Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. WIP and Showcase
  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
245 Posts 17 Posters 307.4k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by RobinsonX
    #89

    Haven't been active a lot... 0_1545772783224_699E343D-737F-4664-9320-F430B8467A68.png image url)

    It's because I'm finally implementing real time multiplayer. I got the socket.io server to connect successfully! But the issue is that the Socket Event behavior doesn't seem to work... Yet, Emit To Socket works, tested the behaviors.

    If anyone knows how to use these networking behaviors, feel free to leave a suggestion here. :)

    Still awaiting for a tutorial for this. :3

    1 Reply Last reply
    0
    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #90

      If you guys want to test the project in it's current state, here it is! :D

      https://s3.amazonaws.com/hyperpad-share/471391D6-1574-440F-B06B-2E556BFBB5AB/Multiplayer Test.tap

      1 Reply Last reply
      0
      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #91

        Oh wait.... The socket.io server works much more differently than I thought. ๐Ÿ˜ฆ

        Still attempting to make a real-time multiplayer game.

        1 Reply Last reply
        0
        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #92

          1 Reply Last reply
          2
          • MurtazaM Offline
            MurtazaM Offline
            Murtaza
            Admin
            wrote on last edited by
            #93

            Awesome work! Really impressive what you've been able to pull off!

            1 Reply Last reply
            0
            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #94

              Watched some YouTube tutorials and basics, did a little bit of web searching and harnessed the power of HTTP Requests.
              :)0_1546560287351_42EA3F59-72A2-4B48-8779-38EA289694C4.jpeg

              These are the files which will soon contain all the user-generated data on BotPixel Games. Meaning that all your data is safe on our servers and can be accessed on other devices. :D

              Opens up a lot of possibilities, stayed tuned for following updates coming soon in the next few weeks!

              1 Reply Last reply
              0
              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #95

                0_1546568894048_DAFE6604-BEA5-432C-93CA-B389DA0AAFAC.png

                While testing my game, I accidentally ran into somebody being in the game! ๐Ÿ˜ฑ

                1 Reply Last reply
                0
                • Aries29A Offline
                  Aries29A Offline
                  Aries29
                  wrote on last edited by
                  #96

                  Hi, can you also do local wifi hotspot multiplayer mode for this? I really hope it is possible to do local multiplayer games in hyperpad similar to what you can play in nintendo switch especially in the context of classroom based educational games where I can see hyperpad thriving in the hands of 21st century teachers. Thanks for your response in advance sir.

                  1 Reply Last reply
                  0
                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #97

                    Local hotspot...? Like hosting via device? I mean, it kinda already does that.

                    When you join the server, it sees if there are any available servers available. If there is a server available (a player hosting or playing), it will automatically force the user to join it. Otherwise, it will create a server and wake the server up.

                    This is why it takes a while to connect to the server when nobody else was online for a while. :3

                    Unless you meant hosting a game on your device, I can do that. I would call these "rooms" and every user can only create and host 1 room. There can be a password on your room so only people who know the password can join.

                    1 Reply Last reply
                    0
                    • Aidan_FireA Offline
                      Aidan_FireA Offline
                      Aidan_Fire
                      wrote on last edited by Aidan_Fire
                      #98

                      Local hotspot, only lets you join others connected to the same wifi, connection is not via a server so that local wifi multiplayer would still work even if the network isn't even connected to the internet. As far as I know, hyperPad only lets you connect to servers, and does not have local wifi/hotspot/Bluetooth multiplayer.

                      1 Reply Last reply
                      0
                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #99

                        Oh, you mean that...
                        Yeah, it's not possible... (yet?)

                        T 1 Reply Last reply
                        0
                        • RobinsonXR RobinsonX

                          Oh, you mean that...
                          Yeah, it's not possible... (yet?)

                          T Offline
                          T Offline
                          Thecheater887
                          wrote on last edited by
                          #100

                          @robinsonx Think of like a 3DS.

                          Hey, a new feature suggestion!

                          @murtaza

                          1 Reply Last reply
                          0
                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #101

                            Oh my gosh, my mind is blown by how much I can learn from this... ๐Ÿ˜จ

                            The HTTP Request behavior will be a game changer. I can fix all the glitches with the <null> accounts in my game, learned how to create new urls... This stuff can get very dynamic, I don't have to keep using the same urls.

                            This means that I can actually manage storage in a way that each account has it's own pathway and identification rather than sharing the same pathway with one another. This fixes many of the weird <null> bugs players can see in-game.

                            To sum it all up, game is getting an another maintence update that will fix many bugs and open up a huge variety of possibilities. ๐Ÿ‘Œ๐Ÿ˜ฌ

                            1 Reply Last reply
                            0
                            • RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #102

                              Custom Avatars are coming!

                              0_1547336302183_F9384056-2A0F-4D03-B467-B62D70E95ED9.png

                              1 Reply Last reply
                              0
                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #103

                                This is what our BotPixel servers look like right now. (We use Google Firebase to store content online)

                                2_1547744561818_96630217-DABD-47FA-B93E-C48116CFD4C2.jpeg 1_1547744561808_78C2C1A0-343E-40A9-ABC9-70FAAF64B0F6.jpeg 0_1547744561808_E2B9ADF4-D8C2-4B33-AB71-B12DF632D6DC.jpeg

                                You can already see awesome new features that are coming along. :)

                                Once we release a new update, content will be flooding like crazy. Don't worry, none of this costs any money. ;)

                                1 Reply Last reply
                                0
                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #104

                                  Unfortunately, the accounts of existing users would have to be cleared out because the servers are going to be using a new format and structure. (This is to fix the <null> bugs you would usually see on anyone's profile.)

                                  1 Reply Last reply
                                  0
                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #105

                                    The server of BotPixel Games has been moved, so the project is not playable until an update fixes it.

                                    And here's an another peice of cake from the update:
                                    ยป Every player will have their own ID key. Even if they change their username and password, they will still be the same player they are.

                                    This is so the servers can track which player is who, and so your data is not affected.

                                    1 Reply Last reply
                                    0
                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #106

                                      0_1548785106198_CD78E060-0628-4F4C-98AA-78D5615D021C.jpeg

                                      I'm fixing up the UI, will finally apply some UI settings very soon.

                                      1 Reply Last reply
                                      0
                                      • RobinsonXR Offline
                                        RobinsonXR Offline
                                        RobinsonX
                                        wrote on last edited by
                                        #107

                                        0_1548802720591_DF53BF48-CDCD-480B-9617-AFA8ACE9AA8F.jpeg

                                        Going out with this new idea. ๐Ÿ˜ฌ

                                        Users will be able to create custom maps. For map submissions, activities, or maybe just for fun. ๐Ÿค”

                                        This will take a while to implement though...

                                        1 Reply Last reply
                                        0
                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #108

                                          I changed many things of the map editor. Maps will now be block based, this also brings up a method of chunking, maps will load chunk by chunk similarly to the games of Minecraft and Terraria, this just reduces lag and uses less memory.

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better ๐Ÿ’—

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Search