logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    Logic & Behavior Examples

    Scheduled Pinned Locked Moved
    WIP and Showcase
    4
    16
    1.2k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TutorialDoctorT
      TutorialDoctor
      last edited by

      Fuzzy Logic

      0_1488410381016_IMG_1906.PNG

      1 Reply Last reply Reply Quote 0
      • TutorialDoctorT
        TutorialDoctor
        last edited by

        Point and Click

        0_1492613341729_IMG_2305.PNG

        1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire
          last edited by

          Dot and cross product are multiplying vectors, hyperPad gives no vectors, just numbers you can do maths with (x + y or i + j means nothing to hyperPad). It would make more sense to do dot and cross products manually. Absolute value would be nice, this way I don't have to lose some performance using square root then square, or if its negative then multiply by negative one and store it in a box container etc.

          TutorialDoctorT 1 Reply Last reply Reply Quote 0
          • TutorialDoctorT
            TutorialDoctor @Aidan_Fire
            last edited by TutorialDoctor

            @Aidan-Oxley This made we wonder if I could add array's in hyperpad.... NOPE! It crashes. I could use Modify array to do some stuff though (haven't used this yet).

            1 Reply Last reply Reply Quote 0
            • GameCRAZYG
              GameCRAZY
              last edited by

              @TutorialDoctor You can add arrays into Hyperpad. I have added arrays and dictionaries many, many, many times, and I have used arrays and dictionaries for many, many, many things.

              You can also make arrays in 2d, 3d, 4d, etc. You can do the same with dictionaries, and you can put arrays and dictionaries inside of each other. I have tried it all, and it is fully operational.

              TutorialDoctorT 1 Reply Last reply Reply Quote 0
              • TutorialDoctorT
                TutorialDoctor @GameCRAZY
                last edited by TutorialDoctor

                @GameCRAZY Im referring to an operation like [1,2,3] + [4,5,6] = [1,2,3,4,5,6] or [5,7,9]

                Aidan_FireA 1 Reply Last reply Reply Quote 0
                • GameCRAZYG
                  GameCRAZY
                  last edited by

                  @TutorialDoctor Oh, I thought you meant like adding arrays into the behavior canvas. Oops...

                  1 Reply Last reply Reply Quote 0
                  • TutorialDoctorT
                    TutorialDoctor
                    last edited by TutorialDoctor

                    Random Speed

                    0_1492665839196_IMG_2373.PNG

                    1 Reply Last reply Reply Quote 0
                    • Aidan_FireA
                      Aidan_Fire @TutorialDoctor
                      last edited by

                      @TutorialDoctor it wouldn't be too hard to do those operations manually to get either result. I'd use loops I think.

                      1 Reply Last reply Reply Quote 0
                      • TutorialDoctorT
                        TutorialDoctor
                        last edited by TutorialDoctor

                        3D Rotation

                        0_1492805923546_IMG_2549.PNG

                        Doesn't quite work, but you get the idea. I could actually take some pointers on how to set this up to work smoothly.It looks like this does work, but it doesn't work when I try to use it with Joystick Controlled. SOLVED IT. It is because Should Flip was still on! And order matters!

                        0_1492807892827_IMG_2550.PNG

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post