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    RobinsonX (Game ChangeLogs)

    Scheduled Pinned Locked Moved
    WIP and Showcase
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    • Aidan_FireA
      Aidan_Fire @RobinsonX
      last edited by Aidan_Fire

      @robinsonx So it's laggy to have all the blocks loaded? What if you tried making a system where any block outside the screen gets unloaded (Destroyed)? And as you move camera around it loads other blocks in. Maybe that would be too laggy as well anyway though.

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      • RobinsonXR
        RobinsonX
        last edited by

        That's exactly what I did... Besides, constantly spawning objects and destroying them bends the performance a lot..

        I tried using Enable & Disable objects, hide & show objects, but it still lags when it loads in...

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        • RobinsonXR
          RobinsonX
          last edited by

          It doesn't lag when all the blocks are loaded, it's just the loading process itself... It takes unloaded existing objects outside the map. Once the blocks are too far away from the screen, they are unloaded and hidden instead of being destroyed.

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          • RobinsonXR
            RobinsonX
            last edited by

            0_1552148774208_90C0FE64-2680-45B2-B903-F352BF34A4C0.png

            Besides, I already have setup the method of using larger objects instead of block-to-block customization. I feel like having custom landscape and structure objects looks a lot better! 👌
            (And yes, that image is real, hype!)

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            • RobinsonXR
              RobinsonX
              last edited by

              I am revamping the ENTIRE project. Everything will look different, having slicker design. Working from the ground up, performance and design will be top priority.

              So far, the new login screen is looking and feelin' sleek. 👌

              1 Reply Last reply Reply Quote 1
              • RobinsonXR
                RobinsonX
                last edited by

                If you would like to test the new version of the project, here you go! It's mainly the UI and performance that I am working on, there isn't much functionality yet.

                https://s3.amazonaws.com/hyperpad-share/A4438F93-1958-4AF0-A28B-6A9EE1FB4A43/BotPixel Battle Royale.tap

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                • RobinsonXR
                  RobinsonX
                  last edited by

                  Working on full color customization.

                  If needed, I can publish a project with this hue selector for your games!

                  KamdroidK 1 Reply Last reply Reply Quote 0
                  • KamdroidK
                    Kamdroid @RobinsonX
                    last edited by

                    @robinsonx Just branched your Color Picker project from the hub.

                    I think there's a weird hyperPad glitch?
                    All the images are just folders (except for "gradient"), and the minecraft.tff also appears to be a folder.

                    Example: 0_1553123195506_FDFC7430-7F8D-4AA8-9546-EAA53FE25A8D.png

                    Not sure what's going on

                    1 Reply Last reply Reply Quote 0
                    • RobinsonXR
                      RobinsonX
                      last edited by

                      @Kamdroid I know what's causing it, but I don't know how it works...

                      I opened up a file app and copied the project, the copied project has the folder glitch thingy... I could use this bug to encrypt files that I don't want users to mess with, maybe an another feature we should have... Locking assets and stuff like that, similar to what we had in Gamepress...(The Old Days)

                      This is one heck of a weird bug, @Murtaza and @Hamed,
                      I think it's because it didn't go through the Import process. I'll put this on the Bug Report Tab.

                      1 Reply Last reply Reply Quote 0
                      • RobinsonXR
                        RobinsonX
                        last edited by

                        0_1554007443724_8877EE90-1D8D-42C0-9B11-3CA5BA2F9A44.jpeg

                        The game can now download new updates on it’s own! 👌
                        Don’t worry, each in-game update will be less than a MB, so it’ll just take seconds.

                        1 Reply Last reply Reply Quote 0
                        • BD StudiosB
                          BD Studios
                          last edited by

                          You’re insane at this stuff, does it download assets, is that even possible?

                          Aidan_FireA 1 Reply Last reply Reply Quote 0
                          • RobinsonXR
                            RobinsonX
                            last edited by

                            Woah! Now, here’s where the flaws come in. 😅

                            It doesn’t, I mean cannot, download new Assets, hyperPad doesn’t support importing content in the project itself on the go.. 😭
                            This would open up many new possibilities, but as of right now, all we can do is use HTTP Requests to download text files.

                            To answer your question, the updates only download text files. (Usually .json files) We can have parts of the gameplay alter dynamically from time to time but unfortunately can’t download new images or sound effects. 😕

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                            • RobinsonXR
                              RobinsonX
                              last edited by

                              1 Reply Last reply Reply Quote 0
                              • Aidan_FireA
                                Aidan_Fire @BD Studios
                                last edited by

                                What you could have download is custom maps, which would be a bunch of text depending on how Robinson has made his map loading work. And other stuff like that.

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                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  Yep! That’s exactly what I’m doing. 😨

                                  1 Reply Last reply Reply Quote 0
                                  • KamdroidK
                                    Kamdroid
                                    last edited by

                                    Amazing how far you've progressed.

                                    Maybe in the future, you could do a sequel with a programming game engine (like Unity) where you have the possibility to implement way more advanced features and get it cross-platform. Hopefully it'd be more optimised too, hyperPad has never been great at it in my expiernece.

                                    1 Reply Last reply Reply Quote 0
                                    • RobinsonXR
                                      RobinsonX
                                      last edited by

                                      @Kamdroid That’s big! I can try to create one, but one of the concerns that I have is the performance. 😨
                                      Sure, maybe repeating some behaviors isn’t bad, but having multiple objects doing the same thing is a big performance bender...

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                                      • RobinsonXR
                                        RobinsonX
                                        last edited by

                                        We have settings in place now. ;) (mostly)
                                        0_1554437392057_FB559FD9-F0D7-4DCD-89EE-F232DA366B30.png
                                        I’m setting up the servers. Once they are working correctly and passed the beta test, the game modes should start rolling out one by one. 👌
                                        0_1554437377516_C1D1CA43-A75A-456D-AACD-4D2EC227ED95.jpeg

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                                        • RobinsonXR
                                          RobinsonX
                                          last edited by

                                          1_1554930928126_0D4AE0A6-84FC-4846-AF8E-6F47D7173B97.png 0_1554930928126_8CF4E984-A024-4CE4-A387-034A06B77733.png

                                          One of the main concerns I have is character animation... 😅
                                          I can probably create some poses, but it is difficult to replicate a complete walking animation, skeletal animation is hard to recreate in hyperPad because of some limitations. I might stick to the old way of using the Play Animation behavior itself...

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                                          • RobinsonXR
                                            RobinsonX
                                            last edited by

                                            Anyways... This is all I got...

                                            The problem is that it looks weird when I horizontally flip the character...

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