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    How can I make a smooth d-pad

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    • Aidan_FireA
      Aidan_Fire @iTap Development
      last edited by Aidan_Fire

      @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

      iTap DevelopmentI TutorialDoctorT 2 Replies Last reply Reply Quote 1
      • S
        Stephenn
        last edited by

        Ok thanks

        1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development @Aidan_Fire
          last edited by

          @Aidan-Oxley yeah I found it out by trying to put an output in the default value input field, and when it move up to its own input field I tried again and found you could do multiple. Lol

          1 Reply Last reply Reply Quote 0
          • TutorialDoctorT
            TutorialDoctor @Aidan_Fire
            last edited by TutorialDoctor

            @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

            Aidan_FireA 1 Reply Last reply Reply Quote 1
            • Aidan_FireA
              Aidan_Fire @TutorialDoctor
              last edited by

              @TutorialDoctor I'd like to know that too 😛 never used it.

              1 Reply Last reply Reply Quote 0
              • S
                Stephenn
                last edited by

                Does anyone know how I could make a 2x2 grid for a player to move on?

                iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                • Aidan_FireA
                  Aidan_Fire
                  last edited by

                  Yes, look for my project on the hub called something like grid lock (although I don't think it works properly for negative coordinates). I think for that I would make the joystick player invisible and add a second scenery player that just moves to the invisible player, on a grid.

                  1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development @Stephenn
                    last edited by

                    @Stephenn you can divid the position by the grid size, round that number. And then multiply by the grid size.
                    So an x position of 7.4 would move to an x position of 8 since 7.4/2 is 3.7 rounded is 4 and 4*2 =8

                    1 Reply Last reply Reply Quote 0
                    • S
                      Stephenn
                      last edited by

                      Ok thanks, I was over complicating by using modulus and subtract.

                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                      • Aidan_FireA
                        Aidan_Fire @Stephenn
                        last edited by

                        @Stephenn Lol my grid lock is actually very old, round number didn't even exist when I made it.

                        1 Reply Last reply Reply Quote 0
                        • MurtazaM
                          Murtaza Admin
                          last edited by

                          We actually have a grid demo we use for our internal testing. I thought we uploaded it to the hub but I guess not. I'll get @Hamed to upload it when he gets a minute free.

                          1 Reply Last reply Reply Quote 0
                          • HamedH
                            Hamed Admin
                            last edited by

                            It's on the hub!

                            https://www.hyperpad.com/projects/ys5ygoag

                            1 Reply Last reply Reply Quote 0
                            • S
                              Stephenn
                              last edited by

                              Ok thanks, I actually want be able to move between blocks on the grid. I am trying to make a bomberman game.

                              1 Reply Last reply Reply Quote 0
                              • S
                                Stephenn
                                last edited by

                                Ok actually I just got an idea from your example thanks.

                                1 Reply Last reply Reply Quote 0
                                • S
                                  Stephenn
                                  last edited by

                                  The game gets glitchy when I add particals, is there a way to prevent this?

                                  GameCRAZYG 1 Reply Last reply Reply Quote 0
                                  • Aidan_FireA
                                    Aidan_Fire
                                    last edited by

                                    It depends on what type of particle you are using (especially the number of particles slider when editing, more particles = more lag) and how many objects are playing particles.

                                    1 Reply Last reply Reply Quote 0
                                    • GameCRAZYG
                                      GameCRAZY @Stephenn
                                      last edited by

                                      @Stephenn You are probably adding a lot of particles. Or just not doing them with enough time in between. Totally unnecessary.

                                      1 Reply Last reply Reply Quote 0
                                      • S
                                        Stephenn
                                        last edited by

                                        Ok thanks, I want a bomberman type explosion

                                        1 Reply Last reply Reply Quote 0
                                        • GameCRAZYG
                                          GameCRAZY
                                          last edited by

                                          @Stephenn Try and limit the particles and effects that you use when you do explosions. So for a bomberman explosion, you could use the default Hyperpad explosion particle, and enhance it with colors of your own. You could also tweak its size in proportion to the game.

                                          For other help with game appearance and lag, make sure to check this post of mine: https://forum.hyperpad.com/topic/121/how-professional-is-your-game

                                          And for help regarding how you are making and what your goals should be, try and follow this post: https://forum.hyperpad.com/topic/121/how-professional-is-your-game

                                          In general, you should try and avoid changing your project idea before you have finished. If you are even a little bit like me, you will never finish that way - or at least get something good done.

                                          1 Reply Last reply Reply Quote 0
                                          • S
                                            Stephenn
                                            last edited by

                                            Ok thanks, I want it to blow up in a plus shape.

                                            1 Reply Last reply Reply Quote 0
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