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    How can I make a smooth d-pad

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    • Aidan_FireA
      Aidan_Fire
      last edited by

      0_1493336261810_IMG_3523.PNG
      Press on the box container, then press on the symbol to the left of the default value.

      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
      • iTap DevelopmentI
        iTap Development @Aidan_Fire
        last edited by

        @Aidan-Oxley I think this will work better, because with what you did you have to use the extra "set input field" behavior. For mine, When one of the add value's is triggered it will set the box container to its output automatically.0_1493340437316_IMG_1870.PNG

        Aidan_FireA 1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire @iTap Development
          last edited by Aidan_Fire

          @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

          iTap DevelopmentI TutorialDoctorT 2 Replies Last reply Reply Quote 1
          • S
            Stephenn
            last edited by

            Ok thanks

            1 Reply Last reply Reply Quote 0
            • iTap DevelopmentI
              iTap Development @Aidan_Fire
              last edited by

              @Aidan-Oxley yeah I found it out by trying to put an output in the default value input field, and when it move up to its own input field I tried again and found you could do multiple. Lol

              1 Reply Last reply Reply Quote 0
              • TutorialDoctorT
                TutorialDoctor @Aidan_Fire
                last edited by TutorialDoctor

                @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

                Aidan_FireA 1 Reply Last reply Reply Quote 1
                • Aidan_FireA
                  Aidan_Fire @TutorialDoctor
                  last edited by

                  @TutorialDoctor I'd like to know that too 😛 never used it.

                  1 Reply Last reply Reply Quote 0
                  • S
                    Stephenn
                    last edited by

                    Does anyone know how I could make a 2x2 grid for a player to move on?

                    iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                    • Aidan_FireA
                      Aidan_Fire
                      last edited by

                      Yes, look for my project on the hub called something like grid lock (although I don't think it works properly for negative coordinates). I think for that I would make the joystick player invisible and add a second scenery player that just moves to the invisible player, on a grid.

                      1 Reply Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development @Stephenn
                        last edited by

                        @Stephenn you can divid the position by the grid size, round that number. And then multiply by the grid size.
                        So an x position of 7.4 would move to an x position of 8 since 7.4/2 is 3.7 rounded is 4 and 4*2 =8

                        1 Reply Last reply Reply Quote 0
                        • S
                          Stephenn
                          last edited by

                          Ok thanks, I was over complicating by using modulus and subtract.

                          Aidan_FireA 1 Reply Last reply Reply Quote 0
                          • Aidan_FireA
                            Aidan_Fire @Stephenn
                            last edited by

                            @Stephenn Lol my grid lock is actually very old, round number didn't even exist when I made it.

                            1 Reply Last reply Reply Quote 0
                            • MurtazaM
                              Murtaza Admin
                              last edited by

                              We actually have a grid demo we use for our internal testing. I thought we uploaded it to the hub but I guess not. I'll get @Hamed to upload it when he gets a minute free.

                              1 Reply Last reply Reply Quote 0
                              • HamedH
                                Hamed Admin
                                last edited by

                                It's on the hub!

                                https://www.hyperpad.com/projects/ys5ygoag

                                1 Reply Last reply Reply Quote 0
                                • S
                                  Stephenn
                                  last edited by

                                  Ok thanks, I actually want be able to move between blocks on the grid. I am trying to make a bomberman game.

                                  1 Reply Last reply Reply Quote 0
                                  • S
                                    Stephenn
                                    last edited by

                                    Ok actually I just got an idea from your example thanks.

                                    1 Reply Last reply Reply Quote 0
                                    • S
                                      Stephenn
                                      last edited by

                                      The game gets glitchy when I add particals, is there a way to prevent this?

                                      GameCRAZYG 1 Reply Last reply Reply Quote 0
                                      • Aidan_FireA
                                        Aidan_Fire
                                        last edited by

                                        It depends on what type of particle you are using (especially the number of particles slider when editing, more particles = more lag) and how many objects are playing particles.

                                        1 Reply Last reply Reply Quote 0
                                        • GameCRAZYG
                                          GameCRAZY @Stephenn
                                          last edited by

                                          @Stephenn You are probably adding a lot of particles. Or just not doing them with enough time in between. Totally unnecessary.

                                          1 Reply Last reply Reply Quote 0
                                          • S
                                            Stephenn
                                            last edited by

                                            Ok thanks, I want a bomberman type explosion

                                            1 Reply Last reply Reply Quote 0
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