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  3. How can I make a smooth d-pad

How can I make a smooth d-pad

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  • Aidan_FireA Aidan_Fire

    0_1493336261810_IMG_3523.PNG
    Press on the box container, then press on the symbol to the left of the default value.

    iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by
    #31

    @Aidan-Oxley I think this will work better, because with what you did you have to use the extra "set input field" behavior. For mine, When one of the add value's is triggered it will set the box container to its output automatically.0_1493340437316_IMG_1870.PNG

    Aidan_FireA 1 Reply Last reply
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    • iTap DevelopmentI iTap Development

      @Aidan-Oxley I think this will work better, because with what you did you have to use the extra "set input field" behavior. For mine, When one of the add value's is triggered it will set the box container to its output automatically.0_1493340437316_IMG_1870.PNG

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by Aidan_Fire
      #32

      @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

      iTap DevelopmentI TutorialDoctorT 2 Replies Last reply
      1
      • S Offline
        S Offline
        Stephenn
        wrote on last edited by
        #33

        Ok thanks

        1 Reply Last reply
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        • Aidan_FireA Aidan_Fire

          @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #34

          @Aidan-Oxley yeah I found it out by trying to put an output in the default value input field, and when it move up to its own input field I tried again and found you could do multiple. Lol

          1 Reply Last reply
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          • Aidan_FireA Aidan_Fire

            @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

            TutorialDoctorT Offline
            TutorialDoctorT Offline
            TutorialDoctor
            wrote on last edited by TutorialDoctor
            #35

            @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

            Aidan_FireA 1 Reply Last reply
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            • TutorialDoctorT TutorialDoctor

              @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

              Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #36

              @TutorialDoctor I'd like to know that too 😛 never used it.

              1 Reply Last reply
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              • S Offline
                S Offline
                Stephenn
                wrote on last edited by
                #37

                Does anyone know how I could make a 2x2 grid for a player to move on?

                iTap DevelopmentI 1 Reply Last reply
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                • Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by
                  #38

                  Yes, look for my project on the hub called something like grid lock (although I don't think it works properly for negative coordinates). I think for that I would make the joystick player invisible and add a second scenery player that just moves to the invisible player, on a grid.

                  1 Reply Last reply
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                  • S Stephenn

                    Does anyone know how I could make a 2x2 grid for a player to move on?

                    iTap DevelopmentI Offline
                    iTap DevelopmentI Offline
                    iTap Development
                    wrote on last edited by
                    #39

                    @Stephenn you can divid the position by the grid size, round that number. And then multiply by the grid size.
                    So an x position of 7.4 would move to an x position of 8 since 7.4/2 is 3.7 rounded is 4 and 4*2 =8

                    1 Reply Last reply
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                    • S Offline
                      S Offline
                      Stephenn
                      wrote on last edited by
                      #40

                      Ok thanks, I was over complicating by using modulus and subtract.

                      Aidan_FireA 1 Reply Last reply
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                      • S Stephenn

                        Ok thanks, I was over complicating by using modulus and subtract.

                        Aidan_FireA Offline
                        Aidan_FireA Offline
                        Aidan_Fire
                        wrote on last edited by
                        #41

                        @Stephenn Lol my grid lock is actually very old, round number didn't even exist when I made it.

                        1 Reply Last reply
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                        • MurtazaM Offline
                          MurtazaM Offline
                          Murtaza
                          Admin
                          wrote on last edited by
                          #42

                          We actually have a grid demo we use for our internal testing. I thought we uploaded it to the hub but I guess not. I'll get @Hamed to upload it when he gets a minute free.

                          1 Reply Last reply
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                          • HamedH Offline
                            HamedH Offline
                            Hamed
                            Admin
                            wrote on last edited by
                            #43

                            It's on the hub!

                            https://www.hyperpad.com/projects/ys5ygoag

                            1 Reply Last reply
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                            • S Offline
                              S Offline
                              Stephenn
                              wrote on last edited by
                              #44

                              Ok thanks, I actually want be able to move between blocks on the grid. I am trying to make a bomberman game.

                              1 Reply Last reply
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                              • S Offline
                                S Offline
                                Stephenn
                                wrote on last edited by
                                #45

                                Ok actually I just got an idea from your example thanks.

                                1 Reply Last reply
                                0
                                • S Offline
                                  S Offline
                                  Stephenn
                                  wrote on last edited by
                                  #46

                                  The game gets glitchy when I add particals, is there a way to prevent this?

                                  Michael KhalfinG 1 Reply Last reply
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                                  • Aidan_FireA Offline
                                    Aidan_FireA Offline
                                    Aidan_Fire
                                    wrote on last edited by
                                    #47

                                    It depends on what type of particle you are using (especially the number of particles slider when editing, more particles = more lag) and how many objects are playing particles.

                                    1 Reply Last reply
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                                    • S Stephenn

                                      The game gets glitchy when I add particals, is there a way to prevent this?

                                      Michael KhalfinG Offline
                                      Michael KhalfinG Offline
                                      Michael Khalfin
                                      wrote on last edited by
                                      #48

                                      @Stephenn You are probably adding a lot of particles. Or just not doing them with enough time in between. Totally unnecessary.

                                      1 Reply Last reply
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                                      • S Offline
                                        S Offline
                                        Stephenn
                                        wrote on last edited by
                                        #49

                                        Ok thanks, I want a bomberman type explosion

                                        1 Reply Last reply
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                                        • Michael KhalfinG Offline
                                          Michael KhalfinG Offline
                                          Michael Khalfin
                                          wrote on last edited by
                                          #50

                                          @Stephenn Try and limit the particles and effects that you use when you do explosions. So for a bomberman explosion, you could use the default Hyperpad explosion particle, and enhance it with colors of your own. You could also tweak its size in proportion to the game.

                                          For other help with game appearance and lag, make sure to check this post of mine: https://forum.hyperpad.com/topic/121/how-professional-is-your-game

                                          And for help regarding how you are making and what your goals should be, try and follow this post: https://forum.hyperpad.com/topic/121/how-professional-is-your-game

                                          In general, you should try and avoid changing your project idea before you have finished. If you are even a little bit like me, you will never finish that way - or at least get something good done.

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