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hyperPad

hyperPad Forum

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  3. Three Dimensional

Three Dimensional

Scheduled Pinned Locked Moved WIP and Showcase
22 Posts 4 Posters 8.0k Views 2 Watching
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  • DGames135D DGames135

    @DGames135 By the way the code was this
    -8.265625,7.671875,0,-3.359375,7.390625,0,-0.96875,4.328125,0,-1.296875,0.203125,0,-3.5625,-1.5,0,-7.6875,-1.71875,0,-1.5625,-3.296875,0,-1,-7.015625,0,-7.59375,-9.5625,0,-8.0625,5.96875,1.453125,-4.015625,5.859375,1.796875,-4,1.0625,1.578125,-7.46875,-0.09375,0.78125,-7.75,-3.75,2.359375,-3.671875,-3.71875,2.453125,-3.359375,-7.265625,2.625,-7.9375,-7.8125,2.53125,-10.375,6.546875,0,-2.890625,-8.953125,0,-9.90625,-8.21875,1.375,2_3_14_5_14_14_14_4_15_16_20_17_20_10_20_8_10_20_14_6_19_12_5_7_5_6_17_8_17_20_17_18_7_8_16_5_16_7_16_17_1_19_1_2_3_4_13_14_13_3_13_2_4_5_6_15_8_9_18_20_18_10_12_13_12_1_|

    Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by Aidan_Fire
    #8

    @DGames135 Hmm that's really weird, are the points at least in the right positions? What exactly has changed there? I'm trying to open my 3D project on the hub but it won't open (it does nothing) @administrators why does this happen? Can you tell me if the purple edit menu buttons are there right away when you load the object? If so that isn't supposed to happen, they are supposed to show up only after you press the edit button (I might have forgotten to hide the layer before I uploaded), that could possibly cause problems. Otherwise it might just be the lag. EDIT: I just went back to the hub and the 3D project was open, I'm not sure why it took so long. Also I checked that the edit menu is working fine.

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    • DGames135D DGames135

      @DGames135 By the way the code was this
      -8.265625,7.671875,0,-3.359375,7.390625,0,-0.96875,4.328125,0,-1.296875,0.203125,0,-3.5625,-1.5,0,-7.6875,-1.71875,0,-1.5625,-3.296875,0,-1,-7.015625,0,-7.59375,-9.5625,0,-8.0625,5.96875,1.453125,-4.015625,5.859375,1.796875,-4,1.0625,1.578125,-7.46875,-0.09375,0.78125,-7.75,-3.75,2.359375,-3.671875,-3.71875,2.453125,-3.359375,-7.265625,2.625,-7.9375,-7.8125,2.53125,-10.375,6.546875,0,-2.890625,-8.953125,0,-9.90625,-8.21875,1.375,2_3_14_5_14_14_14_4_15_16_20_17_20_10_20_8_10_20_14_6_19_12_5_7_5_6_17_8_17_20_17_18_7_8_16_5_16_7_16_17_1_19_1_2_3_4_13_14_13_3_13_2_4_5_6_15_8_9_18_20_18_10_12_13_12_1_|

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by Aidan_Fire
      #9

      @DGames135 Ok I've figured out what's wrong, you used the delete point button, didn't you? I thought I got that working, but I didn't, it happens because even though you have deleted the point, the point that you joined it to still thinks it's connected, and it messes up every single other line in the shape. For now, the only way around this is to not use the delete point button, I'll try to fix it. EDIT: lol I'm still looking at the delete point button and it's actually completely broken, @DGames135 here is your code without lines (you will have to redraw them, don't use delete Point until next update):
      -8.265625,7.671875,0,-3.359375,7.390625,0,-0.96875,4.328125,0,-1.296875,0.203125,0,-3.5625,-1.5,0,-7.6875,-1.71875,0,-1.5625,-3.296875,0,-1,-7.015625,0,-7.59375,-9.5625,0,-8.0625,5.96875,1.453125,-4.015625,5.859375,1.796875,-4,1.0625,1.578125,-7.46875,-0.09375,0.78125,-7.75,-3.75,2.359375,-3.671875,-3.71875,2.453125,-3.359375,-7.265625,2.625,-7.9375,-7.8125,2.53125,-10.375,6.546875,0,-2.890625,-8.953125,0,-9.90625,-8.21875,1.375,|

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      • DGames135D Offline
        DGames135D Offline
        DGames135
        wrote on last edited by
        #10

        Thanks. I'll try not deoeting nut that's gonna be hard

        1 Reply Last reply
        0
        • RyanAndChadR Offline
          RyanAndChadR Offline
          RyanAndChad
          wrote on last edited by
          #11

          I made a branch of your project.
          I looked at some of the behaviors
          I can't even...

          You are a legend

          Aidan_FireA 1 Reply Last reply
          0
          • RyanAndChadR Offline
            RyanAndChadR Offline
            RyanAndChad
            wrote on last edited by
            #12

            It's a diamond

            0,-5,0,0,2,0,-5,0,0,5,0,0,0,0,5,0,0,-5,3.5,0,3.5,3.5,0,-3.5,-3.5,0,-3.5,-3.5,0,3.5,3,2,0,-3,2,0,0,2,3,0,2,-3,7:4:1:3:10:1:6:9:1:14:12:2:8:14:6:7:11:4:11:14:2:10:5:1:7:4:1:13:11:2:5:7:1:13:7:11:6:14:9:9:12:3:14:9:12:12:13:10:5:13:7:10:13:5:4:8:1:12:13:2:5:7:1:11:8:14:4:11:8:8:6:1:9:3:1:3:12:10:|

            1 Reply Last reply
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            • RyanAndChadR RyanAndChad

              I made a branch of your project.
              I looked at some of the behaviors
              I can't even...

              You are a legend

              Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #13

              @DomiNation hahaha. Also I love your diamond, I was gonna make one but I thought that would be too hard. I want to make the faces change colour correctly in the next update, I could see the colours in the diamond looked a bit strange, and they do in the default cube as well.

              1 Reply Last reply
              0
              • DGames135D Offline
                DGames135D Offline
                DGames135
                wrote on last edited by
                #14

                Would it be hard to put the old system of rotating the shape in to moving points so you don't have to guess or be really precise about moving points.

                Aidan_FireA 1 Reply Last reply
                0
                • RyanAndChadR Offline
                  RyanAndChadR Offline
                  RyanAndChad
                  wrote on last edited by
                  #15

                  @Aidan-Oxley after I finish my graphing calculator, I think I will work on a project to build 3D objects layer by layer and output it as code for your 3D engine. I think you could make some really complex models if you build it in layers or something :)

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                  • DGames135D DGames135

                    Would it be hard to put the old system of rotating the shape in to moving points so you don't have to guess or be really precise about moving points.

                    Aidan_FireA Offline
                    Aidan_FireA Offline
                    Aidan_Fire
                    wrote on last edited by
                    #16

                    @DGames135 nah that's easy, I'll put it in for you next update. @DomiNation what do you mean by layers? I still really like your diamond, I'm gonna add a button for it next update (and text saying you made it).

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                    • RyanAndChadR Offline
                      RyanAndChadR Offline
                      RyanAndChad
                      wrote on last edited by
                      #17

                      @Aidan-Oxley This is just a concept for a tool to make building the 3D objects easier. You place points on a 2D layer, then add another layer "x" amount higher above the last layer, place more points, more layers, more points. I guess it would be a bit like a human 3D printer. :P Anyway, it would be a lot easier to make a lot of detail this way.

                      Aidan_FireA 1 Reply Last reply
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                      • RyanAndChadR RyanAndChad

                        @Aidan-Oxley This is just a concept for a tool to make building the 3D objects easier. You place points on a 2D layer, then add another layer "x" amount higher above the last layer, place more points, more layers, more points. I guess it would be a bit like a human 3D printer. :P Anyway, it would be a lot easier to make a lot of detail this way.

                        Aidan_FireA Offline
                        Aidan_FireA Offline
                        Aidan_Fire
                        wrote on last edited by
                        #18

                        @DomiNation hmm, you can sort of do this because you have x y and z positions, but the layering wouldn't work as good because you would still see the points in the background and it could make it more confusing. I could add some sort of hide all points with this x, y or z value?

                        RyanAndChadR 1 Reply Last reply
                        0
                        • Aidan_FireA Aidan_Fire

                          @DomiNation hmm, you can sort of do this because you have x y and z positions, but the layering wouldn't work as good because you would still see the points in the background and it could make it more confusing. I could add some sort of hide all points with this x, y or z value?

                          RyanAndChadR Offline
                          RyanAndChadR Offline
                          RyanAndChad
                          wrote on last edited by
                          #19

                          @Aidan-Oxley That would be amazing. Maybe have a translucent plane that you can drag up and down along the y axis and any points, faces, and lines above the plane are hidden. I would definitely use that :)

                          Aidan_FireA 1 Reply Last reply
                          0
                          • RyanAndChadR RyanAndChad

                            @Aidan-Oxley That would be amazing. Maybe have a translucent plane that you can drag up and down along the y axis and any points, faces, and lines above the plane are hidden. I would definitely use that :)

                            Aidan_FireA Offline
                            Aidan_FireA Offline
                            Aidan_Fire
                            wrote on last edited by Aidan_Fire
                            #20

                            @DomiNation For now, there is a simple label you can enter a value into to hide points with a y level below that, I want to make something better but didn't want to wait till I made that before updating. @DGames135 the old precise rotation system
                            is back, you can turn it on through the new settings button. Also, I'm pretty sure you can delete points with no worries now lol. 😀 EDIT: sorry I didn't test the new temporary button enough, it gets hidden in edit mode and the points reset colour 😔

                            DGames135D 1 Reply Last reply
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                            • Aidan_FireA Aidan_Fire

                              @DomiNation For now, there is a simple label you can enter a value into to hide points with a y level below that, I want to make something better but didn't want to wait till I made that before updating. @DGames135 the old precise rotation system
                              is back, you can turn it on through the new settings button. Also, I'm pretty sure you can delete points with no worries now lol. 😀 EDIT: sorry I didn't test the new temporary button enough, it gets hidden in edit mode and the points reset colour 😔

                              DGames135D Offline
                              DGames135D Offline
                              DGames135
                              wrote on last edited by DGames135
                              #21

                              @Aidan-Oxley My dreams are complete

                              1 Reply Last reply
                              1
                              • DGames135D Offline
                                DGames135D Offline
                                DGames135
                                wrote on last edited by
                                #22

                                This is a crystal that I really liked to create and seems interesting, at least to me... Oh yeah the code:
                                -6,0,0,6,0,0,4,2,0,-4,2,0,-4,-2,0,4,-2,0,-4,0,-2,-4,-2,0,-4,0,2,4,0,-2,4,0,2,4:3:11:9:8:6:1:5:9:10:7:6:2:11:6:1:7:8:3:10:7:3:2:10:4:9:11:3:4:7:2:6:10:4:1:9:4:7:1:7:6:8:3:11:2:11:9:6:|

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