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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
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  • RobinsonXR RobinsonX

    Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating actual maps instead of creations. I can simplify a lot of stuff in this case.

    For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. 👌

    Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by Aidan_Fire
    #110

    @robinsonx So it's laggy to have all the blocks loaded? What if you tried making a system where any block outside the screen gets unloaded (Destroyed)? And as you move camera around it loads other blocks in. Maybe that would be too laggy as well anyway though.

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    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #111

      That's exactly what I did... Besides, constantly spawning objects and destroying them bends the performance a lot..

      I tried using Enable & Disable objects, hide & show objects, but it still lags when it loads in...

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      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #112

        It doesn't lag when all the blocks are loaded, it's just the loading process itself... It takes unloaded existing objects outside the map. Once the blocks are too far away from the screen, they are unloaded and hidden instead of being destroyed.

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        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #113

          0_1552148774208_90C0FE64-2680-45B2-B903-F352BF34A4C0.png

          Besides, I already have setup the method of using larger objects instead of block-to-block customization. I feel like having custom landscape and structure objects looks a lot better! 👌
          (And yes, that image is real, hype!)

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          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #114

            I am revamping the ENTIRE project. Everything will look different, having slicker design. Working from the ground up, performance and design will be top priority.

            So far, the new login screen is looking and feelin' sleek. 👌

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            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #115

              If you would like to test the new version of the project, here you go! It's mainly the UI and performance that I am working on, there isn't much functionality yet.

              https://s3.amazonaws.com/hyperpad-share/A4438F93-1958-4AF0-A28B-6A9EE1FB4A43/BotPixel Battle Royale.tap

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              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #116

                Working on full color customization.

                If needed, I can publish a project with this hue selector for your games!

                KamdroidK 1 Reply Last reply
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                • RobinsonXR RobinsonX

                  Working on full color customization.

                  If needed, I can publish a project with this hue selector for your games!

                  KamdroidK Offline
                  KamdroidK Offline
                  Kamdroid
                  wrote on last edited by
                  #117

                  @robinsonx Just branched your Color Picker project from the hub.

                  I think there's a weird hyperPad glitch?
                  All the images are just folders (except for "gradient"), and the minecraft.tff also appears to be a folder.

                  Example: 0_1553123195506_FDFC7430-7F8D-4AA8-9546-EAA53FE25A8D.png

                  Not sure what's going on

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                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #118

                    @Kamdroid I know what's causing it, but I don't know how it works...

                    I opened up a file app and copied the project, the copied project has the folder glitch thingy... I could use this bug to encrypt files that I don't want users to mess with, maybe an another feature we should have... Locking assets and stuff like that, similar to what we had in Gamepress...(The Old Days)

                    This is one heck of a weird bug, @Murtaza and @Hamed,
                    I think it's because it didn't go through the Import process. I'll put this on the Bug Report Tab.

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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #119

                      0_1554007443724_8877EE90-1D8D-42C0-9B11-3CA5BA2F9A44.jpeg

                      The game can now download new updates on it’s own! 👌
                      Don’t worry, each in-game update will be less than a MB, so it’ll just take seconds.

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                      • BD StudiosB Offline
                        BD StudiosB Offline
                        BD Studios
                        wrote on last edited by
                        #120

                        You’re insane at this stuff, does it download assets, is that even possible?

                        Aidan_FireA 1 Reply Last reply
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                        • RobinsonXR Offline
                          RobinsonXR Offline
                          RobinsonX
                          wrote on last edited by
                          #121

                          Woah! Now, here’s where the flaws come in. 😅

                          It doesn’t, I mean cannot, download new Assets, hyperPad doesn’t support importing content in the project itself on the go.. 😭
                          This would open up many new possibilities, but as of right now, all we can do is use HTTP Requests to download text files.

                          To answer your question, the updates only download text files. (Usually .json files) We can have parts of the gameplay alter dynamically from time to time but unfortunately can’t download new images or sound effects. 😕

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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #122

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                            • BD StudiosB BD Studios

                              You’re insane at this stuff, does it download assets, is that even possible?

                              Aidan_FireA Offline
                              Aidan_FireA Offline
                              Aidan_Fire
                              wrote on last edited by
                              #123

                              What you could have download is custom maps, which would be a bunch of text depending on how Robinson has made his map loading work. And other stuff like that.

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                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #124

                                Yep! That’s exactly what I’m doing. 😨

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                                • KamdroidK Offline
                                  KamdroidK Offline
                                  Kamdroid
                                  wrote on last edited by
                                  #125

                                  Amazing how far you've progressed.

                                  Maybe in the future, you could do a sequel with a programming game engine (like Unity) where you have the possibility to implement way more advanced features and get it cross-platform. Hopefully it'd be more optimised too, hyperPad has never been great at it in my expiernece.

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                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #126

                                    @Kamdroid That’s big! I can try to create one, but one of the concerns that I have is the performance. 😨
                                    Sure, maybe repeating some behaviors isn’t bad, but having multiple objects doing the same thing is a big performance bender...

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                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #127

                                      We have settings in place now. ;) (mostly)
                                      0_1554437392057_FB559FD9-F0D7-4DCD-89EE-F232DA366B30.png
                                      I’m setting up the servers. Once they are working correctly and passed the beta test, the game modes should start rolling out one by one. 👌
                                      0_1554437377516_C1D1CA43-A75A-456D-AACD-4D2EC227ED95.jpeg

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                                      • RobinsonXR Offline
                                        RobinsonXR Offline
                                        RobinsonX
                                        wrote on last edited by
                                        #128

                                        1_1554930928126_0D4AE0A6-84FC-4846-AF8E-6F47D7173B97.png 0_1554930928126_8CF4E984-A024-4CE4-A387-034A06B77733.png

                                        One of the main concerns I have is character animation... 😅
                                        I can probably create some poses, but it is difficult to replicate a complete walking animation, skeletal animation is hard to recreate in hyperPad because of some limitations. I might stick to the old way of using the Play Animation behavior itself...

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                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #129

                                          Anyways... This is all I got...

                                          The problem is that it looks weird when I horizontally flip the character...

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