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hyperPad

hyperPad Forum

Keith DavisZ

Keith Davis

@ZuniSoft
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Recent Best Controversial

  • Needed feature…
    Keith DavisZ Keith Davis

    I have only been working with hyperPad for a few days but, I have encountered one thing that is frustrating. Refactoring a project can be difficult. In particular moving behaviors from one object to another. Having the ability to copy/move a selection of behaviors to another object location would be awesome!

    As one learns best practices, you find the need to move complex logic around and copy/move would really help!

    Thanks for your time, hyperPad is fun…

    Comments & Feedback

  • Trolls is on the Hub…
    Keith DavisZ Keith Davis

    My first game in hyperPad is now on the Hub. The game is named Trolls and has four complete levels. This was easy to create compared to coding Swift and SpriteKit. Feedback and suggestions welcome!

    A couple of screenshots:

    IMG_0679.jpeg

    IMG_0676.jpeg

    Hub Link: Trolls

    WIP and Showcase

  • Touch and Swipe Behavior
    Keith DavisZ Keith Davis

    @Murtaza short swipes were the problem, they were acting like a touch. The player needs to make a decent swipe and then all works as expected. I also used stopping touch to initiate a jump, A tap and the player jumps and a long swipe, player attacks. Thanks for pointing me in the right direction.

    Help and Support

  • Something I have been working on…
    Keith DavisZ Keith Davis

    Very new to hyperPad, impressed with what you can do with it. Only thing I am having problems with is animation priorities, can’t quite get them to play perfectly every time. Here is a screenshot of my progress so far:

    IMG_0650.jpg

    I uploaded a video, but it think it corrupted…

    Anyone know what the max upload size is here?

    WIP and Showcase

  • Design Grid Issue
    Keith DavisZ Keith Davis

    Design a scene with the grid on. Proceed to run the scene and quit. The grid button is enabled, but the grid is not visible.

    iPad Model: M1 iPad Pro
    iOS version: 16.2
    hyperPad Version: 1.310
    Description: See above
    Steps to reproduce: See above
    Additional info:

    Bug Reports

  • Enabling and Disabling Follow Screen
    Keith DavisZ Keith Davis

    @Aidan_Fire thanks so much, it was a big help! I found the source of my frustration, I had set the wrong anchor on my player and that was causing the screen jumping.

    Help and Support

  • Possible Moving Plaform Issue
    Keith DavisZ Keith Davis

    Design a moving wall object platform like the following:

    B02571F2-5BC1-4E81-80FC-7E84F824BCF4.png

    Have a player object, for example, jump up into the platform from below. The player object becomes stuck on the bottom of the platform. Hitting other wall objects from below works as expected.

    iPad Model: M1 iPad Pro
    iOS version: 16.2
    hyperPad Version: 1.310
    Description: See above
    Steps to reproduce: See above
    Additional info:

    Bug Reports

  • Simple Question on Desired Screen Behavior
    Keith DavisZ Keith Davis

    @RobinsonX Got working by setting my player’s anchor to the correct value. It was causing the erratic behavior. Thank you for your input!

    Help and Support

  • HyperPad Project Fails to Build in Xcode - ARM64 - ios simulator issues
    Keith DavisZ Keith Davis

    I found a workaround, if you have an M series Mac, you need to run Xcode in Rosetta mode.

    Bug Reports

  • Simple Question on Desired Screen Behavior
    Keith DavisZ Keith Davis

    @RobinsonX thanks, I am back to playing with walls to enable/disable screen following. I keep having a screen shift on re-enabling following on the x and y axis that has me flummoxed.

    Help and Support

  • HyperPad Project Fails to Build in Xcode - ARM64 - ios simulator issues
    Keith DavisZ Keith Davis

    @RobinsonX this was a new export from yesterday. Will not build for a simulator. I posted a video on Discord - Bugs showing what is going on...

    Bug Reports

  • Play Animation Holds onto Last Animation Used
    Keith DavisZ Keith Davis

    Interesting behavior, I have a complex enemy object that uses one set of animations for walking, idle, hurt, etc. When I make a copy of the object and try setting new animations in the play animation behaviors for walking, idle, etc., the play animation holds on to the previous animation sequence. It also plays the new sequence. I have to delete all my play animation behaviors and replace them with new ones to fix the problem. Could this be a bug?

    Help and Support

  • App icon and folder icon are different…
    Keith DavisZ Keith Davis

    After updating the hyperPad app from the App Store, the Files app still shows the old app icon. In this case the app icon is the green rocket, but in the Files app I still have the Halloween icon.

    iPad Model: M1 iPad Pro
    iOS version: 16.2
    hyperPad Version: 1.320
    Description: See above
    Steps to reproduce: See above
    Additional info:

    Bug Reports

  • Play Animation Holds onto Last Animation Used
    Keith DavisZ Keith Davis

    I guess you have to delete all the existing animation frames in the play animation behavior first then add the new animation. Seem more intuitive that if you just select a new animation, that the existing frames would be replaced with the new ones…

    Help and Support

  • App icon and folder icon are different…
    Keith DavisZ Keith Davis

    Sounds like a Files app bug on Apple’s end.

    Bug Reports
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