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    RobinsonX (Game ChangeLogs)

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    • RobinsonXR
      RobinsonX
      last edited by

      0_1554007443724_8877EE90-1D8D-42C0-9B11-3CA5BA2F9A44.jpeg

      The game can now download new updates on it’s own! 👌
      Don’t worry, each in-game update will be less than a MB, so it’ll just take seconds.

      1 Reply Last reply Reply Quote 0
      • BD StudiosB
        BD Studios
        last edited by

        You’re insane at this stuff, does it download assets, is that even possible?

        Aidan_FireA 1 Reply Last reply Reply Quote 0
        • RobinsonXR
          RobinsonX
          last edited by

          Woah! Now, here’s where the flaws come in. 😅

          It doesn’t, I mean cannot, download new Assets, hyperPad doesn’t support importing content in the project itself on the go.. 😭
          This would open up many new possibilities, but as of right now, all we can do is use HTTP Requests to download text files.

          To answer your question, the updates only download text files. (Usually .json files) We can have parts of the gameplay alter dynamically from time to time but unfortunately can’t download new images or sound effects. 😕

          1 Reply Last reply Reply Quote 0
          • RobinsonXR
            RobinsonX
            last edited by

            1 Reply Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire @BD Studios
              last edited by

              What you could have download is custom maps, which would be a bunch of text depending on how Robinson has made his map loading work. And other stuff like that.

              1 Reply Last reply Reply Quote 0
              • RobinsonXR
                RobinsonX
                last edited by

                Yep! That’s exactly what I’m doing. 😨

                1 Reply Last reply Reply Quote 0
                • KamdroidK
                  Kamdroid
                  last edited by

                  Amazing how far you've progressed.

                  Maybe in the future, you could do a sequel with a programming game engine (like Unity) where you have the possibility to implement way more advanced features and get it cross-platform. Hopefully it'd be more optimised too, hyperPad has never been great at it in my expiernece.

                  1 Reply Last reply Reply Quote 0
                  • RobinsonXR
                    RobinsonX
                    last edited by

                    @Kamdroid That’s big! I can try to create one, but one of the concerns that I have is the performance. 😨
                    Sure, maybe repeating some behaviors isn’t bad, but having multiple objects doing the same thing is a big performance bender...

                    1 Reply Last reply Reply Quote 0
                    • RobinsonXR
                      RobinsonX
                      last edited by

                      We have settings in place now. ;) (mostly)
                      0_1554437392057_FB559FD9-F0D7-4DCD-89EE-F232DA366B30.png
                      I’m setting up the servers. Once they are working correctly and passed the beta test, the game modes should start rolling out one by one. 👌
                      0_1554437377516_C1D1CA43-A75A-456D-AACD-4D2EC227ED95.jpeg

                      1 Reply Last reply Reply Quote 0
                      • RobinsonXR
                        RobinsonX
                        last edited by

                        1_1554930928126_0D4AE0A6-84FC-4846-AF8E-6F47D7173B97.png 0_1554930928126_8CF4E984-A024-4CE4-A387-034A06B77733.png

                        One of the main concerns I have is character animation... 😅
                        I can probably create some poses, but it is difficult to replicate a complete walking animation, skeletal animation is hard to recreate in hyperPad because of some limitations. I might stick to the old way of using the Play Animation behavior itself...

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                        • RobinsonXR
                          RobinsonX
                          last edited by

                          Anyways... This is all I got...

                          The problem is that it looks weird when I horizontally flip the character...

                          1 Reply Last reply Reply Quote 0
                          • RobinsonXR
                            RobinsonX
                            last edited by

                            I haven’t been active very lately. All I did in the past week was uploading a small project in the meantime...

                            I have lots of stuff to worry about, but once everything is settled, I will be working on BotPixel Games again. ;)

                            1 Reply Last reply Reply Quote 0
                            • RobinsonXR
                              RobinsonX
                              last edited by

                              0_1559264744499_AAE5A864-5A3F-45F3-8966-21096D4E32BE.png

                              I’m working on BotPixel Games once again!
                              I restarted from scratch, the previous project (with all the cool UI and stuff) is a rough sketch.

                              Multiplayer is becoming a thing! (Seriously!)

                              LinkoGamesL 1 Reply Last reply Reply Quote 1
                              • LinkoGamesL
                                LinkoGames @RobinsonX
                                last edited by

                                @robinsonx Good luck, I can’t wait!

                                1 Reply Last reply Reply Quote 0
                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  @LinkoGames You can test the project out right now! I just published the very first version to the Hub!

                                  1 Reply Last reply Reply Quote 0
                                  • RobinsonXR
                                    RobinsonX
                                    last edited by

                                    Sneak peak.
                                    0_1559696871372_E9D9D3C1-8A6D-42CB-A169-7B21C3028708.png

                                    LinkoGamesL 1 Reply Last reply Reply Quote 1
                                    • LinkoGamesL
                                      LinkoGames @RobinsonX
                                      last edited by

                                      @robinsonx Did you make all the graphics yourself? The polish in your games are always amazing to me. Keep it up, hyped for more updates

                                      1 Reply Last reply Reply Quote 0
                                      • RobinsonXR
                                        RobinsonX
                                        last edited by RobinsonX

                                        @LinkoGames
                                        I polished the graphics myself. 👌

                                        Some people would give me sketches and I would make it a thing, it takes some steps to perfect it. :)

                                        1 Reply Last reply Reply Quote 0
                                        • SuperSeanS
                                          SuperSean @RobinsonX
                                          last edited by

                                          @robinsonx? How do u make multiplayer? I’m trying to make eg the game and I want it to me social and tones of eggs, u could try making it ur self! Ps: I got all portals in the Roblox version !

                                          RobinsonXR 2 Replies Last reply Reply Quote 0
                                          • RobinsonXR
                                            RobinsonX @SuperSean
                                            last edited by

                                            @supersean I use a socket.io server which handles all the incoming traffic, I use heroku to deploy and make my server.

                                            Let's start with github (a website), you can see examples of socket.io projects but we are looking for a chat example, we only want to send and retrieve stuff.

                                            You can use socket.io's chat example and deploy it on Heroku. The url of the server is what you can connect with hyperPad. If you need some help setting a server yourself, reply and tell me what you specifically want. ;)

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