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hyperPad

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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
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  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by
    #94

    Watched some YouTube tutorials and basics, did a little bit of web searching and harnessed the power of HTTP Requests.
    :)0_1546560287351_42EA3F59-72A2-4B48-8779-38EA289694C4.jpeg

    These are the files which will soon contain all the user-generated data on BotPixel Games. Meaning that all your data is safe on our servers and can be accessed on other devices. :D

    Opens up a lot of possibilities, stayed tuned for following updates coming soon in the next few weeks!

    1 Reply Last reply
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    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #95

      0_1546568894048_DAFE6604-BEA5-432C-93CA-B389DA0AAFAC.png

      While testing my game, I accidentally ran into somebody being in the game! ๐Ÿ˜ฑ

      1 Reply Last reply
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      • Aries29A Offline
        Aries29A Offline
        Aries29
        wrote on last edited by
        #96

        Hi, can you also do local wifi hotspot multiplayer mode for this? I really hope it is possible to do local multiplayer games in hyperpad similar to what you can play in nintendo switch especially in the context of classroom based educational games where I can see hyperpad thriving in the hands of 21st century teachers. Thanks for your response in advance sir.

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        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #97

          Local hotspot...? Like hosting via device? I mean, it kinda already does that.

          When you join the server, it sees if there are any available servers available. If there is a server available (a player hosting or playing), it will automatically force the user to join it. Otherwise, it will create a server and wake the server up.

          This is why it takes a while to connect to the server when nobody else was online for a while. :3

          Unless you meant hosting a game on your device, I can do that. I would call these "rooms" and every user can only create and host 1 room. There can be a password on your room so only people who know the password can join.

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          • Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by Aidan_Fire
            #98

            Local hotspot, only lets you join others connected to the same wifi, connection is not via a server so that local wifi multiplayer would still work even if the network isn't even connected to the internet. As far as I know, hyperPad only lets you connect to servers, and does not have local wifi/hotspot/Bluetooth multiplayer.

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            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #99

              Oh, you mean that...
              Yeah, it's not possible... (yet?)

              T 1 Reply Last reply
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              • RobinsonXR RobinsonX

                Oh, you mean that...
                Yeah, it's not possible... (yet?)

                T Offline
                T Offline
                Thecheater887
                wrote on last edited by
                #100

                @robinsonx Think of like a 3DS.

                Hey, a new feature suggestion!

                @murtaza

                1 Reply Last reply
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                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #101

                  Oh my gosh, my mind is blown by how much I can learn from this... ๐Ÿ˜จ

                  The HTTP Request behavior will be a game changer. I can fix all the glitches with the <null> accounts in my game, learned how to create new urls... This stuff can get very dynamic, I don't have to keep using the same urls.

                  This means that I can actually manage storage in a way that each account has it's own pathway and identification rather than sharing the same pathway with one another. This fixes many of the weird <null> bugs players can see in-game.

                  To sum it all up, game is getting an another maintence update that will fix many bugs and open up a huge variety of possibilities. ๐Ÿ‘Œ๐Ÿ˜ฌ

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                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #102

                    Custom Avatars are coming!

                    0_1547336302183_F9384056-2A0F-4D03-B467-B62D70E95ED9.png

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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #103

                      This is what our BotPixel servers look like right now. (We use Google Firebase to store content online)

                      2_1547744561818_96630217-DABD-47FA-B93E-C48116CFD4C2.jpeg 1_1547744561808_78C2C1A0-343E-40A9-ABC9-70FAAF64B0F6.jpeg 0_1547744561808_E2B9ADF4-D8C2-4B33-AB71-B12DF632D6DC.jpeg

                      You can already see awesome new features that are coming along. :)

                      Once we release a new update, content will be flooding like crazy. Don't worry, none of this costs any money. ;)

                      1 Reply Last reply
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                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #104

                        Unfortunately, the accounts of existing users would have to be cleared out because the servers are going to be using a new format and structure. (This is to fix the <null> bugs you would usually see on anyone's profile.)

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                        • RobinsonXR Offline
                          RobinsonXR Offline
                          RobinsonX
                          wrote on last edited by
                          #105

                          The server of BotPixel Games has been moved, so the project is not playable until an update fixes it.

                          And here's an another peice of cake from the update:
                          ยป Every player will have their own ID key. Even if they change their username and password, they will still be the same player they are.

                          This is so the servers can track which player is who, and so your data is not affected.

                          1 Reply Last reply
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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #106

                            0_1548785106198_CD78E060-0628-4F4C-98AA-78D5615D021C.jpeg

                            I'm fixing up the UI, will finally apply some UI settings very soon.

                            1 Reply Last reply
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                            • RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #107

                              0_1548802720591_DF53BF48-CDCD-480B-9617-AFA8ACE9AA8F.jpeg

                              Going out with this new idea. ๐Ÿ˜ฌ

                              Users will be able to create custom maps. For map submissions, activities, or maybe just for fun. ๐Ÿค”

                              This will take a while to implement though...

                              1 Reply Last reply
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                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #108

                                I changed many things of the map editor. Maps will now be block based, this also brings up a method of chunking, maps will load chunk by chunk similarly to the games of Minecraft and Terraria, this just reduces lag and uses less memory.

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                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #109

                                  Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating actual maps instead of creations. I can simplify a lot of stuff in this case.

                                  For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. ๐Ÿ‘Œ

                                  Aidan_FireA 1 Reply Last reply
                                  0
                                  • RobinsonXR RobinsonX

                                    Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating actual maps instead of creations. I can simplify a lot of stuff in this case.

                                    For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. ๐Ÿ‘Œ

                                    Aidan_FireA Offline
                                    Aidan_FireA Offline
                                    Aidan_Fire
                                    wrote on last edited by Aidan_Fire
                                    #110

                                    @robinsonx So it's laggy to have all the blocks loaded? What if you tried making a system where any block outside the screen gets unloaded (Destroyed)? And as you move camera around it loads other blocks in. Maybe that would be too laggy as well anyway though.

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                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #111

                                      That's exactly what I did... Besides, constantly spawning objects and destroying them bends the performance a lot..

                                      I tried using Enable & Disable objects, hide & show objects, but it still lags when it loads in...

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                                      • RobinsonXR Offline
                                        RobinsonXR Offline
                                        RobinsonX
                                        wrote on last edited by
                                        #112

                                        It doesn't lag when all the blocks are loaded, it's just the loading process itself... It takes unloaded existing objects outside the map. Once the blocks are too far away from the screen, they are unloaded and hidden instead of being destroyed.

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                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #113

                                          0_1552148774208_90C0FE64-2680-45B2-B903-F352BF34A4C0.png

                                          Besides, I already have setup the method of using larger objects instead of block-to-block customization. I feel like having custom landscape and structure objects looks a lot better! ๐Ÿ‘Œ
                                          (And yes, that image is real, hype!)

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