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hyperPad

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  3. HyperPad behaviours through text like regular programming

HyperPad behaviours through text like regular programming

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  • T Thecheater887

    I don't know if you guys realize, but apple doesn't allow apps to expose internal libraries to users. They also don't allow code to be uploaded or shared from within apps, and don't allow code to be executed in apps if it wasn't pre-compiled and included in the app.

    This means ALL traditional coding languages are out of the question. Additionally, any language that would need to be executed, or packaged alongside a program would be unacceptable.
    Heck, I'm not even certain a custom-command language that is interpreted into in-app functionality as I showed above is acceptable, but it's a lot more acceptable than anything else here.

    Thanks Apple.

    iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by
    #18

    @Thecheater887 I thought educational apps could upload and share code, as long as the user could view and edit it?

    1 Reply Last reply
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    • MurtazaM Offline
      MurtazaM Offline
      Murtaza
      Admin
      wrote on last edited by
      #19

      Apple has in fact relaxed the rules. But, some of the other stuff we're doing make it so they wouldn't be too happy (like the hub).
      They're still pretty strict though.

      Also, this is a huuge undertaking and not something we're prepared to do right now. There are some stuff in the works for exported projects and being able to interact with swift or objective-c outside of the app. But it will be unlikely to ever function within the app.

      @Thecheater887 welcome back, you disappeared for a while :).

      D 1 Reply Last reply
      0
      • MurtazaM Murtaza

        Apple has in fact relaxed the rules. But, some of the other stuff we're doing make it so they wouldn't be too happy (like the hub).
        They're still pretty strict though.

        Also, this is a huuge undertaking and not something we're prepared to do right now. There are some stuff in the works for exported projects and being able to interact with swift or objective-c outside of the app. But it will be unlikely to ever function within the app.

        @Thecheater887 welcome back, you disappeared for a while :).

        D Offline
        D Offline
        Deeeds
        wrote on last edited by
        #20

        @Murtaza Another suggestion: Kill the hub.

        Or just let it die. It's distracting from the core attraction of interactivity creativity and an idea from an era of the old internet. An internet that is no more.

        There will never be another kongregate, and we've all since moved and grown into being connoisseurs of mobile gaming, social networking and instant messaging.

        Michael KhalfinG Jack de WildeJ 2 Replies Last reply
        -1
        • D Deeeds

          @Murtaza Another suggestion: Kill the hub.

          Or just let it die. It's distracting from the core attraction of interactivity creativity and an idea from an era of the old internet. An internet that is no more.

          There will never be another kongregate, and we've all since moved and grown into being connoisseurs of mobile gaming, social networking and instant messaging.

          Michael KhalfinG Offline
          Michael KhalfinG Offline
          Michael Khalfin
          wrote on last edited by
          #21

          @Deeeds What, why get rid of the hub? You surely can't get rid of and redo everything?

          D 1 Reply Last reply
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          • Michael KhalfinG Michael Khalfin

            @Deeeds What, why get rid of the hub? You surely can't get rid of and redo everything?

            D Offline
            D Offline
            Deeeds
            wrote on last edited by
            #22

            @GameCRAZY

            You surely can't fight Apple.

            The Five Knights of the Future's Round Table:

            Google
            Amazon
            Apple
            Facebook
            Microsoft

            // Oracle

            If you're in a situation where your product in some way goes against their policies, but is reliant on their platform(s), you only have two options:

            1. Die Slowly but Surely
            2. Follow their policies and have a chance to thrive

            Apple has made it clear that they consider themselves to be the hub for all forms of entertainment, and that this is their "software" and "service" industry initiative.

            Picking a fight with Apple over where people consume or communicate about what they make in your app that's provided via their app store to their devices is... well, frankly... stupid.

            Facebook is 1 million times the idea of any and all game hubs, and replaces all of them, forever... with the exception of PS Network, Xbox Live, Steam which are platforms in their own rights, based on enthusiasts which make up a significant but small section of society.

            KamdroidK 1 Reply Last reply
            0
            • D Deeeds

              @Murtaza Another suggestion: Kill the hub.

              Or just let it die. It's distracting from the core attraction of interactivity creativity and an idea from an era of the old internet. An internet that is no more.

              There will never be another kongregate, and we've all since moved and grown into being connoisseurs of mobile gaming, social networking and instant messaging.

              Jack de WildeJ Offline
              Jack de WildeJ Offline
              Jack de Wilde
              wrote on last edited by
              #23

              @Deeeds I like the hub, and there are some good games on there that aren't on the AppStore yet.

              It's also a great way to get others to test your game and receive feedback, and it can be used for free so people who don't want to invest money can still share their creations.

              If apple continues to allow it I think it should stay. If the hub gets removed, I'm sure someone else (probably me) would make their own hub.

              1 Reply Last reply
              0
              • D Deeeds

                @GameCRAZY

                You surely can't fight Apple.

                The Five Knights of the Future's Round Table:

                Google
                Amazon
                Apple
                Facebook
                Microsoft

                // Oracle

                If you're in a situation where your product in some way goes against their policies, but is reliant on their platform(s), you only have two options:

                1. Die Slowly but Surely
                2. Follow their policies and have a chance to thrive

                Apple has made it clear that they consider themselves to be the hub for all forms of entertainment, and that this is their "software" and "service" industry initiative.

                Picking a fight with Apple over where people consume or communicate about what they make in your app that's provided via their app store to their devices is... well, frankly... stupid.

                Facebook is 1 million times the idea of any and all game hubs, and replaces all of them, forever... with the exception of PS Network, Xbox Live, Steam which are platforms in their own rights, based on enthusiasts which make up a significant but small section of society.

                KamdroidK Offline
                KamdroidK Offline
                Kamdroid
                wrote on last edited by Kamdroid
                #24

                @Deeeds I would use HyperPad way less often if I couldn’t show off any good stuff I’ve made with HyperPad, though, it’d probably have a negative effect on HyperPad.

                D 1 Reply Last reply
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                • KamdroidK Kamdroid

                  @Deeeds I would use HyperPad way less often if I couldn’t show off any good stuff I’ve made with HyperPad, though, it’d probably have a negative effect on HyperPad.

                  D Offline
                  D Offline
                  Deeeds
                  wrote on last edited by
                  #25

                  @Kamdroid what would have a negative impact on hyperPad?

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                  0
                  • Aidan_FireA Offline
                    Aidan_FireA Offline
                    Aidan_Fire
                    wrote on last edited by
                    #26

                    If the Hub was removed, I’d probably stop using hyperPad, or work with @Jack8680 to make our own lol.

                    D 1 Reply Last reply
                    0
                    • Aidan_FireA Aidan_Fire

                      If the Hub was removed, I’d probably stop using hyperPad, or work with @Jack8680 to make our own lol.

                      D Offline
                      D Offline
                      Deeeds
                      wrote on last edited by
                      #27

                      @Aidan-Oxley @Jack8680 I'm now convinced this is a worthy initiative ;)

                      JUST KIDDING!!!

                      D Jack de WildeJ 2 Replies Last reply
                      0
                      • D Deeeds

                        @Aidan-Oxley @Jack8680 I'm now convinced this is a worthy initiative ;)

                        JUST KIDDING!!!

                        D Offline
                        D Offline
                        Deeeds
                        wrote on last edited by
                        #28

                        @Kamdroid @Aidan-Oxley @Jack8680

                        What's the need for the HUB if there were full project and code sharing similar to iPad Playgrounds and (to a large extent) Codea?

                        KamdroidK 1 Reply Last reply
                        0
                        • D Deeeds

                          @Aidan-Oxley @Jack8680 I'm now convinced this is a worthy initiative ;)

                          JUST KIDDING!!!

                          Jack de WildeJ Offline
                          Jack de WildeJ Offline
                          Jack de Wilde
                          wrote on last edited by
                          #29

                          @Deeeds where would you share them? On the forums? Then you'd have to make a post about it and put in your own formatting, and where would you upload the project? The hub is an easy way to share projects, with a single tap to play a project.

                          I still don't see a reason to remove the hub unless apple doesn't allow it or it blocks some other functionality from existing.

                          1 Reply Last reply
                          1
                          • D Deeeds

                            @Kamdroid @Aidan-Oxley @Jack8680

                            What's the need for the HUB if there were full project and code sharing similar to iPad Playgrounds and (to a large extent) Codea?

                            KamdroidK Offline
                            KamdroidK Offline
                            Kamdroid
                            wrote on last edited by
                            #30

                            @Deeeds So you can share games you’ve made, or examples to help people, and get feedback on the game so you can continue to improve it etc

                            1 Reply Last reply
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