Understanding Duplicates of Mirrored Objects...
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@Deeeds it is as I posted before
@iTap-Development said in Understanding Duplicates of Mirrored Objects...:
@Deeeds I would assume so, since duplicate is making an independent object from the original. But a simple test would answer.
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@iTap-Development Every other claim you've made that I've seen, so far, has been false. Or wrong.
Why should I believe you this time?
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@Deeeds another words, I tested it.
It actually took about 31 seconds, but who’s counting?! -
@Deeeds said in Understanding Duplicates of Mirrored Objects...:
@iTap-Development Every other claim you've made that I've seen, so far, has been false. Or wrong.
Why should I believe you this time?
I just tested it. Following the steps of your first post.
So unless you doubt your own steps..... -
@iTap-Development Like you tested spring and pivot joints?
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@Deeeds if you would just play the project you wouldn’t have make up stupid things.
Do you think I made my own joints and springs for the truck? -
Keep digging. You'll get to the point where you realise you're wrong in your assumptions of how joints should behave, one day...
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@Deeeds did you play the project?
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@Deeeds but seriously, you challenged us to test your mirroring question(in 30 seconds lol), I did, and now your trying to tell me I didn’t? 🤦♂️ Please try to at least be sensible in your false accusations.
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@iTap-Development No. Not trying to tell you that you didn't test it.
I'm suggesting your testing is unreliable because you can't ascertain the difference between how physics simulations should behave and what they're actually doing.
Whilst you don't know this stuff, you're wandering around smashing your head against your mirror, in daylight, without recognising (or seemingly even seeing) that it's your reflection you're bumping into.
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@Deeeds well, if you’d like to believe that my mirror/duplicate testing isn’t accurate, I guess....be weird?!
I’ll ask again, since you won’t answer...did you play the project?
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@Aidan-Oxley said in Understanding Duplicates of Mirrored Objects...:
I have more important things to do with my 30 seconds. Such as explaining to you how I don’t want to spend 30 seconds making a test project for mirrored objects.
Good for you.
I look forward to the explanation. In your good time, sir.
As it stands, you seem to have stopped at describing what you were going to explain.
How is it that you don't want to spend 30 seconds making a test project for mirrored objects? Please do explain.
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@Deeeds when you duplicate a mirrored object it is separate from the mirrored versions and changes in it won't be mirrored. You can even delete the mirrored object to essentially copy an object between scenes.
The others have a point that you could find out yourself pretty easily though.
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@Jack8680 Without being accused of being a bully, I'm trying to gently suggest that this kind of feature/capability should be documented and explained. It's a profoundly important consideration for architectural design, conveys unique insight into the mindset and approaches to using and understanding hyperPad, and something very easy to explain. As you've just done, quite eloquently and succinctly.
Well done.
And
Thank you!
@Murtaza Might I suggest copy/pasting @Jack8680 's sentence on this, or using it to inspire your next rewrite of the docs?
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@Deeeds said in Understanding Duplicates of Mirrored Objects...:
@Jack8680 Without being accused of being a bully, I'm trying to gently suggest that this kind of feature/capability should be documented and explained. It's a profoundly important consideration for architectural design, conveys unique insight into the mindset and approaches to using and understanding hyperPad, and something very easy to explain. As you've just done, quite eloquently and succinctly.
Well done.
And
Thank you!
@Murtaza Might I suggest copy/pasting @Jack8680 's sentence on this, or using it to inspire your next rewrite of the docs?
You haven’t said a thing in this thread about the documentation, at least that I saw.
And I find it amusing that you take jack at his word when he said essentially the same thing as me, just different wording(but yes, better). And you say my testing was unreliable. -
@Deeeds said in Understanding Duplicates of Mirrored Objects...:
@Aidan-Oxley said in Understanding Duplicates of Mirrored Objects...:
I have more important things to do with my 30 seconds. Such as explaining to you how I don’t want to spend 30 seconds making a test project for mirrored objects.
Good for you.
I look forward to the explanation. In your good time, sir.
As it stands, you seem to have stopped at describing what you were going to explain.
How is it that you don't want to spend 30 seconds making a test project for mirrored objects? Please do explain.
How is it that YOU don’t want to spend the 30 seconds? I think you should explain first.
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@iTap-Development @Deeeds Never wants to test anything on his own.
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@Aidan-Oxley yep. I guess we’re his Hyperpad “training wheels”.
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@Deeeds next post could look something like this:
“I’m not asking about mirroring and duplicating specifically. This is a conceptual question, to get a better understanding of the capabilities, or lack thereof, of hyperPad. And btw the documentation sucks, as does the Hyperpad team.”Eh, just felt like it....sorry
And I know, it’s highly abbreviated.....but I don’t have time to write a book. -
@iTap-Development said in Understanding Duplicates of Mirrored Objects...:
This is a conceptual question, to get a better understanding of the capabilities, or lack thereof, of hyperPad.
I like this sentence ;)