RobinsonX (Game ChangeLogs)
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@robinsonx Just branched your Color Picker project from the hub.
I think there's a weird hyperPad glitch?
All the images are just folders (except for "gradient"), and the minecraft.tff also appears to be a folder.Example:
Not sure what's going on
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@Kamdroid I know what's causing it, but I don't know how it works...
I opened up a file app and copied the project, the copied project has the folder glitch thingy... I could use this bug to encrypt files that I don't want users to mess with, maybe an another feature we should have... Locking assets and stuff like that, similar to what we had in Gamepress...(The Old Days)
This is one heck of a weird bug, @Murtaza and @Hamed,
I think it's because it didn't go through the Import process. I'll put this on the Bug Report Tab. -
The game can now download new updates on it’s own! 👌
Don’t worry, each in-game update will be less than a MB, so it’ll just take seconds. -
You’re insane at this stuff, does it download assets, is that even possible?
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Woah! Now, here’s where the flaws come in. 😅
It doesn’t, I mean cannot, download new Assets, hyperPad doesn’t support
importing content
in the project itself on the go.. 😭
This would open up many new possibilities, but as of right now, all we can do is use HTTP Requests to download text files.To answer your question, the updates only download text files. (Usually .json files) We can have parts of the gameplay alter dynamically from time to time but unfortunately can’t download new images or sound effects. 😕
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What you could have download is custom maps, which would be a bunch of text depending on how Robinson has made his map loading work. And other stuff like that.
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Yep! That’s exactly what I’m doing. 😨
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Amazing how far you've progressed.
Maybe in the future, you could do a sequel with a programming game engine (like Unity) where you have the possibility to implement way more advanced features and get it cross-platform. Hopefully it'd be more optimised too, hyperPad has never been great at it in my expiernece.
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@Kamdroid That’s big! I can try to create one, but one of the concerns that I have is the performance. 😨
Sure, maybe repeating some behaviors isn’t bad, but having multiple objects doing the same thing is a big performance bender... -
We have settings in place now. ;) (mostly)
I’m setting up the servers. Once they are working correctly and passed the beta test, the game modes should start rolling out one by one. 👌
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One of the main concerns I have is
character animation
... 😅
I can probably create some poses, but it is difficult to replicate a complete walking animation, skeletal animation is hard to recreate in hyperPad because of some limitations. I might stick to the old way of using the Play Animation behavior itself... -
Anyways... This is all I got...
The problem is that it looks weird when I horizontally flip the character...
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I haven’t been active very lately. All I did in the past week was uploading a small project in the meantime...
I have lots of stuff to worry about, but once everything is settled, I will be working on BotPixel Games again. ;)
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I’m working on BotPixel Games once again!
I restarted from scratch, the previous project (with all the cool UI and stuff) is a rough sketch.Multiplayer is becoming a thing! (Seriously!)
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@robinsonx Good luck, I can’t wait!
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@LinkoGames You can test the project out right now! I just published the very first version to the Hub!
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Sneak peak.
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@robinsonx Did you make all the graphics yourself? The polish in your games are always amazing to me. Keep it up, hyped for more updates
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@LinkoGames
I polished the graphics myself. 👌Some people would give me sketches and I would make it a thing, it takes some steps to perfect it. :)