hyperPad hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    How can I make a smooth d-pad

    Scheduled Pinned Locked Moved
    Help and Support
    9
    71
    6.2k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      Stephenn
      last edited by

      Does anyone know how I could make a 2x2 grid for a player to move on?

      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire
        last edited by

        Yes, look for my project on the hub called something like grid lock (although I don't think it works properly for negative coordinates). I think for that I would make the joystick player invisible and add a second scenery player that just moves to the invisible player, on a grid.

        1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development @Stephenn
          last edited by

          @Stephenn you can divid the position by the grid size, round that number. And then multiply by the grid size.
          So an x position of 7.4 would move to an x position of 8 since 7.4/2 is 3.7 rounded is 4 and 4*2 =8

          1 Reply Last reply Reply Quote 0
          • S
            Stephenn
            last edited by

            Ok thanks, I was over complicating by using modulus and subtract.

            Aidan_FireA 1 Reply Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire @Stephenn
              last edited by

              @Stephenn Lol my grid lock is actually very old, round number didn't even exist when I made it.

              1 Reply Last reply Reply Quote 0
              • MurtazaM
                Murtaza Admin
                last edited by

                We actually have a grid demo we use for our internal testing. I thought we uploaded it to the hub but I guess not. I'll get @Hamed to upload it when he gets a minute free.

                1 Reply Last reply Reply Quote 0
                • HamedH
                  Hamed Admin
                  last edited by

                  It's on the hub!

                  https://www.hyperpad.com/projects/ys5ygoag

                  1 Reply Last reply Reply Quote 0
                  • S
                    Stephenn
                    last edited by

                    Ok thanks, I actually want be able to move between blocks on the grid. I am trying to make a bomberman game.

                    1 Reply Last reply Reply Quote 0
                    • S
                      Stephenn
                      last edited by

                      Ok actually I just got an idea from your example thanks.

                      1 Reply Last reply Reply Quote 0
                      • S
                        Stephenn
                        last edited by

                        The game gets glitchy when I add particals, is there a way to prevent this?

                        GameCRAZYG 1 Reply Last reply Reply Quote 0
                        • Aidan_FireA
                          Aidan_Fire
                          last edited by

                          It depends on what type of particle you are using (especially the number of particles slider when editing, more particles = more lag) and how many objects are playing particles.

                          1 Reply Last reply Reply Quote 0
                          • GameCRAZYG
                            GameCRAZY @Stephenn
                            last edited by

                            @Stephenn You are probably adding a lot of particles. Or just not doing them with enough time in between. Totally unnecessary.

                            1 Reply Last reply Reply Quote 0
                            • S
                              Stephenn
                              last edited by

                              Ok thanks, I want a bomberman type explosion

                              1 Reply Last reply Reply Quote 0
                              • GameCRAZYG
                                GameCRAZY
                                last edited by

                                @Stephenn Try and limit the particles and effects that you use when you do explosions. So for a bomberman explosion, you could use the default Hyperpad explosion particle, and enhance it with colors of your own. You could also tweak its size in proportion to the game.

                                For other help with game appearance and lag, make sure to check this post of mine: https://forum.hyperpad.com/topic/121/how-professional-is-your-game

                                And for help regarding how you are making and what your goals should be, try and follow this post: https://forum.hyperpad.com/topic/121/how-professional-is-your-game

                                In general, you should try and avoid changing your project idea before you have finished. If you are even a little bit like me, you will never finish that way - or at least get something good done.

                                1 Reply Last reply Reply Quote 0
                                • S
                                  Stephenn
                                  last edited by

                                  Ok thanks, I want it to blow up in a plus shape.

                                  1 Reply Last reply Reply Quote 0
                                  • GameCRAZYG
                                    GameCRAZY
                                    last edited by

                                    @Stephenn When you are executing your plan, you have to make sure everything is achievable for you. If you are having so much trouble and you ask for so much help, it almost become's the peoples' game.

                                    Anyway, I would try using two particle effects - one going upwards and one downwards. I don't particularly understand the significance of making them into a plus sign though...?

                                    iTap DevelopmentI Jack8680J 2 Replies Last reply Reply Quote 0
                                    • iTap DevelopmentI
                                      iTap Development @GameCRAZY
                                      last edited by iTap Development

                                      @GameCRAZY if someone is new to hyperpad, they may need to ask a lot of questions. Because they may not even know if something is possible, and what any limitations may be. It's still his game and his idea. Also, who cares why he wants his explosion a certain way? Any ideas People have for him could also give other users ideas for their games. This topic has actually given me some good ideas!😆

                                      @Stephenn if particles doesn't work well, you could also use an animation for the explosion! It might be hard to do a plus shape explosion with particles.

                                      1 Reply Last reply Reply Quote 0
                                      • Jack8680J
                                        Jack8680 @GameCRAZY
                                        last edited by Jack8680

                                        @GameCRAZY in bomberman the explosions go in a plus shape in the grid, so you'd probably have to have an object for each square in the explosion so it doesn't go through walls. If each object plays a particle and there are, say 13 objects, I can see why spawning the objects and starting the particles all at once might cause a lag spike. Like @iTap-Development says, animations might work better, but still might cause lag if your explosions are made of many objects and are all being spawned at once.

                                        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                        • iTap DevelopmentI
                                          iTap Development @Jack8680
                                          last edited by iTap Development

                                          @Jack8680 what I mean is you could have a plus shaped explosion animation with One object. So it wouldn't need to be a bunch objects or particles.

                                          Jack8680J 1 Reply Last reply Reply Quote 0
                                          • Jack8680J
                                            Jack8680 @iTap Development
                                            last edited by

                                            @iTap-Development but then the explosion would pass through walls. I'm assuming the explosions should stop when they hit a wall.

                                            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post