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    Logic & Behavior Examples

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    • G
      Greg Smith
      last edited by

      Tutorial Doctor:

      By all means explain all of these things you have posted and as many more as you can.

      Without detailed instruction Hyperpad will remain a mystery and not develop into a widely used platform.

      You have my vote.

      Greg Smith

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      • TutorialDoctorT
        TutorialDoctor
        last edited by TutorialDoctor

        Dot Product:

        Perhaps a simple behavior for dot and cross product would be nice? Absolute value too? @Murtaza

        0_1488403863647_IMG_1902.PNG

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        • TutorialDoctorT
          TutorialDoctor
          last edited by

          Fuzzy Logic

          0_1488410381016_IMG_1906.PNG

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          • TutorialDoctorT
            TutorialDoctor
            last edited by

            Point and Click

            0_1492613341729_IMG_2305.PNG

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            • Aidan_FireA
              Aidan_Fire
              last edited by

              Dot and cross product are multiplying vectors, hyperPad gives no vectors, just numbers you can do maths with (x + y or i + j means nothing to hyperPad). It would make more sense to do dot and cross products manually. Absolute value would be nice, this way I don't have to lose some performance using square root then square, or if its negative then multiply by negative one and store it in a box container etc.

              TutorialDoctorT 1 Reply Last reply Reply Quote 0
              • TutorialDoctorT
                TutorialDoctor @Aidan_Fire
                last edited by TutorialDoctor

                @Aidan-Oxley This made we wonder if I could add array's in hyperpad.... NOPE! It crashes. I could use Modify array to do some stuff though (haven't used this yet).

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                • GameCRAZYG
                  GameCRAZY
                  last edited by

                  @TutorialDoctor You can add arrays into Hyperpad. I have added arrays and dictionaries many, many, many times, and I have used arrays and dictionaries for many, many, many things.

                  You can also make arrays in 2d, 3d, 4d, etc. You can do the same with dictionaries, and you can put arrays and dictionaries inside of each other. I have tried it all, and it is fully operational.

                  TutorialDoctorT 1 Reply Last reply Reply Quote 0
                  • TutorialDoctorT
                    TutorialDoctor @GameCRAZY
                    last edited by TutorialDoctor

                    @GameCRAZY Im referring to an operation like [1,2,3] + [4,5,6] = [1,2,3,4,5,6] or [5,7,9]

                    Aidan_FireA 1 Reply Last reply Reply Quote 0
                    • GameCRAZYG
                      GameCRAZY
                      last edited by

                      @TutorialDoctor Oh, I thought you meant like adding arrays into the behavior canvas. Oops...

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                      • TutorialDoctorT
                        TutorialDoctor
                        last edited by TutorialDoctor

                        Random Speed

                        0_1492665839196_IMG_2373.PNG

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                        • Aidan_FireA
                          Aidan_Fire @TutorialDoctor
                          last edited by

                          @TutorialDoctor it wouldn't be too hard to do those operations manually to get either result. I'd use loops I think.

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                          • TutorialDoctorT
                            TutorialDoctor
                            last edited by TutorialDoctor

                            3D Rotation

                            0_1492805923546_IMG_2549.PNG

                            Doesn't quite work, but you get the idea. I could actually take some pointers on how to set this up to work smoothly.It looks like this does work, but it doesn't work when I try to use it with Joystick Controlled. SOLVED IT. It is because Should Flip was still on! And order matters!

                            0_1492807892827_IMG_2550.PNG

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