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hyperPad

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  3. Logic & Behavior Examples

Logic & Behavior Examples

Scheduled Pinned Locked Moved WIP and Showcase
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  • TutorialDoctorT Offline
    TutorialDoctorT Offline
    TutorialDoctor
    wrote on last edited by
    #7

    Fuzzy Logic

    0_1488410381016_IMG_1906.PNG

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    • TutorialDoctorT Offline
      TutorialDoctorT Offline
      TutorialDoctor
      wrote on last edited by
      #8

      Point and Click

      0_1492613341729_IMG_2305.PNG

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      • Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #9

        Dot and cross product are multiplying vectors, hyperPad gives no vectors, just numbers you can do maths with (x + y or i + j means nothing to hyperPad). It would make more sense to do dot and cross products manually. Absolute value would be nice, this way I don't have to lose some performance using square root then square, or if its negative then multiply by negative one and store it in a box container etc.

        TutorialDoctorT 1 Reply Last reply
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        • Aidan_FireA Aidan_Fire

          Dot and cross product are multiplying vectors, hyperPad gives no vectors, just numbers you can do maths with (x + y or i + j means nothing to hyperPad). It would make more sense to do dot and cross products manually. Absolute value would be nice, this way I don't have to lose some performance using square root then square, or if its negative then multiply by negative one and store it in a box container etc.

          TutorialDoctorT Offline
          TutorialDoctorT Offline
          TutorialDoctor
          wrote on last edited by TutorialDoctor
          #10

          @Aidan-Oxley This made we wonder if I could add array's in hyperpad.... NOPE! It crashes. I could use Modify array to do some stuff though (haven't used this yet).

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          • Michael KhalfinG Offline
            Michael KhalfinG Offline
            Michael Khalfin
            wrote on last edited by
            #11

            @TutorialDoctor You can add arrays into Hyperpad. I have added arrays and dictionaries many, many, many times, and I have used arrays and dictionaries for many, many, many things.

            You can also make arrays in 2d, 3d, 4d, etc. You can do the same with dictionaries, and you can put arrays and dictionaries inside of each other. I have tried it all, and it is fully operational.

            TutorialDoctorT 1 Reply Last reply
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            • Michael KhalfinG Michael Khalfin

              @TutorialDoctor You can add arrays into Hyperpad. I have added arrays and dictionaries many, many, many times, and I have used arrays and dictionaries for many, many, many things.

              You can also make arrays in 2d, 3d, 4d, etc. You can do the same with dictionaries, and you can put arrays and dictionaries inside of each other. I have tried it all, and it is fully operational.

              TutorialDoctorT Offline
              TutorialDoctorT Offline
              TutorialDoctor
              wrote on last edited by TutorialDoctor
              #12

              @GameCRAZY Im referring to an operation like [1,2,3] + [4,5,6] = [1,2,3,4,5,6] or [5,7,9]

              Aidan_FireA 1 Reply Last reply
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              • Michael KhalfinG Offline
                Michael KhalfinG Offline
                Michael Khalfin
                wrote on last edited by
                #13

                @TutorialDoctor Oh, I thought you meant like adding arrays into the behavior canvas. Oops...

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                • TutorialDoctorT Offline
                  TutorialDoctorT Offline
                  TutorialDoctor
                  wrote on last edited by TutorialDoctor
                  #14

                  Random Speed

                  0_1492665839196_IMG_2373.PNG

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                  • TutorialDoctorT TutorialDoctor

                    @GameCRAZY Im referring to an operation like [1,2,3] + [4,5,6] = [1,2,3,4,5,6] or [5,7,9]

                    Aidan_FireA Offline
                    Aidan_FireA Offline
                    Aidan_Fire
                    wrote on last edited by
                    #15

                    @TutorialDoctor it wouldn't be too hard to do those operations manually to get either result. I'd use loops I think.

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                    • TutorialDoctorT Offline
                      TutorialDoctorT Offline
                      TutorialDoctor
                      wrote on last edited by TutorialDoctor
                      #16

                      3D Rotation

                      0_1492805923546_IMG_2549.PNG

                      Doesn't quite work, but you get the idea. I could actually take some pointers on how to set this up to work smoothly.It looks like this does work, but it doesn't work when I try to use it with Joystick Controlled. SOLVED IT. It is because Should Flip was still on! And order matters!

                      0_1492807892827_IMG_2550.PNG

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