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  3. How can I make a smooth d-pad

How can I make a smooth d-pad

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  • S Offline
    S Offline
    Stephenn
    wrote on last edited by
    #27

    Ok thanks

    1 Reply Last reply
    0
    • S Offline
      S Offline
      Stephenn
      wrote on last edited by
      #28

      @Aidan-Oxley, or anyone, how did you change the value of the box container?

      iTap DevelopmentI 1 Reply Last reply
      0
      • S Stephenn

        @Aidan-Oxley, or anyone, how did you change the value of the box container?

        iTap DevelopmentI Offline
        iTap DevelopmentI Offline
        iTap Development
        wrote on last edited by
        #29

        @Stephenn, any behavior output you put in the box container will set the value of the box container when the behavior runs . And you can drag as many outputs in a box container that you need.

        1 Reply Last reply
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        • Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by
          #30

          0_1493336261810_IMG_3523.PNG
          Press on the box container, then press on the symbol to the left of the default value.

          iTap DevelopmentI 1 Reply Last reply
          0
          • Aidan_FireA Aidan_Fire

            0_1493336261810_IMG_3523.PNG
            Press on the box container, then press on the symbol to the left of the default value.

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by
            #31

            @Aidan-Oxley I think this will work better, because with what you did you have to use the extra "set input field" behavior. For mine, When one of the add value's is triggered it will set the box container to its output automatically.0_1493340437316_IMG_1870.PNG

            Aidan_FireA 1 Reply Last reply
            0
            • iTap DevelopmentI iTap Development

              @Aidan-Oxley I think this will work better, because with what you did you have to use the extra "set input field" behavior. For mine, When one of the add value's is triggered it will set the box container to its output automatically.0_1493340437316_IMG_1870.PNG

              Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by Aidan_Fire
              #32

              @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

              iTap DevelopmentI TutorialDoctorT 2 Replies Last reply
              1
              • S Offline
                S Offline
                Stephenn
                wrote on last edited by
                #33

                Ok thanks

                1 Reply Last reply
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                • Aidan_FireA Aidan_Fire

                  @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

                  iTap DevelopmentI Offline
                  iTap DevelopmentI Offline
                  iTap Development
                  wrote on last edited by
                  #34

                  @Aidan-Oxley yeah I found it out by trying to put an output in the default value input field, and when it move up to its own input field I tried again and found you could do multiple. Lol

                  1 Reply Last reply
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                  • Aidan_FireA Aidan_Fire

                    @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

                    TutorialDoctorT Offline
                    TutorialDoctorT Offline
                    TutorialDoctor
                    wrote on last edited by TutorialDoctor
                    #35

                    @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

                    Aidan_FireA 1 Reply Last reply
                    1
                    • TutorialDoctorT TutorialDoctor

                      @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

                      Aidan_FireA Offline
                      Aidan_FireA Offline
                      Aidan_Fire
                      wrote on last edited by
                      #36

                      @TutorialDoctor I'd like to know that too 😛 never used it.

                      1 Reply Last reply
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                      • S Offline
                        S Offline
                        Stephenn
                        wrote on last edited by
                        #37

                        Does anyone know how I could make a 2x2 grid for a player to move on?

                        iTap DevelopmentI 1 Reply Last reply
                        0
                        • Aidan_FireA Offline
                          Aidan_FireA Offline
                          Aidan_Fire
                          wrote on last edited by
                          #38

                          Yes, look for my project on the hub called something like grid lock (although I don't think it works properly for negative coordinates). I think for that I would make the joystick player invisible and add a second scenery player that just moves to the invisible player, on a grid.

                          1 Reply Last reply
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                          • S Stephenn

                            Does anyone know how I could make a 2x2 grid for a player to move on?

                            iTap DevelopmentI Offline
                            iTap DevelopmentI Offline
                            iTap Development
                            wrote on last edited by
                            #39

                            @Stephenn you can divid the position by the grid size, round that number. And then multiply by the grid size.
                            So an x position of 7.4 would move to an x position of 8 since 7.4/2 is 3.7 rounded is 4 and 4*2 =8

                            1 Reply Last reply
                            0
                            • S Offline
                              S Offline
                              Stephenn
                              wrote on last edited by
                              #40

                              Ok thanks, I was over complicating by using modulus and subtract.

                              Aidan_FireA 1 Reply Last reply
                              0
                              • S Stephenn

                                Ok thanks, I was over complicating by using modulus and subtract.

                                Aidan_FireA Offline
                                Aidan_FireA Offline
                                Aidan_Fire
                                wrote on last edited by
                                #41

                                @Stephenn Lol my grid lock is actually very old, round number didn't even exist when I made it.

                                1 Reply Last reply
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                                • MurtazaM Offline
                                  MurtazaM Offline
                                  Murtaza
                                  Admin
                                  wrote on last edited by
                                  #42

                                  We actually have a grid demo we use for our internal testing. I thought we uploaded it to the hub but I guess not. I'll get @Hamed to upload it when he gets a minute free.

                                  1 Reply Last reply
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                                  • HamedH Offline
                                    HamedH Offline
                                    Hamed
                                    Admin
                                    wrote on last edited by
                                    #43

                                    It's on the hub!

                                    https://www.hyperpad.com/projects/ys5ygoag

                                    1 Reply Last reply
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                                    • S Offline
                                      S Offline
                                      Stephenn
                                      wrote on last edited by
                                      #44

                                      Ok thanks, I actually want be able to move between blocks on the grid. I am trying to make a bomberman game.

                                      1 Reply Last reply
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                                      • S Offline
                                        S Offline
                                        Stephenn
                                        wrote on last edited by
                                        #45

                                        Ok actually I just got an idea from your example thanks.

                                        1 Reply Last reply
                                        0
                                        • S Offline
                                          S Offline
                                          Stephenn
                                          wrote on last edited by
                                          #46

                                          The game gets glitchy when I add particals, is there a way to prevent this?

                                          Michael KhalfinG 1 Reply Last reply
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