Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. WIP and Showcase
  3. Logic & Behavior Examples

Logic & Behavior Examples

Scheduled Pinned Locked Moved WIP and Showcase
16 Posts 4 Posters 3.6k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • G Offline
    G Offline
    Greg Smith
    wrote on last edited by
    #5

    Tutorial Doctor:

    By all means explain all of these things you have posted and as many more as you can.

    Without detailed instruction Hyperpad will remain a mystery and not develop into a widely used platform.

    You have my vote.

    Greg Smith

    1 Reply Last reply
    1
    • TutorialDoctorT Offline
      TutorialDoctorT Offline
      TutorialDoctor
      wrote on last edited by TutorialDoctor
      #6

      Dot Product:

      Perhaps a simple behavior for dot and cross product would be nice? Absolute value too? @Murtaza

      0_1488403863647_IMG_1902.PNG

      1 Reply Last reply
      0
      • TutorialDoctorT Offline
        TutorialDoctorT Offline
        TutorialDoctor
        wrote on last edited by
        #7

        Fuzzy Logic

        0_1488410381016_IMG_1906.PNG

        1 Reply Last reply
        0
        • TutorialDoctorT Offline
          TutorialDoctorT Offline
          TutorialDoctor
          wrote on last edited by
          #8

          Point and Click

          0_1492613341729_IMG_2305.PNG

          1 Reply Last reply
          0
          • Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by
            #9

            Dot and cross product are multiplying vectors, hyperPad gives no vectors, just numbers you can do maths with (x + y or i + j means nothing to hyperPad). It would make more sense to do dot and cross products manually. Absolute value would be nice, this way I don't have to lose some performance using square root then square, or if its negative then multiply by negative one and store it in a box container etc.

            TutorialDoctorT 1 Reply Last reply
            0
            • Aidan_FireA Aidan_Fire

              Dot and cross product are multiplying vectors, hyperPad gives no vectors, just numbers you can do maths with (x + y or i + j means nothing to hyperPad). It would make more sense to do dot and cross products manually. Absolute value would be nice, this way I don't have to lose some performance using square root then square, or if its negative then multiply by negative one and store it in a box container etc.

              TutorialDoctorT Offline
              TutorialDoctorT Offline
              TutorialDoctor
              wrote on last edited by TutorialDoctor
              #10

              @Aidan-Oxley This made we wonder if I could add array's in hyperpad.... NOPE! It crashes. I could use Modify array to do some stuff though (haven't used this yet).

              1 Reply Last reply
              0
              • Michael KhalfinG Offline
                Michael KhalfinG Offline
                Michael Khalfin
                wrote on last edited by
                #11

                @TutorialDoctor You can add arrays into Hyperpad. I have added arrays and dictionaries many, many, many times, and I have used arrays and dictionaries for many, many, many things.

                You can also make arrays in 2d, 3d, 4d, etc. You can do the same with dictionaries, and you can put arrays and dictionaries inside of each other. I have tried it all, and it is fully operational.

                TutorialDoctorT 1 Reply Last reply
                0
                • Michael KhalfinG Michael Khalfin

                  @TutorialDoctor You can add arrays into Hyperpad. I have added arrays and dictionaries many, many, many times, and I have used arrays and dictionaries for many, many, many things.

                  You can also make arrays in 2d, 3d, 4d, etc. You can do the same with dictionaries, and you can put arrays and dictionaries inside of each other. I have tried it all, and it is fully operational.

                  TutorialDoctorT Offline
                  TutorialDoctorT Offline
                  TutorialDoctor
                  wrote on last edited by TutorialDoctor
                  #12

                  @GameCRAZY Im referring to an operation like [1,2,3] + [4,5,6] = [1,2,3,4,5,6] or [5,7,9]

                  Aidan_FireA 1 Reply Last reply
                  0
                  • Michael KhalfinG Offline
                    Michael KhalfinG Offline
                    Michael Khalfin
                    wrote on last edited by
                    #13

                    @TutorialDoctor Oh, I thought you meant like adding arrays into the behavior canvas. Oops...

                    1 Reply Last reply
                    0
                    • TutorialDoctorT Offline
                      TutorialDoctorT Offline
                      TutorialDoctor
                      wrote on last edited by TutorialDoctor
                      #14

                      Random Speed

                      0_1492665839196_IMG_2373.PNG

                      1 Reply Last reply
                      0
                      • TutorialDoctorT TutorialDoctor

                        @GameCRAZY Im referring to an operation like [1,2,3] + [4,5,6] = [1,2,3,4,5,6] or [5,7,9]

                        Aidan_FireA Offline
                        Aidan_FireA Offline
                        Aidan_Fire
                        wrote on last edited by
                        #15

                        @TutorialDoctor it wouldn't be too hard to do those operations manually to get either result. I'd use loops I think.

                        1 Reply Last reply
                        0
                        • TutorialDoctorT Offline
                          TutorialDoctorT Offline
                          TutorialDoctor
                          wrote on last edited by TutorialDoctor
                          #16

                          3D Rotation

                          0_1492805923546_IMG_2549.PNG

                          Doesn't quite work, but you get the idea. I could actually take some pointers on how to set this up to work smoothly.It looks like this does work, but it doesn't work when I try to use it with Joystick Controlled. SOLVED IT. It is because Should Flip was still on! And order matters!

                          0_1492807892827_IMG_2550.PNG

                          1 Reply Last reply
                          0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • Login

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Search