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    XGames

    @XGames

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    Latest posts made by XGames

    • RE: Dynamically Change SetGraphic?

      @Aidan-Oxley

      Thanks for the answer! I really wish this was a feature, though I guess there are more pressing features to develop i.e. Lighting. -DJRBP, HRE

      posted in Help and Support
      XGamesX
      XGames
    • Dynamically Change SetGraphic?

      I was wondering if there was a way to change the graphic of an object i.e. Using variables to like, grab the name of a image file, maybe? I have a thing set up where there are three variables: Angle, Room, and Position. There is an image with pre-rendered 3D graphics, and above it on two sides of the screen are invisible buttons to turn left and right, which directly changes the angle (Think Titanic:Adventure out of Time). The game takes the Room and Position and combines it with the Angle to recreate the image's file name, but I can't see a way to change the image, and I really don't want to have to add every individual combination. Thanks in advance. -DJRBP, HRE

      posted in Help and Support setgraphic
      XGamesX
      XGames
    • RE: Help Please

      @Aidan-Oxley said in Help Please:

      @Murtaza hey some of us were, because we used gamepress 😝
      so day one of hyperPad we were already good at using it.

      Well, some of us, alot of people haven't used gamepress (Here since 2013, and since Hyperpad was a Gamepress clone). Speaking of Gamepress, Murtaza, when are we going to get a search function on the hub? When your game is in the hub, it's practically a one-shot deal. Also, the featured games section never changes.

      posted in Help and Support
      XGamesX
      XGames
    • RE: Place for downloaded games

      @Murtaza finally a search bar?

      posted in Comments & Feedback
      XGamesX
      XGames
    • Windows 95

      I have made a recreation of Windows 95. I worked 2 1/2 days to create only one application, so please enjoy!!!

      posted in WIP and Showcase
      XGamesX
      XGames
    • RE: Beta testers wanted!

      oh, okay

      posted in Announcements
      XGamesX
      XGames
    • RE: Beta testers wanted!

      Im interested. Im very good at constructive criticism, and bug testing (Unless it's something complicated)

      posted in Announcements
      XGamesX
      XGames
    • Suggestion : OneDrive support

      Im out of space on dropbox, so how's about Microsoft OneDrive support? It has more space, and I have files I can use for my games! Please?

      posted in Comments & Feedback
      XGamesX
      XGames
    • Suggest: Hub search bar

      Im waiting for a search bar in the hub. Didn't Gamepress have a search bar in it's arcade? BTW add a behavior that adds Exotic Butters flying around ☺️

      posted in Comments & Feedback
      XGamesX
      XGames
    • RE: Suggest: Overall ease of use improvement update suggestions

      @Murtaza said in Suggest: Overall ease of use improvement update suggestions:

      • You can already get the length of text. In the Logic category, under "Text" there is a "Text Length" behaviour
      • There is a Trim Text, and combine text. With these you should be able to do what you need.
      • Compact? What would be the purpose of this? I can't see it being used in hyperPad.
        -Functions are planned. It's later in the hyperPad life cycle. See the roadmap. Also, note that behaviour bundles are mainly to be used for organization, and to force your behaviours to execute in a specific order. They're not really intended as a function replacement.
      • Execute behaviour. We were thinking of adding an "Execute behaviour by name" feature. Where you can enter a name of a behaviour and it will trigger it. But behaviour on does this in most situations.
      • A return value will be part of functions when it's added.
        -We have a restart scene behaviour. It restarts the current scene, not the whole project.
      • Play animation only executes the next behaviour after it's done. If this isn't happening for you check your logic.
      • We wanted to do something like this. But since adding attributes, you can do this your self. It's a bit more work on your end to set up, but entirely possible. Use an object on global ui, and an attribute id for each object you spawn. Each time an object is spawned, add an attribute. I'm not going through all the details, but you should be able to figure it out :).
      • Don't think we can do this. Apple is pretty picky about this kind of stuff, the OS is designed t crash when there is too much memory usage. Unless we set a software limit, I don't think we can do anything. And setting a software limit is not the greatest idea. Stick with using reasonable sized assets, and reusing objects/assets in your scene and you should be able to keep memory manageable.
        BUT MURTAZA, WHAT ABOUT THE CHEESY BACON FRIES????????
        πŸ§€πŸŸ
      posted in Comments & Feedback
      XGamesX
      XGames