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    How can I make a smooth d-pad

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    • Aidan_FireA
      Aidan_Fire @iTap Development
      last edited by Aidan_Fire

      I checked the screenshot I sent you, played the project and it works, there is no diagonal movement. Try it. @Jack8680 yeah but no one will notice it lol. Well I sort of do, but I don't really care, doesn't affect it in any major way.

      1 Reply Last reply Reply Quote 0
      • S
        Stephenn
        last edited by

        Ok thanks

        1 Reply Last reply Reply Quote 0
        • S
          Stephenn
          last edited by

          @Aidan-Oxley, or anyone, how did you change the value of the box container?

          iTap DevelopmentI 1 Reply Last reply Reply Quote 0
          • iTap DevelopmentI
            iTap Development @Stephenn
            last edited by

            @Stephenn, any behavior output you put in the box container will set the value of the box container when the behavior runs . And you can drag as many outputs in a box container that you need.

            1 Reply Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire
              last edited by

              0_1493336261810_IMG_3523.PNG
              Press on the box container, then press on the symbol to the left of the default value.

              iTap DevelopmentI 1 Reply Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @Aidan_Fire
                last edited by

                @Aidan-Oxley I think this will work better, because with what you did you have to use the extra "set input field" behavior. For mine, When one of the add value's is triggered it will set the box container to its output automatically.0_1493340437316_IMG_1870.PNG

                Aidan_FireA 1 Reply Last reply Reply Quote 0
                • Aidan_FireA
                  Aidan_Fire @iTap Development
                  last edited by Aidan_Fire

                  @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

                  iTap DevelopmentI TutorialDoctorT 2 Replies Last reply Reply Quote 1
                  • S
                    Stephenn
                    last edited by

                    Ok thanks

                    1 Reply Last reply Reply Quote 0
                    • iTap DevelopmentI
                      iTap Development @Aidan_Fire
                      last edited by

                      @Aidan-Oxley yeah I found it out by trying to put an output in the default value input field, and when it move up to its own input field I tried again and found you could do multiple. Lol

                      1 Reply Last reply Reply Quote 0
                      • TutorialDoctorT
                        TutorialDoctor @Aidan_Fire
                        last edited by TutorialDoctor

                        @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

                        Aidan_FireA 1 Reply Last reply Reply Quote 1
                        • Aidan_FireA
                          Aidan_Fire @TutorialDoctor
                          last edited by

                          @TutorialDoctor I'd like to know that too 😛 never used it.

                          1 Reply Last reply Reply Quote 0
                          • S
                            Stephenn
                            last edited by

                            Does anyone know how I could make a 2x2 grid for a player to move on?

                            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                            • Aidan_FireA
                              Aidan_Fire
                              last edited by

                              Yes, look for my project on the hub called something like grid lock (although I don't think it works properly for negative coordinates). I think for that I would make the joystick player invisible and add a second scenery player that just moves to the invisible player, on a grid.

                              1 Reply Last reply Reply Quote 0
                              • iTap DevelopmentI
                                iTap Development @Stephenn
                                last edited by

                                @Stephenn you can divid the position by the grid size, round that number. And then multiply by the grid size.
                                So an x position of 7.4 would move to an x position of 8 since 7.4/2 is 3.7 rounded is 4 and 4*2 =8

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                                • S
                                  Stephenn
                                  last edited by

                                  Ok thanks, I was over complicating by using modulus and subtract.

                                  Aidan_FireA 1 Reply Last reply Reply Quote 0
                                  • Aidan_FireA
                                    Aidan_Fire @Stephenn
                                    last edited by

                                    @Stephenn Lol my grid lock is actually very old, round number didn't even exist when I made it.

                                    1 Reply Last reply Reply Quote 0
                                    • MurtazaM
                                      Murtaza Admin
                                      last edited by

                                      We actually have a grid demo we use for our internal testing. I thought we uploaded it to the hub but I guess not. I'll get @Hamed to upload it when he gets a minute free.

                                      1 Reply Last reply Reply Quote 0
                                      • HamedH
                                        Hamed Admin
                                        last edited by

                                        It's on the hub!

                                        https://www.hyperpad.com/projects/ys5ygoag

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                                        • S
                                          Stephenn
                                          last edited by

                                          Ok thanks, I actually want be able to move between blocks on the grid. I am trying to make a bomberman game.

                                          1 Reply Last reply Reply Quote 0
                                          • S
                                            Stephenn
                                            last edited by

                                            Ok actually I just got an idea from your example thanks.

                                            1 Reply Last reply Reply Quote 0
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