RobinsonX (Game ChangeLogs)
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Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating
actual mapsinstead of creations. I can simplify a lot of stuff in this case.For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. 👌
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Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating
actual mapsinstead of creations. I can simplify a lot of stuff in this case.For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. 👌
@robinsonx So it's laggy to have all the blocks loaded? What if you tried making a system where any block outside the screen gets unloaded (Destroyed)? And as you move camera around it loads other blocks in. Maybe that would be too laggy as well anyway though.
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If you would like to test the new version of the project, here you go! It's mainly the UI and performance that I am working on, there isn't much functionality yet.
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Working on full color customization.
If needed, I can publish a project with this hue selector for your games!
@robinsonx Just branched your Color Picker project from the hub.
I think there's a weird hyperPad glitch?
All the images are just folders (except for "gradient"), and the minecraft.tff also appears to be a folder.Example:

Not sure what's going on
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@Kamdroid I know what's causing it, but I don't know how it works...
I opened up a file app and copied the project, the copied project has the folder glitch thingy... I could use this bug to encrypt files that I don't want users to mess with, maybe an another feature we should have... Locking assets and stuff like that, similar to what we had in Gamepress...(The Old Days)
This is one heck of a weird bug, @Murtaza and @Hamed,
I think it's because it didn't go through the Import process. I'll put this on the Bug Report Tab. -
You’re insane at this stuff, does it download assets, is that even possible?
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Woah! Now, here’s where the flaws come in. 😅
It doesn’t, I mean cannot, download new Assets, hyperPad doesn’t support
importing contentin the project itself on the go.. ðŸ˜
This would open up many new possibilities, but as of right now, all we can do is use HTTP Requests to download text files.To answer your question, the updates only download text files. (Usually .json files) We can have parts of the gameplay alter dynamically from time to time but unfortunately can’t download new images or sound effects. 😕
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You’re insane at this stuff, does it download assets, is that even possible?
What you could have download is custom maps, which would be a bunch of text depending on how Robinson has made his map loading work. And other stuff like that.
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Amazing how far you've progressed.
Maybe in the future, you could do a sequel with a programming game engine (like Unity) where you have the possibility to implement way more advanced features and get it cross-platform. Hopefully it'd be more optimised too, hyperPad has never been great at it in my expiernece.
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