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  3. How can I make a smooth d-pad

How can I make a smooth d-pad

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  • Aidan_FireA Aidan_Fire

    This works
    0_1493243077664_IMG_3521.PNG

    iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by iTap Development
    #19

    @Aidan-Oxley I think the problem was that if you Move the joystick diagonally, it would trigger two directions....like up and right. I actually didn't try it but that's what @Jack8680 said. If you were to get your joystick perfectly at like 45° I'm guessing it would trigger two directions for you.

    Also, if you look at @Stephenn's screen shot, his IF's were greater than's not equal's, which is why I said they wouldn't work right. Because some thing like 271 is greater than 270,180,90, and 0, so I think all his IFs would get triggered.

    Jack de WildeJ 1 Reply Last reply
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    • Aidan_FireA Aidan_Fire

      This works
      0_1493243077664_IMG_3521.PNG

      Jack de WildeJ Offline
      Jack de WildeJ Offline
      Jack de Wilde
      wrote on last edited by
      #20

      @Aidan-Oxley moving diagonally activates two of the directions. With the way you have it, one of them gets priority based on which one activates last in the tick. This means that it might for example move up when you actually have it more to the right than up, I think there's about a 15° angle where both behaviours would activate.

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      • iTap DevelopmentI iTap Development

        @Aidan-Oxley I think the problem was that if you Move the joystick diagonally, it would trigger two directions....like up and right. I actually didn't try it but that's what @Jack8680 said. If you were to get your joystick perfectly at like 45° I'm guessing it would trigger two directions for you.

        Also, if you look at @Stephenn's screen shot, his IF's were greater than's not equal's, which is why I said they wouldn't work right. Because some thing like 271 is greater than 270,180,90, and 0, so I think all his IFs would get triggered.

        Jack de WildeJ Offline
        Jack de WildeJ Offline
        Jack de Wilde
        wrote on last edited by
        #21

        @Stephenn This should work:
        0_1493250473832_IMG_3207.PNG

        iTap DevelopmentI 1 Reply Last reply
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        • Jack de WildeJ Jack de Wilde

          @Stephenn This should work:
          0_1493250473832_IMG_3207.PNG

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #22

          @Jack8680 that is what I was trying to say to do, and probably failed lol 😂. I didn't think of what you did for the joystick down, but that's a good way to do it!

          1 Reply Last reply
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          • S Offline
            S Offline
            Stephenn
            wrote on last edited by
            #23

            Ok thanks for the help everyone.

            1 Reply Last reply
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            • S Offline
              S Offline
              Stephenn
              wrote on last edited by
              #24

              Ok so I have my joystick 0_1493289167232_IMG_1321.PNG if I walk into an object I kind of squish into it can someone tell me how to fix this?

              iTap DevelopmentI 1 Reply Last reply
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              • S Stephenn

                Ok so I have my joystick 0_1493289167232_IMG_1321.PNG if I walk into an object I kind of squish into it can someone tell me how to fix this?

                iTap DevelopmentI Offline
                iTap DevelopmentI Offline
                iTap Development
                wrote on last edited by
                #25

                @Stephenn you could do this. Put the move behaviors in the "behavior off"'s and have each of the collided behaviors have one direction (up down left or right) selected. Now since the "stopped colliding" behavior doesn't have directions, you can just turn the move behaviors back on when the joystick moves in the opposite direction, since that would move it away from the object you hit.0_1493290353899_IMG_1866.PNG

                @Murtaza why doesn't the stopped colliding have directions?

                Aidan_FireA 1 Reply Last reply
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                • iTap DevelopmentI iTap Development

                  @Stephenn you could do this. Put the move behaviors in the "behavior off"'s and have each of the collided behaviors have one direction (up down left or right) selected. Now since the "stopped colliding" behavior doesn't have directions, you can just turn the move behaviors back on when the joystick moves in the opposite direction, since that would move it away from the object you hit.0_1493290353899_IMG_1866.PNG

                  @Murtaza why doesn't the stopped colliding have directions?

                  Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by Aidan_Fire
                  #26

                  I checked the screenshot I sent you, played the project and it works, there is no diagonal movement. Try it. @Jack8680 yeah but no one will notice it lol. Well I sort of do, but I don't really care, doesn't affect it in any major way.

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                  • S Offline
                    S Offline
                    Stephenn
                    wrote on last edited by
                    #27

                    Ok thanks

                    1 Reply Last reply
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                    • S Offline
                      S Offline
                      Stephenn
                      wrote on last edited by
                      #28

                      @Aidan-Oxley, or anyone, how did you change the value of the box container?

                      iTap DevelopmentI 1 Reply Last reply
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                      • S Stephenn

                        @Aidan-Oxley, or anyone, how did you change the value of the box container?

                        iTap DevelopmentI Offline
                        iTap DevelopmentI Offline
                        iTap Development
                        wrote on last edited by
                        #29

                        @Stephenn, any behavior output you put in the box container will set the value of the box container when the behavior runs . And you can drag as many outputs in a box container that you need.

                        1 Reply Last reply
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                        • Aidan_FireA Offline
                          Aidan_FireA Offline
                          Aidan_Fire
                          wrote on last edited by
                          #30

                          0_1493336261810_IMG_3523.PNG
                          Press on the box container, then press on the symbol to the left of the default value.

                          iTap DevelopmentI 1 Reply Last reply
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                          • Aidan_FireA Aidan_Fire

                            0_1493336261810_IMG_3523.PNG
                            Press on the box container, then press on the symbol to the left of the default value.

                            iTap DevelopmentI Offline
                            iTap DevelopmentI Offline
                            iTap Development
                            wrote on last edited by
                            #31

                            @Aidan-Oxley I think this will work better, because with what you did you have to use the extra "set input field" behavior. For mine, When one of the add value's is triggered it will set the box container to its output automatically.0_1493340437316_IMG_1870.PNG

                            Aidan_FireA 1 Reply Last reply
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                            • iTap DevelopmentI iTap Development

                              @Aidan-Oxley I think this will work better, because with what you did you have to use the extra "set input field" behavior. For mine, When one of the add value's is triggered it will set the box container to its output automatically.0_1493340437316_IMG_1870.PNG

                              Aidan_FireA Offline
                              Aidan_FireA Offline
                              Aidan_Fire
                              wrote on last edited by Aidan_Fire
                              #32

                              @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

                              iTap DevelopmentI TutorialDoctorT 2 Replies Last reply
                              1
                              • S Offline
                                S Offline
                                Stephenn
                                wrote on last edited by
                                #33

                                Ok thanks

                                1 Reply Last reply
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                                • Aidan_FireA Aidan_Fire

                                  @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

                                  iTap DevelopmentI Offline
                                  iTap DevelopmentI Offline
                                  iTap Development
                                  wrote on last edited by
                                  #34

                                  @Aidan-Oxley yeah I found it out by trying to put an output in the default value input field, and when it move up to its own input field I tried again and found you could do multiple. Lol

                                  1 Reply Last reply
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                                  • Aidan_FireA Aidan_Fire

                                    @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

                                    TutorialDoctorT Offline
                                    TutorialDoctorT Offline
                                    TutorialDoctor
                                    wrote on last edited by TutorialDoctor
                                    #35

                                    @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

                                    Aidan_FireA 1 Reply Last reply
                                    1
                                    • TutorialDoctorT TutorialDoctor

                                      @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

                                      Aidan_FireA Offline
                                      Aidan_FireA Offline
                                      Aidan_Fire
                                      wrote on last edited by
                                      #36

                                      @TutorialDoctor I'd like to know that too 😛 never used it.

                                      1 Reply Last reply
                                      0
                                      • S Offline
                                        S Offline
                                        Stephenn
                                        wrote on last edited by
                                        #37

                                        Does anyone know how I could make a 2x2 grid for a player to move on?

                                        iTap DevelopmentI 1 Reply Last reply
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                                        • Aidan_FireA Offline
                                          Aidan_FireA Offline
                                          Aidan_Fire
                                          wrote on last edited by
                                          #38

                                          Yes, look for my project on the hub called something like grid lock (although I don't think it works properly for negative coordinates). I think for that I would make the joystick player invisible and add a second scenery player that just moves to the invisible player, on a grid.

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