think I'm not great at it, but when I do I get really into it. I haven't had a chance to play your Mad Bouncer game as I've taken a short break from hyper pad with the holiday season making work my number one priority, but I'll get around to playing it soon and try to get ya some feedback.
Good luck!
Just a sneak peak of something I'll be implementing
@Andrey-Ghost thanks for the feedback! I fixed the dense spawning of the background enemies and it seems to run more smoothly. I'll probably hold off on updating again until the boss fight is complete. I'm glad you're enjoying the game!
@Andrey-Ghost I haven't abandoned this game, but I don't know when I'll update it next. Headsploder is almost finished, but the game still isn't at a point where I'd like to share it. Thanks for showing interest!