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hyperPad

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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
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  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by
    #80

    I worked on an AI for bots, seems nice....

    1 Reply Last reply
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    • Andrey GhostA Offline
      Andrey GhostA Offline
      Andrey Ghost
      wrote on last edited by
      #81

      Looks great!

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      0
      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #82

        Thanks! Probably not gonna post an update this week though... So here's a sneak peak of what it could look like:

        • I'm finally starting to add customizable UI, you can position your controls to where ever on the screen, they can also be adjusted in size to fit the screen.

        • I'm starting to also add Terrain, scenery and more details would just make the game a better experience, but the project will be using a complex algorithm to minimize how many objects are present, smooth and ease gameplay is possible. (You may notice trees pop out and in the scene.)

        • And I simply added sound effects to just magnify the experience, cool. :3

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        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #83

          Today, I did some tweaking and improvements...
          I'm usually on HyperPad on the weekends, posting a project update. The 1.2 update is probably going to be released on the next weekend. Stay tuned! :)

          Here's a run-down of what I've added so far:
          • Health, the UI element is also customizable in the settings.
          • Customizable shooting controls : Tap Anywhere, Dedicated Button, Aiming Joystick. (Right Joystick)
          • PvP : Different weapons deal different damage, players can "kill" an another player.
          • Scenery Objects (Trees) now behave as "minimal graphics" ; scenery objects are only active if you are nearby them. This decreases a lot of lag.

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          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #84

            It's coming...

            Use your parachute to glide through air, fly away or to the enemy, play your way. ;)

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            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #85

              0_1538649759583_A53B55FC-468F-42DB-A34F-B3FA9B4E13E0.png

              Build, destroy, repeat. (Coming soon)

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              • MurtazaM Offline
                MurtazaM Offline
                Murtaza
                Admin
                wrote on last edited by
                #86

                Love seeing the progress of this. We're actually working on a tutorial to create a multiple game. It should hopefully be out in a few weeks. It'd be really cool to see this as a multiplayer deathmatch style game :)

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                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #87

                  :) For some odd reason, my Survivalist project keeps crashing upon playing it, I'll try to find the cause of it... (I've messed around with the new behaviors which is probably why..)

                  And if you were wondering, Survivalist is going into a full overhaul! I found out a way to create a color picker that selects a custom color using the RGB system itself.

                  And now that we have object referencing, why not have the player model go in a full makeover? Blinking eyes, moving legs, animations & possibly emotes? (gotta love the new update!)

                  Could possibly implement weekly seasonal events, where users can earn special rewards and outfits. ;)

                  Don't want to make this too long, so concluding the rest: functioning game matches, realtime multiplayer (if I manage to find a socket.io server), new weapons, map overhaul, and possibly custom gamemodes)

                  I was bored, so in the meantime, I worked on a new game. Sound is working good! 👌 (Not sure if I'm going to publish it to the Hub soon..)
                  And Object referencing makes enemies SO MUCH EASIER to work with! :D

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                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #88

                    Still learning how to use the new behaviors in relation to other behaviors... But wow...

                    The player models have been in a full makeover, and the models can be duplicated since Object Referencing is a thing in spawned objects! Awesome!

                    30 animating models, 60 fps, with over 300 objects...

                    Oh, and the project itself is being remade, so a brand new project will be released instead of an update.

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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by RobinsonX
                      #89

                      Haven't been active a lot... 0_1545772783224_699E343D-737F-4664-9320-F430B8467A68.png image url)

                      It's because I'm finally implementing real time multiplayer. I got the socket.io server to connect successfully! But the issue is that the Socket Event behavior doesn't seem to work... Yet, Emit To Socket works, tested the behaviors.

                      If anyone knows how to use these networking behaviors, feel free to leave a suggestion here. :)

                      Still awaiting for a tutorial for this. :3

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                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #90

                        If you guys want to test the project in it's current state, here it is! :D

                        https://s3.amazonaws.com/hyperpad-share/471391D6-1574-440F-B06B-2E556BFBB5AB/Multiplayer Test.tap

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                        • RobinsonXR Offline
                          RobinsonXR Offline
                          RobinsonX
                          wrote on last edited by
                          #91

                          Oh wait.... The socket.io server works much more differently than I thought. 😦

                          Still attempting to make a real-time multiplayer game.

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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #92

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                            • MurtazaM Offline
                              MurtazaM Offline
                              Murtaza
                              Admin
                              wrote on last edited by
                              #93

                              Awesome work! Really impressive what you've been able to pull off!

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                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #94

                                Watched some YouTube tutorials and basics, did a little bit of web searching and harnessed the power of HTTP Requests.
                                :)0_1546560287351_42EA3F59-72A2-4B48-8779-38EA289694C4.jpeg

                                These are the files which will soon contain all the user-generated data on BotPixel Games. Meaning that all your data is safe on our servers and can be accessed on other devices. :D

                                Opens up a lot of possibilities, stayed tuned for following updates coming soon in the next few weeks!

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                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #95

                                  0_1546568894048_DAFE6604-BEA5-432C-93CA-B389DA0AAFAC.png

                                  While testing my game, I accidentally ran into somebody being in the game! 😱

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                                  • Aries29A Offline
                                    Aries29A Offline
                                    Aries29
                                    wrote on last edited by
                                    #96

                                    Hi, can you also do local wifi hotspot multiplayer mode for this? I really hope it is possible to do local multiplayer games in hyperpad similar to what you can play in nintendo switch especially in the context of classroom based educational games where I can see hyperpad thriving in the hands of 21st century teachers. Thanks for your response in advance sir.

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                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #97

                                      Local hotspot...? Like hosting via device? I mean, it kinda already does that.

                                      When you join the server, it sees if there are any available servers available. If there is a server available (a player hosting or playing), it will automatically force the user to join it. Otherwise, it will create a server and wake the server up.

                                      This is why it takes a while to connect to the server when nobody else was online for a while. :3

                                      Unless you meant hosting a game on your device, I can do that. I would call these "rooms" and every user can only create and host 1 room. There can be a password on your room so only people who know the password can join.

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                                      • Aidan_FireA Offline
                                        Aidan_FireA Offline
                                        Aidan_Fire
                                        wrote on last edited by Aidan_Fire
                                        #98

                                        Local hotspot, only lets you join others connected to the same wifi, connection is not via a server so that local wifi multiplayer would still work even if the network isn't even connected to the internet. As far as I know, hyperPad only lets you connect to servers, and does not have local wifi/hotspot/Bluetooth multiplayer.

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                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #99

                                          Oh, you mean that...
                                          Yeah, it's not possible... (yet?)

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