Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. WIP and Showcase
  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
245 Posts 17 Posters 307.6k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by
    #106

    0_1548785106198_CD78E060-0628-4F4C-98AA-78D5615D021C.jpeg

    I'm fixing up the UI, will finally apply some UI settings very soon.

    1 Reply Last reply
    0
    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #107

      0_1548802720591_DF53BF48-CDCD-480B-9617-AFA8ACE9AA8F.jpeg

      Going out with this new idea. 😬

      Users will be able to create custom maps. For map submissions, activities, or maybe just for fun. 🤔

      This will take a while to implement though...

      1 Reply Last reply
      0
      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #108

        I changed many things of the map editor. Maps will now be block based, this also brings up a method of chunking, maps will load chunk by chunk similarly to the games of Minecraft and Terraria, this just reduces lag and uses less memory.

        1 Reply Last reply
        0
        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #109

          Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating actual maps instead of creations. I can simplify a lot of stuff in this case.

          For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. 👌

          Aidan_FireA 1 Reply Last reply
          0
          • RobinsonXR RobinsonX

            Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating actual maps instead of creations. I can simplify a lot of stuff in this case.

            For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. 👌

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by Aidan_Fire
            #110

            @robinsonx So it's laggy to have all the blocks loaded? What if you tried making a system where any block outside the screen gets unloaded (Destroyed)? And as you move camera around it loads other blocks in. Maybe that would be too laggy as well anyway though.

            1 Reply Last reply
            0
            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #111

              That's exactly what I did... Besides, constantly spawning objects and destroying them bends the performance a lot..

              I tried using Enable & Disable objects, hide & show objects, but it still lags when it loads in...

              1 Reply Last reply
              0
              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #112

                It doesn't lag when all the blocks are loaded, it's just the loading process itself... It takes unloaded existing objects outside the map. Once the blocks are too far away from the screen, they are unloaded and hidden instead of being destroyed.

                1 Reply Last reply
                0
                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #113

                  0_1552148774208_90C0FE64-2680-45B2-B903-F352BF34A4C0.png

                  Besides, I already have setup the method of using larger objects instead of block-to-block customization. I feel like having custom landscape and structure objects looks a lot better! 👌
                  (And yes, that image is real, hype!)

                  1 Reply Last reply
                  0
                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #114

                    I am revamping the ENTIRE project. Everything will look different, having slicker design. Working from the ground up, performance and design will be top priority.

                    So far, the new login screen is looking and feelin' sleek. 👌

                    1 Reply Last reply
                    1
                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #115

                      If you would like to test the new version of the project, here you go! It's mainly the UI and performance that I am working on, there isn't much functionality yet.

                      https://s3.amazonaws.com/hyperpad-share/A4438F93-1958-4AF0-A28B-6A9EE1FB4A43/BotPixel Battle Royale.tap

                      1 Reply Last reply
                      0
                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #116

                        Working on full color customization.

                        If needed, I can publish a project with this hue selector for your games!

                        KamdroidK 1 Reply Last reply
                        0
                        • RobinsonXR RobinsonX

                          Working on full color customization.

                          If needed, I can publish a project with this hue selector for your games!

                          KamdroidK Offline
                          KamdroidK Offline
                          Kamdroid
                          wrote on last edited by
                          #117

                          @robinsonx Just branched your Color Picker project from the hub.

                          I think there's a weird hyperPad glitch?
                          All the images are just folders (except for "gradient"), and the minecraft.tff also appears to be a folder.

                          Example: 0_1553123195506_FDFC7430-7F8D-4AA8-9546-EAA53FE25A8D.png

                          Not sure what's going on

                          1 Reply Last reply
                          0
                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #118

                            @Kamdroid I know what's causing it, but I don't know how it works...

                            I opened up a file app and copied the project, the copied project has the folder glitch thingy... I could use this bug to encrypt files that I don't want users to mess with, maybe an another feature we should have... Locking assets and stuff like that, similar to what we had in Gamepress...(The Old Days)

                            This is one heck of a weird bug, @Murtaza and @Hamed,
                            I think it's because it didn't go through the Import process. I'll put this on the Bug Report Tab.

                            1 Reply Last reply
                            0
                            • RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #119

                              0_1554007443724_8877EE90-1D8D-42C0-9B11-3CA5BA2F9A44.jpeg

                              The game can now download new updates on it’s own! 👌
                              Don’t worry, each in-game update will be less than a MB, so it’ll just take seconds.

                              1 Reply Last reply
                              0
                              • BD StudiosB Offline
                                BD StudiosB Offline
                                BD Studios
                                wrote on last edited by
                                #120

                                You’re insane at this stuff, does it download assets, is that even possible?

                                Aidan_FireA 1 Reply Last reply
                                0
                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #121

                                  Woah! Now, here’s where the flaws come in. 😅

                                  It doesn’t, I mean cannot, download new Assets, hyperPad doesn’t support importing content in the project itself on the go.. 😭
                                  This would open up many new possibilities, but as of right now, all we can do is use HTTP Requests to download text files.

                                  To answer your question, the updates only download text files. (Usually .json files) We can have parts of the gameplay alter dynamically from time to time but unfortunately can’t download new images or sound effects. 😕

                                  1 Reply Last reply
                                  0
                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #122

                                    1 Reply Last reply
                                    0
                                    • BD StudiosB BD Studios

                                      You’re insane at this stuff, does it download assets, is that even possible?

                                      Aidan_FireA Offline
                                      Aidan_FireA Offline
                                      Aidan_Fire
                                      wrote on last edited by
                                      #123

                                      What you could have download is custom maps, which would be a bunch of text depending on how Robinson has made his map loading work. And other stuff like that.

                                      1 Reply Last reply
                                      0
                                      • RobinsonXR Offline
                                        RobinsonXR Offline
                                        RobinsonX
                                        wrote on last edited by
                                        #124

                                        Yep! That’s exactly what I’m doing. 😨

                                        1 Reply Last reply
                                        0
                                        • KamdroidK Offline
                                          KamdroidK Offline
                                          Kamdroid
                                          wrote on last edited by
                                          #125

                                          Amazing how far you've progressed.

                                          Maybe in the future, you could do a sequel with a programming game engine (like Unity) where you have the possibility to implement way more advanced features and get it cross-platform. Hopefully it'd be more optimised too, hyperPad has never been great at it in my expiernece.

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Search