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  3. How can I make a smooth d-pad

How can I make a smooth d-pad

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  • iTap DevelopmentI iTap Development

    @Stephenn you could do this. Put the move behaviors in the "behavior off"'s and have each of the collided behaviors have one direction (up down left or right) selected. Now since the "stopped colliding" behavior doesn't have directions, you can just turn the move behaviors back on when the joystick moves in the opposite direction, since that would move it away from the object you hit.0_1493290353899_IMG_1866.PNG

    @Murtaza why doesn't the stopped colliding have directions?

    Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by Aidan_Fire
    #26

    I checked the screenshot I sent you, played the project and it works, there is no diagonal movement. Try it. @Jack8680 yeah but no one will notice it lol. Well I sort of do, but I don't really care, doesn't affect it in any major way.

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    • S Offline
      S Offline
      Stephenn
      wrote on last edited by
      #27

      Ok thanks

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      • S Offline
        S Offline
        Stephenn
        wrote on last edited by
        #28

        @Aidan-Oxley, or anyone, how did you change the value of the box container?

        iTap DevelopmentI 1 Reply Last reply
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        • S Stephenn

          @Aidan-Oxley, or anyone, how did you change the value of the box container?

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #29

          @Stephenn, any behavior output you put in the box container will set the value of the box container when the behavior runs . And you can drag as many outputs in a box container that you need.

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          • Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by
            #30

            0_1493336261810_IMG_3523.PNG
            Press on the box container, then press on the symbol to the left of the default value.

            iTap DevelopmentI 1 Reply Last reply
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            • Aidan_FireA Aidan_Fire

              0_1493336261810_IMG_3523.PNG
              Press on the box container, then press on the symbol to the left of the default value.

              iTap DevelopmentI Offline
              iTap DevelopmentI Offline
              iTap Development
              wrote on last edited by
              #31

              @Aidan-Oxley I think this will work better, because with what you did you have to use the extra "set input field" behavior. For mine, When one of the add value's is triggered it will set the box container to its output automatically.0_1493340437316_IMG_1870.PNG

              Aidan_FireA 1 Reply Last reply
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              • iTap DevelopmentI iTap Development

                @Aidan-Oxley I think this will work better, because with what you did you have to use the extra "set input field" behavior. For mine, When one of the add value's is triggered it will set the box container to its output automatically.0_1493340437316_IMG_1870.PNG

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by Aidan_Fire
                #32

                @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

                iTap DevelopmentI TutorialDoctorT 2 Replies Last reply
                1
                • S Offline
                  S Offline
                  Stephenn
                  wrote on last edited by
                  #33

                  Ok thanks

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                  • Aidan_FireA Aidan_Fire

                    @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

                    iTap DevelopmentI Offline
                    iTap DevelopmentI Offline
                    iTap Development
                    wrote on last edited by
                    #34

                    @Aidan-Oxley yeah I found it out by trying to put an output in the default value input field, and when it move up to its own input field I tried again and found you could do multiple. Lol

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                    • Aidan_FireA Aidan_Fire

                      @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

                      TutorialDoctorT Offline
                      TutorialDoctorT Offline
                      TutorialDoctor
                      wrote on last edited by TutorialDoctor
                      #35

                      @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

                      Aidan_FireA 1 Reply Last reply
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                      • TutorialDoctorT TutorialDoctor

                        @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

                        Aidan_FireA Offline
                        Aidan_FireA Offline
                        Aidan_Fire
                        wrote on last edited by
                        #36

                        @TutorialDoctor I'd like to know that too 😛 never used it.

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                        • S Offline
                          S Offline
                          Stephenn
                          wrote on last edited by
                          #37

                          Does anyone know how I could make a 2x2 grid for a player to move on?

                          iTap DevelopmentI 1 Reply Last reply
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                          • Aidan_FireA Offline
                            Aidan_FireA Offline
                            Aidan_Fire
                            wrote on last edited by
                            #38

                            Yes, look for my project on the hub called something like grid lock (although I don't think it works properly for negative coordinates). I think for that I would make the joystick player invisible and add a second scenery player that just moves to the invisible player, on a grid.

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                            • S Stephenn

                              Does anyone know how I could make a 2x2 grid for a player to move on?

                              iTap DevelopmentI Offline
                              iTap DevelopmentI Offline
                              iTap Development
                              wrote on last edited by
                              #39

                              @Stephenn you can divid the position by the grid size, round that number. And then multiply by the grid size.
                              So an x position of 7.4 would move to an x position of 8 since 7.4/2 is 3.7 rounded is 4 and 4*2 =8

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                              • S Offline
                                S Offline
                                Stephenn
                                wrote on last edited by
                                #40

                                Ok thanks, I was over complicating by using modulus and subtract.

                                Aidan_FireA 1 Reply Last reply
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                                • S Stephenn

                                  Ok thanks, I was over complicating by using modulus and subtract.

                                  Aidan_FireA Offline
                                  Aidan_FireA Offline
                                  Aidan_Fire
                                  wrote on last edited by
                                  #41

                                  @Stephenn Lol my grid lock is actually very old, round number didn't even exist when I made it.

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                                  • MurtazaM Offline
                                    MurtazaM Offline
                                    Murtaza
                                    Admin
                                    wrote on last edited by
                                    #42

                                    We actually have a grid demo we use for our internal testing. I thought we uploaded it to the hub but I guess not. I'll get @Hamed to upload it when he gets a minute free.

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                                    • HamedH Offline
                                      HamedH Offline
                                      Hamed
                                      Admin
                                      wrote on last edited by
                                      #43

                                      It's on the hub!

                                      https://www.hyperpad.com/projects/ys5ygoag

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                                      • S Offline
                                        S Offline
                                        Stephenn
                                        wrote on last edited by
                                        #44

                                        Ok thanks, I actually want be able to move between blocks on the grid. I am trying to make a bomberman game.

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                                        • S Offline
                                          S Offline
                                          Stephenn
                                          wrote on last edited by
                                          #45

                                          Ok actually I just got an idea from your example thanks.

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