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hyperPad

hyperPad Forum

Keith DavisZ

Keith Davis

@ZuniSoft
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Recent Best Controversial

  • Project Icon Not Updating
    Keith DavisZ Keith Davis

    @RXCodes says this is expected behavior…

    Bug Reports

  • App icon and folder icon are different…
    Keith DavisZ Keith Davis

    Sounds like a Files app bug on Apple’s end.

    Bug Reports

  • App icon and folder icon are different…
    Keith DavisZ Keith Davis

    After updating the hyperPad app from the App Store, the Files app still shows the old app icon. In this case the app icon is the green rocket, but in the Files app I still have the Halloween icon.

    iPad Model: M1 iPad Pro
    iOS version: 16.2
    hyperPad Version: 1.320
    Description: See above
    Steps to reproduce: See above
    Additional info:

    Bug Reports

  • Project Icon Not Updating
    Keith DavisZ Keith Davis

    Could this be the problem? gameDetails.plist:

    <key>gameGenre</key>
    <string></string>
    <key>gameIcon</key>
    <string>noicon</string>
    <key>gameMode</key>
    <integer>0</integer>

    Bug Reports

  • Project Icon Not Updating
    Keith DavisZ Keith Davis

    In the project directory, the project icon is correct. Opening the project in hyperPad, the project shows an old icon. The old icon is from a project version I uploaded to the hub. Tried cleaning up the project, no change.

    iPad Model: M1 iPad Pro
    iOS version: 16.2
    hyperPad Version: 1.320
    Description: See above
    Steps to reproduce: See above
    Additional info:

    Bug Reports

  • HyperPad Project Fails to Build in Xcode - ARM64 - ios simulator issues
    Keith DavisZ Keith Davis

    I found a workaround, if you have an M series Mac, you need to run Xcode in Rosetta mode.

    Bug Reports

  • HyperPad Project Fails to Build in Xcode - ARM64 - ios simulator issues
    Keith DavisZ Keith Davis

    @RobinsonX this was a new export from yesterday. Will not build for a simulator. I posted a video on Discord - Bugs showing what is going on...

    Bug Reports

  • HyperPad Project Fails to Build in Xcode - ARM64 - ios simulator issues
    Keith DavisZ Keith Davis

    @RobinsonX Still having the issue from an export yesterday:

    ld: in /Users/krdavis/Projects/Trolls/libs/hyperPad/libHPStatic.a(20150301111255_convert_paths_to_ids_in_BehaviourData.o), building for iOS Simulator, but linking in object file built for iOS, file '/Users/krdavis/Projects/Trolls/libs/hyperPad/libHPStatic.a' for architecture arm64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    Builds and runs fine on my iPad Pro...

    Bug Reports

  • Trolls is on the Hub…
    Keith DavisZ Keith Davis

    My first game in hyperPad is now on the Hub. The game is named Trolls and has four complete levels. This was easy to create compared to coding Swift and SpriteKit. Feedback and suggestions welcome!

    A couple of screenshots:

    IMG_0679.jpeg

    IMG_0676.jpeg

    Hub Link: Trolls

    WIP and Showcase

  • Possible Moving Plaform Issue
    Keith DavisZ Keith Davis

    Design a moving wall object platform like the following:

    B02571F2-5BC1-4E81-80FC-7E84F824BCF4.png

    Have a player object, for example, jump up into the platform from below. The player object becomes stuck on the bottom of the platform. Hitting other wall objects from below works as expected.

    iPad Model: M1 iPad Pro
    iOS version: 16.2
    hyperPad Version: 1.310
    Description: See above
    Steps to reproduce: See above
    Additional info:

    Bug Reports

  • Design Grid Issue
    Keith DavisZ Keith Davis

    Design a scene with the grid on. Proceed to run the scene and quit. The grid button is enabled, but the grid is not visible.

    iPad Model: M1 iPad Pro
    iOS version: 16.2
    hyperPad Version: 1.310
    Description: See above
    Steps to reproduce: See above
    Additional info:

    Bug Reports

  • Play Animation Holds onto Last Animation Used
    Keith DavisZ Keith Davis

    I guess you have to delete all the existing animation frames in the play animation behavior first then add the new animation. Seem more intuitive that if you just select a new animation, that the existing frames would be replaced with the new ones…

    Help and Support

  • Play Animation Holds onto Last Animation Used
    Keith DavisZ Keith Davis

    Interesting behavior, I have a complex enemy object that uses one set of animations for walking, idle, hurt, etc. When I make a copy of the object and try setting new animations in the play animation behaviors for walking, idle, etc., the play animation holds on to the previous animation sequence. It also plays the new sequence. I have to delete all my play animation behaviors and replace them with new ones to fix the problem. Could this be a bug?

    Help and Support

  • Something I have been working on…
    Keith DavisZ Keith Davis

    Very new to hyperPad, impressed with what you can do with it. Only thing I am having problems with is animation priorities, can’t quite get them to play perfectly every time. Here is a screenshot of my progress so far:

    IMG_0650.jpg

    I uploaded a video, but it think it corrupted…

    Anyone know what the max upload size is here?

    WIP and Showcase

  • Simple Question on Desired Screen Behavior
    Keith DavisZ Keith Davis

    @RobinsonX Got working by setting my player’s anchor to the correct value. It was causing the erratic behavior. Thank you for your input!

    Help and Support

  • Enabling and Disabling Follow Screen
    Keith DavisZ Keith Davis

    @Aidan_Fire thanks so much, it was a big help! I found the source of my frustration, I had set the wrong anchor on my player and that was causing the screen jumping.

    Help and Support

  • Collision only happens once
    Keith DavisZ Keith Davis

    God, I am a total idiot, had a get screen before the left collision. Moved it to after the collision and all is well. 🤪🤪🤪🤪

    Help and Support

  • Collision only happens once
    Keith DavisZ Keith Davis

    I have a passable wall object that I check for collisions on the right and left. The right and left events a separate, one checks for right collision and the other a left collision. The right collision happens every time the player hits the wall from the right. The player turns around and hits the wall from the left. This event only occurs once. Subsequent right hits fire with left hits failing after the first hit…

    Help and Support
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