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    How can I make a smooth d-pad

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    • Jack8680J
      Jack8680 @Aidan_Fire
      last edited by

      @Aidan-Oxley moving diagonally activates two of the directions. With the way you have it, one of them gets priority based on which one activates last in the tick. This means that it might for example move up when you actually have it more to the right than up, I think there's about a 15° angle where both behaviours would activate.

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      • Jack8680J
        Jack8680 @iTap Development
        last edited by

        @Stephenn This should work:
        0_1493250473832_IMG_3207.PNG

        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development @Jack8680
          last edited by

          @Jack8680 that is what I was trying to say to do, and probably failed lol 😂. I didn't think of what you did for the joystick down, but that's a good way to do it!

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          • S
            Stephenn
            last edited by

            Ok thanks for the help everyone.

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            • S
              Stephenn
              last edited by

              Ok so I have my joystick 0_1493289167232_IMG_1321.PNG if I walk into an object I kind of squish into it can someone tell me how to fix this?

              iTap DevelopmentI 1 Reply Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @Stephenn
                last edited by

                @Stephenn you could do this. Put the move behaviors in the "behavior off"'s and have each of the collided behaviors have one direction (up down left or right) selected. Now since the "stopped colliding" behavior doesn't have directions, you can just turn the move behaviors back on when the joystick moves in the opposite direction, since that would move it away from the object you hit.0_1493290353899_IMG_1866.PNG

                @Murtaza why doesn't the stopped colliding have directions?

                Aidan_FireA 1 Reply Last reply Reply Quote 0
                • Aidan_FireA
                  Aidan_Fire @iTap Development
                  last edited by Aidan_Fire

                  I checked the screenshot I sent you, played the project and it works, there is no diagonal movement. Try it. @Jack8680 yeah but no one will notice it lol. Well I sort of do, but I don't really care, doesn't affect it in any major way.

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                  • S
                    Stephenn
                    last edited by

                    Ok thanks

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                    • S
                      Stephenn
                      last edited by

                      @Aidan-Oxley, or anyone, how did you change the value of the box container?

                      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development @Stephenn
                        last edited by

                        @Stephenn, any behavior output you put in the box container will set the value of the box container when the behavior runs . And you can drag as many outputs in a box container that you need.

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                        • Aidan_FireA
                          Aidan_Fire
                          last edited by

                          0_1493336261810_IMG_3523.PNG
                          Press on the box container, then press on the symbol to the left of the default value.

                          iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                          • iTap DevelopmentI
                            iTap Development @Aidan_Fire
                            last edited by

                            @Aidan-Oxley I think this will work better, because with what you did you have to use the extra "set input field" behavior. For mine, When one of the add value's is triggered it will set the box container to its output automatically.0_1493340437316_IMG_1870.PNG

                            Aidan_FireA 1 Reply Last reply Reply Quote 0
                            • Aidan_FireA
                              Aidan_Fire @iTap Development
                              last edited by Aidan_Fire

                              @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

                              iTap DevelopmentI TutorialDoctorT 2 Replies Last reply Reply Quote 1
                              • S
                                Stephenn
                                last edited by

                                Ok thanks

                                1 Reply Last reply Reply Quote 0
                                • iTap DevelopmentI
                                  iTap Development @Aidan_Fire
                                  last edited by

                                  @Aidan-Oxley yeah I found it out by trying to put an output in the default value input field, and when it move up to its own input field I tried again and found you could do multiple. Lol

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                                  • TutorialDoctorT
                                    TutorialDoctor @Aidan_Fire
                                    last edited by TutorialDoctor

                                    @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

                                    Aidan_FireA 1 Reply Last reply Reply Quote 1
                                    • Aidan_FireA
                                      Aidan_Fire @TutorialDoctor
                                      last edited by

                                      @TutorialDoctor I'd like to know that too 😛 never used it.

                                      1 Reply Last reply Reply Quote 0
                                      • S
                                        Stephenn
                                        last edited by

                                        Does anyone know how I could make a 2x2 grid for a player to move on?

                                        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                        • Aidan_FireA
                                          Aidan_Fire
                                          last edited by

                                          Yes, look for my project on the hub called something like grid lock (although I don't think it works properly for negative coordinates). I think for that I would make the joystick player invisible and add a second scenery player that just moves to the invisible player, on a grid.

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                                          • iTap DevelopmentI
                                            iTap Development @Stephenn
                                            last edited by

                                            @Stephenn you can divid the position by the grid size, round that number. And then multiply by the grid size.
                                            So an x position of 7.4 would move to an x position of 8 since 7.4/2 is 3.7 rounded is 4 and 4*2 =8

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