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    How can I make a smooth d-pad

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    • S
      Stephenn
      last edited by

      I mean a screenshot in the forum

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      • Aidan_FireA
        Aidan_Fire
        last edited by

        How to send a photo? Just press the upload button (cloud with arrow) that should show in the bar above the text box you type your forum post in, then pick your screenshot.

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        • S
          Stephenn
          last edited by

          Ok thanks, does anyone know why this only moves north-east0_1493206677714_IMG_1319.PNG and this only faces 90 degrees0_1493206763970_IMG_1318.PNG I have changed it from this but it still does weird things

          TutorialDoctorT iTap DevelopmentI 2 Replies Last reply Reply Quote 0
          • TutorialDoctorT
            TutorialDoctor @Stephenn
            last edited by TutorialDoctor

            @Stephenn If you were to output the joystick controlled angle to a text label, you can see that the angles go from 0 to 180 on the right side and 0 to -180 on the left side. The angle is never 270 degrees. So "If Greater Than 210" is invalid.

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            • iTap DevelopmentI
              iTap Development @Stephenn
              last edited by

              @Stephenn how you have that set up isn't going g to work I don't think.... because if the angle is 271, all of those IF's will run, because 271 is greater than 0 and 90 and 180 and 270. (Although only the first two IF's are valid angles)
              Instead you should use the joystick up, down, left, and right behaviors.
              So to move right, you would do a joystick right, and an IF to check if the angle is greater than 45, then another IF to check if the angle is less than 135, and then your "move by" behavior.
              And it would be the same for all the other directions, except(obviously) different numbers in the IF's.
              also, you might want to have either the UP and DOWN or LEFT and RIGHT IF's be "greater than or equal to" and "less than or equal to" because otherwise the 45, 135, -45, and -135 angles wouldn't trigger ANY movement. But it would HAVE to be either up and down OR left and right.

              I hope that makes some sense!

              Also, @TutorialDoctor is right about the angle output. But it is 0 to -180 on the left side.

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              • TutorialDoctorT
                TutorialDoctor
                last edited by TutorialDoctor

                This looks like something similar to my 3D rotation example:

                https://forum.hyperpad.com/topic/273/logic-behavior-examples/16

                The greater thans should work the way he has it but The angle is never greater than 180. I would probably use Greater than 178 or 179 on the right side and less than -178/-179 on the left side. Also, the order of the behaviors seems to matter.

                iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                • iTap DevelopmentI
                  iTap Development @TutorialDoctor
                  last edited by

                  @TutorialDoctor I just checked, and both IF's trigger.

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                  • Aidan_FireA
                    Aidan_Fire
                    last edited by

                    I just used joystick up down left and right in one of my projects, worked fine for me, all I have it doing here is lightning up an arrow in the direction the player would go:0_1493242239371_IMG_3520.PNG

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                    • Aidan_FireA
                      Aidan_Fire
                      last edited by

                      This works
                      0_1493243077664_IMG_3521.PNG

                      iTap DevelopmentI Jack8680J 2 Replies Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development @Aidan_Fire
                        last edited by iTap Development

                        @Aidan-Oxley I think the problem was that if you Move the joystick diagonally, it would trigger two directions....like up and right. I actually didn't try it but that's what @Jack8680 said. If you were to get your joystick perfectly at like 45° I'm guessing it would trigger two directions for you.

                        Also, if you look at @Stephenn's screen shot, his IF's were greater than's not equal's, which is why I said they wouldn't work right. Because some thing like 271 is greater than 270,180,90, and 0, so I think all his IFs would get triggered.

                        Jack8680J 1 Reply Last reply Reply Quote 0
                        • Jack8680J
                          Jack8680 @Aidan_Fire
                          last edited by

                          @Aidan-Oxley moving diagonally activates two of the directions. With the way you have it, one of them gets priority based on which one activates last in the tick. This means that it might for example move up when you actually have it more to the right than up, I think there's about a 15° angle where both behaviours would activate.

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                          • Jack8680J
                            Jack8680 @iTap Development
                            last edited by

                            @Stephenn This should work:
                            0_1493250473832_IMG_3207.PNG

                            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                            • iTap DevelopmentI
                              iTap Development @Jack8680
                              last edited by

                              @Jack8680 that is what I was trying to say to do, and probably failed lol 😂. I didn't think of what you did for the joystick down, but that's a good way to do it!

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                              • S
                                Stephenn
                                last edited by

                                Ok thanks for the help everyone.

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                                • S
                                  Stephenn
                                  last edited by

                                  Ok so I have my joystick 0_1493289167232_IMG_1321.PNG if I walk into an object I kind of squish into it can someone tell me how to fix this?

                                  iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                  • iTap DevelopmentI
                                    iTap Development @Stephenn
                                    last edited by

                                    @Stephenn you could do this. Put the move behaviors in the "behavior off"'s and have each of the collided behaviors have one direction (up down left or right) selected. Now since the "stopped colliding" behavior doesn't have directions, you can just turn the move behaviors back on when the joystick moves in the opposite direction, since that would move it away from the object you hit.0_1493290353899_IMG_1866.PNG

                                    @Murtaza why doesn't the stopped colliding have directions?

                                    Aidan_FireA 1 Reply Last reply Reply Quote 0
                                    • Aidan_FireA
                                      Aidan_Fire @iTap Development
                                      last edited by Aidan_Fire

                                      I checked the screenshot I sent you, played the project and it works, there is no diagonal movement. Try it. @Jack8680 yeah but no one will notice it lol. Well I sort of do, but I don't really care, doesn't affect it in any major way.

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                                      • S
                                        Stephenn
                                        last edited by

                                        Ok thanks

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                                        • S
                                          Stephenn
                                          last edited by

                                          @Aidan-Oxley, or anyone, how did you change the value of the box container?

                                          iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                          • iTap DevelopmentI
                                            iTap Development @Stephenn
                                            last edited by

                                            @Stephenn, any behavior output you put in the box container will set the value of the box container when the behavior runs . And you can drag as many outputs in a box container that you need.

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