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Announcements

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Announcements regarding hyperPad and our community

  • hyperPad Forum Rules

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  • The 2026 Awards List!

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    KrystalYeeK
    Here are the latest awards. Share which ones you want and got! Connector : You followed 10 other creators. Collaboration starts with connection. Influencer: You gained 10 followers. Keep up the good work, people are noticing! Fan Favorite: Your game earned 10 or more likes. The crowd is loving it! Advisor: You’ve shared 20 comments. Feedback fuels creativity! Insta Love: Thanks for following us! Tag us with your hyperPad projects to get featured on socials. First Words: You left your first comment. Say more, your voice matters!
  • 2026 Game Jam Challenge

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    KrystalYeeK
    🍀 Lucky Clover Puzzle Jam [image: 2ffc805c-8951-4ccd-8da6-d97c8e589681.png] Dates: March 13th, 2026 9:00 AM to March 20th, 2026 11:59 PM Theme: Lucky Clover Puzzle Design a puzzle game about luck, rarity, or finding something special. If you're hunting for hidden treasures, stacking lucky charms, or solving your way to that rare four-leaf clover, we want to see your most creative take on the theme. Think match-3 with luck mechanics, a hidden object puzzle, or a game about odds and probability. Go wild! Rules & Guidelines Games must be created using hyperPad Reusing existing assets or logic is allowed Focus on theme, storytelling, and sharing your progress Games should be playable with a clear outcome Tag your submission with #2026MARCHJAM to be featured on the Hub Submission ends March 20th, 11:59 PM EST Prizes Participate to win an awesome "Lucky Clover Participant." [image: 64288afe-f6ff-499e-ba1c-5991eb8a6483.png] If there are at least 5 submissions, the winner will receive an exclusive "Lucky Clover Winner" award. [image: d2e810b7-d508-4506-a408-659bf295f4e4.png] Good luck! 🍀 hyperPad Team
  • hyperPad 2.5 is here!

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    KrystalYeeK
    Prefabs and Templates Upgraded Again! Spawnable prefabs and templates let you dynamically create premade objects during gameplay, making your scenes more flexible and efficient. Games like Terraria and Call of Duty: Warzone rely on spawning systems to generate enemies, loot, and interactive elements in real time. With the updated Spawn Object behavior, you can instantly instantiate assets from your Asset Library, speeding up development and creating more dynamic, replayable game experiences. [image: 9679fe34-760a-46f0-913d-033b0a1dc62d.jpeg]
  • This topic is deleted!

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  • hyperPad 2.5 Beta - Now Available For Sign Up

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    KrystalYeeK
    hyperPad 2.5 beta updates! Thank you for your feedback beta testers. With your support, we have caught some bugs and made updates. Let us know what you think in the comments below. New Bug Fixes Fixed crashes in some projects when playing in the Hub Fixed unit and clear buttons not being visible on text fields in the behavior editor Fixed the status bar being visible on exported projects Fixed the Alert behavior not working on exported projects
  • We Apologize! 🥺

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  • 2026 DevLogs

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  • hyperPad 2.4 is here!

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  • hyperPad 2.3 is here!

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  • hyperPad 2.3 Beta

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  • hyperPad 2.2 is here!

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  • 2025 DevLogs

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    KrystalYeeK
    ✅ Confirmed in the Next Update — Revamped Audio System The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities: You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing. Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects. Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time. The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging). Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene. Preloading scenes and overlays no longer interrupts audio. [image: 0dd8d1c3-2bc5-49f4-8d31-b049ad71fb3c.png] [image: eb0d6546-1a5a-44a7-8c07-2b4d41ce8202.png]
  • Potential New Features

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    KrystalYeeK
    🟠 Potential New Feature — Debounce Behavior A new behavior that limits how many times it can be triggered. This can be used to prevent spamming specific actions. 🚀 Debounce Time - The cooldown time in seconds before the behavior can be triggered again. 🚀 Affected by Time Scale - If enabled, the scene's time scale can affect the debounce time. [image: 102a8fc3-bc34-4e81-b8c6-8e8f22a77c20.png]
  • 🚀 Introducing the hyperPad Bi-Monthly Challenge!

    game jam
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    KrystalYeeK
    🚀 Tiny Game Challenge: Submissions CLOSED! Now, the spotlight awaits! The bi-monthly hyperPad jam is over—but now comes the best part: PLAYING your tiny masterpieces! 🔥 What's next? 1️⃣ All games live on the global Hub Page—go explore! 2️⃣ VOTE NOW! 🗳️ Most likes at the end of the week win. Comment thoughtfully! 3️⃣ Winners get featured across hyperPad platforms! 💡 How to leave great feedback (STAR Method): ⭐ Situation: "When I jumped on the moving platform..." ⭐ Thought: "I loved how the controls felt..." ⭐ Appreciation: "The art style was so charming!" ⭐ Request: "Maybe add sound effects for...?" ✨ Pro tips: Share your #hyperPad dev process Play at least 3 other games Stay tuned for announcements! Happening next week. Keep creating amazing iOS games on iPad —next challenge drops soon! Tag us on socials with your creations and use #hyperPadChallenge
  • hyperPad 2.1 is here!

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    KrystalYeeK
    @NeilSenn Our absolute pleasure! Biggest shout out to the dev team for all their hard work 🫡
  • Share Your Best hyperPad Tips — Win a T-Shirt! 👕

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  • hyperPad 2.0 is finally here!

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  • hyperPad 1.40 is here!

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  • hyperPad 1.37 is here!

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