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    Collided Behaviour Exports what?

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    • D
      Deeeds
      last edited by

      There's an X, Y and Impulse.

      What are these of?

      And how do I use them?

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire @Deeeds
        last edited by

        @Deeeds X and Y are the coordinates at which the two objects collide, Impulse is kind of how hard they hit.

        D 1 Reply Last reply Reply Quote 0
        • D
          Deeeds @Aidan_Fire
          last edited by

          @Aidan-Oxley I thought as much.

          Also found I could ascertain the angle from one object to another.

          neither of them matter, though, because rotating particle systems is broken, which means they're of no use to me.

          I'd say fixing all the problems and broken parts of hyperPad are the priority. Not adding more features with more problems that require ever more inane workarounds.

          Aidan_FireA 1 Reply Last reply Reply Quote 0
          • Aidan_FireA
            Aidan_Fire @Deeeds
            last edited by Aidan_Fire

            @Deeeds If you think hyperPad is so broken, why keep using it?

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            • D
              Deeeds @Aidan_Fire
              last edited by

              @Aidan-Oxley

              What kind of weird arse question is that?

              If you can see it's broken why don't you lobby to get some of those things fixed?

              It will die a sad death if it's not good enough for others to use. Then you'll have no engine to use.

              Aidan_FireA 1 Reply Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire @Deeeds
                last edited by

                @Deeeds When I find a bug that affects my project, I do ask about it. I haven’t used hyperPad in a while though so I haven’t submitted any bug reports recently.

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