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hyperPad

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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
245 Posts 17 Posters 307.4k Views 5 Watching
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  • Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by Aidan_Fire
    #98

    Local hotspot, only lets you join others connected to the same wifi, connection is not via a server so that local wifi multiplayer would still work even if the network isn't even connected to the internet. As far as I know, hyperPad only lets you connect to servers, and does not have local wifi/hotspot/Bluetooth multiplayer.

    1 Reply Last reply
    0
    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #99

      Oh, you mean that...
      Yeah, it's not possible... (yet?)

      T 1 Reply Last reply
      0
      • RobinsonXR RobinsonX

        Oh, you mean that...
        Yeah, it's not possible... (yet?)

        T Offline
        T Offline
        Thecheater887
        wrote on last edited by
        #100

        @robinsonx Think of like a 3DS.

        Hey, a new feature suggestion!

        @murtaza

        1 Reply Last reply
        0
        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #101

          Oh my gosh, my mind is blown by how much I can learn from this... ๐Ÿ˜จ

          The HTTP Request behavior will be a game changer. I can fix all the glitches with the <null> accounts in my game, learned how to create new urls... This stuff can get very dynamic, I don't have to keep using the same urls.

          This means that I can actually manage storage in a way that each account has it's own pathway and identification rather than sharing the same pathway with one another. This fixes many of the weird <null> bugs players can see in-game.

          To sum it all up, game is getting an another maintence update that will fix many bugs and open up a huge variety of possibilities. ๐Ÿ‘Œ๐Ÿ˜ฌ

          1 Reply Last reply
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          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #102

            Custom Avatars are coming!

            0_1547336302183_F9384056-2A0F-4D03-B467-B62D70E95ED9.png

            1 Reply Last reply
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            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #103

              This is what our BotPixel servers look like right now. (We use Google Firebase to store content online)

              2_1547744561818_96630217-DABD-47FA-B93E-C48116CFD4C2.jpeg 1_1547744561808_78C2C1A0-343E-40A9-ABC9-70FAAF64B0F6.jpeg 0_1547744561808_E2B9ADF4-D8C2-4B33-AB71-B12DF632D6DC.jpeg

              You can already see awesome new features that are coming along. :)

              Once we release a new update, content will be flooding like crazy. Don't worry, none of this costs any money. ;)

              1 Reply Last reply
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              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #104

                Unfortunately, the accounts of existing users would have to be cleared out because the servers are going to be using a new format and structure. (This is to fix the <null> bugs you would usually see on anyone's profile.)

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                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #105

                  The server of BotPixel Games has been moved, so the project is not playable until an update fixes it.

                  And here's an another peice of cake from the update:
                  ยป Every player will have their own ID key. Even if they change their username and password, they will still be the same player they are.

                  This is so the servers can track which player is who, and so your data is not affected.

                  1 Reply Last reply
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                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #106

                    0_1548785106198_CD78E060-0628-4F4C-98AA-78D5615D021C.jpeg

                    I'm fixing up the UI, will finally apply some UI settings very soon.

                    1 Reply Last reply
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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #107

                      0_1548802720591_DF53BF48-CDCD-480B-9617-AFA8ACE9AA8F.jpeg

                      Going out with this new idea. ๐Ÿ˜ฌ

                      Users will be able to create custom maps. For map submissions, activities, or maybe just for fun. ๐Ÿค”

                      This will take a while to implement though...

                      1 Reply Last reply
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                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #108

                        I changed many things of the map editor. Maps will now be block based, this also brings up a method of chunking, maps will load chunk by chunk similarly to the games of Minecraft and Terraria, this just reduces lag and uses less memory.

                        1 Reply Last reply
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                        • RobinsonXR Offline
                          RobinsonXR Offline
                          RobinsonX
                          wrote on last edited by
                          #109

                          Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating actual maps instead of creations. I can simplify a lot of stuff in this case.

                          For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. ๐Ÿ‘Œ

                          Aidan_FireA 1 Reply Last reply
                          0
                          • RobinsonXR RobinsonX

                            Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating actual maps instead of creations. I can simplify a lot of stuff in this case.

                            For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. ๐Ÿ‘Œ

                            Aidan_FireA Offline
                            Aidan_FireA Offline
                            Aidan_Fire
                            wrote on last edited by Aidan_Fire
                            #110

                            @robinsonx So it's laggy to have all the blocks loaded? What if you tried making a system where any block outside the screen gets unloaded (Destroyed)? And as you move camera around it loads other blocks in. Maybe that would be too laggy as well anyway though.

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                            • RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #111

                              That's exactly what I did... Besides, constantly spawning objects and destroying them bends the performance a lot..

                              I tried using Enable & Disable objects, hide & show objects, but it still lags when it loads in...

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                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #112

                                It doesn't lag when all the blocks are loaded, it's just the loading process itself... It takes unloaded existing objects outside the map. Once the blocks are too far away from the screen, they are unloaded and hidden instead of being destroyed.

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                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #113

                                  0_1552148774208_90C0FE64-2680-45B2-B903-F352BF34A4C0.png

                                  Besides, I already have setup the method of using larger objects instead of block-to-block customization. I feel like having custom landscape and structure objects looks a lot better! ๐Ÿ‘Œ
                                  (And yes, that image is real, hype!)

                                  1 Reply Last reply
                                  0
                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #114

                                    I am revamping the ENTIRE project. Everything will look different, having slicker design. Working from the ground up, performance and design will be top priority.

                                    So far, the new login screen is looking and feelin' sleek. ๐Ÿ‘Œ

                                    1 Reply Last reply
                                    1
                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #115

                                      If you would like to test the new version of the project, here you go! It's mainly the UI and performance that I am working on, there isn't much functionality yet.

                                      https://s3.amazonaws.com/hyperpad-share/A4438F93-1958-4AF0-A28B-6A9EE1FB4A43/BotPixel Battle Royale.tap

                                      1 Reply Last reply
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                                      • RobinsonXR Offline
                                        RobinsonXR Offline
                                        RobinsonX
                                        wrote on last edited by
                                        #116

                                        Working on full color customization.

                                        If needed, I can publish a project with this hue selector for your games!

                                        KamdroidK 1 Reply Last reply
                                        0
                                        • RobinsonXR RobinsonX

                                          Working on full color customization.

                                          If needed, I can publish a project with this hue selector for your games!

                                          KamdroidK Offline
                                          KamdroidK Offline
                                          Kamdroid
                                          wrote on last edited by
                                          #117

                                          @robinsonx Just branched your Color Picker project from the hub.

                                          I think there's a weird hyperPad glitch?
                                          All the images are just folders (except for "gradient"), and the minecraft.tff also appears to be a folder.

                                          Example: 0_1553123195506_FDFC7430-7F8D-4AA8-9546-EAA53FE25A8D.png

                                          Not sure what's going on

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better ๐Ÿ’—

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