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    Best posts made by ZuniSoft

    • Needed feature…

      I have only been working with hyperPad for a few days but, I have encountered one thing that is frustrating. Refactoring a project can be difficult. In particular moving behaviors from one object to another. Having the ability to copy/move a selection of behaviors to another object location would be awesome!

      As one learns best practices, you find the need to move complex logic around and copy/move would really help!

      Thanks for your time, hyperPad is fun…

      posted in Comments & Feedback
      ZuniSoftZ
      ZuniSoft
    • Trolls is on the Hub…

      My first game in hyperPad is now on the Hub. The game is named Trolls and has four complete levels. This was easy to create compared to coding Swift and SpriteKit. Feedback and suggestions welcome!

      A couple of screenshots:

      IMG_0679.jpeg

      IMG_0676.jpeg

      Hub Link: Trolls

      posted in WIP and Showcase
      ZuniSoftZ
      ZuniSoft
    • RE: Touch and Swipe Behavior

      @Murtaza short swipes were the problem, they were acting like a touch. The player needs to make a decent swipe and then all works as expected. I also used stopping touch to initiate a jump, A tap and the player jumps and a long swipe, player attacks. Thanks for pointing me in the right direction.

      posted in Help and Support
      ZuniSoftZ
      ZuniSoft
    • Something I have been working on…

      Very new to hyperPad, impressed with what you can do with it. Only thing I am having problems with is animation priorities, can’t quite get them to play perfectly every time. Here is a screenshot of my progress so far:

      IMG_0650.jpg

      I uploaded a video, but it think it corrupted…

      Anyone know what the max upload size is here?

      posted in WIP and Showcase
      ZuniSoftZ
      ZuniSoft
    • Design Grid Issue

      Design a scene with the grid on. Proceed to run the scene and quit. The grid button is enabled, but the grid is not visible.

      iPad Model: M1 iPad Pro
      iOS version: 16.2
      hyperPad Version: 1.310
      Description: See above
      Steps to reproduce: See above
      Additional info:

      posted in Bug Reports
      ZuniSoftZ
      ZuniSoft
    • RE: Enabling and Disabling Follow Screen

      @Aidan_Fire thanks so much, it was a big help! I found the source of my frustration, I had set the wrong anchor on my player and that was causing the screen jumping.

      posted in Help and Support
      ZuniSoftZ
      ZuniSoft
    • Possible Moving Plaform Issue

      Design a moving wall object platform like the following:

      B02571F2-5BC1-4E81-80FC-7E84F824BCF4.png

      Have a player object, for example, jump up into the platform from below. The player object becomes stuck on the bottom of the platform. Hitting other wall objects from below works as expected.

      iPad Model: M1 iPad Pro
      iOS version: 16.2
      hyperPad Version: 1.310
      Description: See above
      Steps to reproduce: See above
      Additional info:

      posted in Bug Reports
      ZuniSoftZ
      ZuniSoft
    • RE: Simple Question on Desired Screen Behavior

      @RobinsonX Got working by setting my player’s anchor to the correct value. It was causing the erratic behavior. Thank you for your input!

      posted in Help and Support
      ZuniSoftZ
      ZuniSoft
    • RE: HyperPad Project Fails to Build in Xcode - ARM64 - ios simulator issues

      I found a workaround, if you have an M series Mac, you need to run Xcode in Rosetta mode.

      posted in Bug Reports
      ZuniSoftZ
      ZuniSoft
    • RE: Simple Question on Desired Screen Behavior

      @RobinsonX thanks, I am back to playing with walls to enable/disable screen following. I keep having a screen shift on re-enabling following on the x and y axis that has me flummoxed.

      posted in Help and Support
      ZuniSoftZ
      ZuniSoft
    • RE: HyperPad Project Fails to Build in Xcode - ARM64 - ios simulator issues

      @RobinsonX this was a new export from yesterday. Will not build for a simulator. I posted a video on Discord - Bugs showing what is going on...

      posted in Bug Reports
      ZuniSoftZ
      ZuniSoft
    • Play Animation Holds onto Last Animation Used

      Interesting behavior, I have a complex enemy object that uses one set of animations for walking, idle, hurt, etc. When I make a copy of the object and try setting new animations in the play animation behaviors for walking, idle, etc., the play animation holds on to the previous animation sequence. It also plays the new sequence. I have to delete all my play animation behaviors and replace them with new ones to fix the problem. Could this be a bug?

      posted in Help and Support
      ZuniSoftZ
      ZuniSoft
    • App icon and folder icon are different…

      After updating the hyperPad app from the App Store, the Files app still shows the old app icon. In this case the app icon is the green rocket, but in the Files app I still have the Halloween icon.

      iPad Model: M1 iPad Pro
      iOS version: 16.2
      hyperPad Version: 1.320
      Description: See above
      Steps to reproduce: See above
      Additional info:

      posted in Bug Reports
      ZuniSoftZ
      ZuniSoft
    • RE: Play Animation Holds onto Last Animation Used

      I guess you have to delete all the existing animation frames in the play animation behavior first then add the new animation. Seem more intuitive that if you just select a new animation, that the existing frames would be replaced with the new ones…

      posted in Help and Support
      ZuniSoftZ
      ZuniSoft
    • RE: App icon and folder icon are different…

      Sounds like a Files app bug on Apple’s end.

      posted in Bug Reports
      ZuniSoftZ
      ZuniSoft