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    Topics created by XGames

    • XGamesX

      Dynamically Change SetGraphic?

      Help and Support
      • setgraphic • • XGames
      3
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      Votes
      3
      Posts
      126
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      XGamesX

      @Aidan-Oxley

      Thanks for the answer! I really wish this was a feature, though I guess there are more pressing features to develop i.e. Lighting. -DJRBP, HRE

    • XGamesX

      Isometric builder

      Help and Support
      • • • XGames
      1
      0
      Votes
      1
      Posts
      110
      Views

      No one has replied

    • XGamesX

      Windows 95

      WIP and Showcase
      • • • XGames
      2
      0
      Votes
      2
      Posts
      373
      Views

      Cyber_DeathC

      @XGames it's on the hub, right?

    • XGamesX

      Suggestion : OneDrive support

      Comments & Feedback
      • • • XGames
      3
      0
      Votes
      3
      Posts
      449
      Views

      DGames135D

      You could try the share option to share assets on Hyperpad. (You need to have the project open for it to load)

    • XGamesX

      Suggest: Hub search bar

      Comments & Feedback
      • • • XGames
      7
      0
      Votes
      7
      Posts
      820
      Views

      HamedH

      As a temporary work around to search... you can always google a hub project that you're looking for.

      eg google: hyperpad hub meteor and meteor will be the first result...

    • XGamesX

      SUGGESTION: Add a REAL sprite editor

      Comments & Feedback
      • • • XGames
      10
      0
      Votes
      10
      Posts
      1.1k
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      MurtazaM

      @XGames
      MCPE is a game with strict rules. hyperPad is an app that allows you to make mobile games with unlimited programming. If the crash isn't a memory issue, (mostly these), it's often a logic issue. Logic issues mean users made the app crash with bad behaviour usage. There's nothing we can do here with logic issue crashes, that's on you.

      And memory/performance is only one issue. As I said we're a small team and need to focus. We're already spread thin as it is, and adding on another HUGE task for something that won't be as good as a dedicate app is not worth our time, or even the communities time. There are so many other things we can do instead of this.

      Also, it may seem like a small task for a simple sprite editor. But it's still lots of work. There's the planning phase to see how it will integrate with the existing hyperPad code, theres setting up the architecture and code, theres designing a UI to make it usable and since it's a complete new app it's a whole new UI, there is the actual programming part to make it all work. Then there is testing, testing to make sure it works, testing to make sure it's usable. After testing it requires more changes, either because of bugs or user feedback on usability. Then more coding and testing.. Then after 5 months or more, we can release something.
      It's hard work. If it was so easy, there would be more apps like hyperPad.. Or even you would make your own drawing app.

      Also, remember we're a business and we have bills to pay and it costs a lot of money to run hyperPad. We have to make decisions that are best for the business. Sometimes this means we can't add certain features to hyperPad.

    • XGamesX

      Making the "Disable Branching" feature free

      Comments & Feedback
      • • • XGames
      6
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      Votes
      6
      Posts
      690
      Views

      DGames135D

      @Murtaza i get that bit what of someone really does want their project to be branched but not posted