Drag and drop help
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How does it jitter? Is it a physics or wall or scenery object?
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How does it jitter? Is it a physics or wall or scenery object?
@Aidan-Oxley It is a wall object as I don't want it affected by gravity. When you touch your finger to it, it shifts back and forth rapidly along the x-axis. I tried switching it to a physics object and it worked more smoothly, but now it is affected by gravity. Is there a way to turn off gravity for specific objects or by scene?
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@Aidan-Oxley It is a wall object as I don't want it affected by gravity. When you touch your finger to it, it shifts back and forth rapidly along the x-axis. I tried switching it to a physics object and it worked more smoothly, but now it is affected by gravity. Is there a way to turn off gravity for specific objects or by scene?
@This the set gravity behaviour (in advanced, under physics) turns off gravity for a specific object or for the world. If you want it to move exactly where you touch, you could use a "while touching" behaviour and enable "world coordinates" then use a move to point behaviour with those world coordinates.
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@This the set gravity behaviour (in advanced, under physics) turns off gravity for a specific object or for the world. If you want it to move exactly where you touch, you could use a "while touching" behaviour and enable "world coordinates" then use a move to point behaviour with those world coordinates.
@Jack8680 You mean while touching, and then yeah move to x and y position of the output (with world corrdinates enabled, unless you want it to teleport to 0,0 every second frame lol).
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@This the set gravity behaviour (in advanced, under physics) turns off gravity for a specific object or for the world. If you want it to move exactly where you touch, you could use a "while touching" behaviour and enable "world coordinates" then use a move to point behaviour with those world coordinates.
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I did mean while touching, not started touching. Edited.
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