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hyperPad

hyperPad Forum

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  2. WIP and Showcase
  3. Three Dimensional

Three Dimensional

Scheduled Pinned Locked Moved WIP and Showcase
22 Posts 4 Posters 8.0k Views 2 Watching
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  • DGames135D Offline
    DGames135D Offline
    DGames135
    wrote on last edited by
    #10

    Thanks. I'll try not deoeting nut that's gonna be hard

    1 Reply Last reply
    0
    • RyanAndChadR Offline
      RyanAndChadR Offline
      RyanAndChad
      wrote on last edited by
      #11

      I made a branch of your project.
      I looked at some of the behaviors
      I can't even...

      You are a legend

      Aidan_FireA 1 Reply Last reply
      0
      • RyanAndChadR Offline
        RyanAndChadR Offline
        RyanAndChad
        wrote on last edited by
        #12

        It's a diamond

        0,-5,0,0,2,0,-5,0,0,5,0,0,0,0,5,0,0,-5,3.5,0,3.5,3.5,0,-3.5,-3.5,0,-3.5,-3.5,0,3.5,3,2,0,-3,2,0,0,2,3,0,2,-3,7:4:1:3:10:1:6:9:1:14:12:2:8:14:6:7:11:4:11:14:2:10:5:1:7:4:1:13:11:2:5:7:1:13:7:11:6:14:9:9:12:3:14:9:12:12:13:10:5:13:7:10:13:5:4:8:1:12:13:2:5:7:1:11:8:14:4:11:8:8:6:1:9:3:1:3:12:10:|

        1 Reply Last reply
        1
        • RyanAndChadR RyanAndChad

          I made a branch of your project.
          I looked at some of the behaviors
          I can't even...

          You are a legend

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by
          #13

          @DomiNation hahaha. Also I love your diamond, I was gonna make one but I thought that would be too hard. I want to make the faces change colour correctly in the next update, I could see the colours in the diamond looked a bit strange, and they do in the default cube as well.

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          0
          • DGames135D Offline
            DGames135D Offline
            DGames135
            wrote on last edited by
            #14

            Would it be hard to put the old system of rotating the shape in to moving points so you don't have to guess or be really precise about moving points.

            Aidan_FireA 1 Reply Last reply
            0
            • RyanAndChadR Offline
              RyanAndChadR Offline
              RyanAndChad
              wrote on last edited by
              #15

              @Aidan-Oxley after I finish my graphing calculator, I think I will work on a project to build 3D objects layer by layer and output it as code for your 3D engine. I think you could make some really complex models if you build it in layers or something :)

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              • DGames135D DGames135

                Would it be hard to put the old system of rotating the shape in to moving points so you don't have to guess or be really precise about moving points.

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by
                #16

                @DGames135 nah that's easy, I'll put it in for you next update. @DomiNation what do you mean by layers? I still really like your diamond, I'm gonna add a button for it next update (and text saying you made it).

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                • RyanAndChadR Offline
                  RyanAndChadR Offline
                  RyanAndChad
                  wrote on last edited by
                  #17

                  @Aidan-Oxley This is just a concept for a tool to make building the 3D objects easier. You place points on a 2D layer, then add another layer "x" amount higher above the last layer, place more points, more layers, more points. I guess it would be a bit like a human 3D printer. :P Anyway, it would be a lot easier to make a lot of detail this way.

                  Aidan_FireA 1 Reply Last reply
                  0
                  • RyanAndChadR RyanAndChad

                    @Aidan-Oxley This is just a concept for a tool to make building the 3D objects easier. You place points on a 2D layer, then add another layer "x" amount higher above the last layer, place more points, more layers, more points. I guess it would be a bit like a human 3D printer. :P Anyway, it would be a lot easier to make a lot of detail this way.

                    Aidan_FireA Offline
                    Aidan_FireA Offline
                    Aidan_Fire
                    wrote on last edited by
                    #18

                    @DomiNation hmm, you can sort of do this because you have x y and z positions, but the layering wouldn't work as good because you would still see the points in the background and it could make it more confusing. I could add some sort of hide all points with this x, y or z value?

                    RyanAndChadR 1 Reply Last reply
                    0
                    • Aidan_FireA Aidan_Fire

                      @DomiNation hmm, you can sort of do this because you have x y and z positions, but the layering wouldn't work as good because you would still see the points in the background and it could make it more confusing. I could add some sort of hide all points with this x, y or z value?

                      RyanAndChadR Offline
                      RyanAndChadR Offline
                      RyanAndChad
                      wrote on last edited by
                      #19

                      @Aidan-Oxley That would be amazing. Maybe have a translucent plane that you can drag up and down along the y axis and any points, faces, and lines above the plane are hidden. I would definitely use that :)

                      Aidan_FireA 1 Reply Last reply
                      0
                      • RyanAndChadR RyanAndChad

                        @Aidan-Oxley That would be amazing. Maybe have a translucent plane that you can drag up and down along the y axis and any points, faces, and lines above the plane are hidden. I would definitely use that :)

                        Aidan_FireA Offline
                        Aidan_FireA Offline
                        Aidan_Fire
                        wrote on last edited by Aidan_Fire
                        #20

                        @DomiNation For now, there is a simple label you can enter a value into to hide points with a y level below that, I want to make something better but didn't want to wait till I made that before updating. @DGames135 the old precise rotation system
                        is back, you can turn it on through the new settings button. Also, I'm pretty sure you can delete points with no worries now lol. 😀 EDIT: sorry I didn't test the new temporary button enough, it gets hidden in edit mode and the points reset colour 😔

                        DGames135D 1 Reply Last reply
                        0
                        • Aidan_FireA Aidan_Fire

                          @DomiNation For now, there is a simple label you can enter a value into to hide points with a y level below that, I want to make something better but didn't want to wait till I made that before updating. @DGames135 the old precise rotation system
                          is back, you can turn it on through the new settings button. Also, I'm pretty sure you can delete points with no worries now lol. 😀 EDIT: sorry I didn't test the new temporary button enough, it gets hidden in edit mode and the points reset colour 😔

                          DGames135D Offline
                          DGames135D Offline
                          DGames135
                          wrote on last edited by DGames135
                          #21

                          @Aidan-Oxley My dreams are complete

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                          • DGames135D Offline
                            DGames135D Offline
                            DGames135
                            wrote on last edited by
                            #22

                            This is a crystal that I really liked to create and seems interesting, at least to me... Oh yeah the code:
                            -6,0,0,6,0,0,4,2,0,-4,2,0,-4,-2,0,4,-2,0,-4,0,-2,-4,-2,0,-4,0,2,4,0,-2,4,0,2,4:3:11:9:8:6:1:5:9:10:7:6:2:11:6:1:7:8:3:10:7:3:2:10:4:9:11:3:4:7:2:6:10:4:1:9:4:7:1:7:6:8:3:11:2:11:9:6:|

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