RobinsonX (Game ChangeLogs)
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Going out with this new idea. 😬
Users will be able to create
custom maps
. For map submissions, activities, or maybe just for fun. 🤔This will take a while to implement though...
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I changed many things of the map editor. Maps will now be block based, this also brings up a method of
chunking
, maps will load chunk by chunk similarly to the games of Minecraft and Terraria, this just reduces lag and uses less memory. -
Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating
actual maps
instead of creations. I can simplify a lot of stuff in this case.For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. 👌
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@robinsonx So it's laggy to have all the blocks loaded? What if you tried making a system where any block outside the screen gets unloaded (Destroyed)? And as you move camera around it loads other blocks in. Maybe that would be too laggy as well anyway though.
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That's exactly what I did... Besides, constantly spawning objects and destroying them bends the performance a lot..
I tried using Enable & Disable objects, hide & show objects, but it still lags when it loads in...
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It doesn't lag when all the blocks are loaded, it's just the loading process itself... It takes
unloaded
existing objects outside the map. Once the blocks are too far away from the screen, they are unloaded and hidden instead of being destroyed. -
Besides, I already have setup the method of using larger objects instead of block-to-block customization. I feel like having custom landscape and structure objects looks a lot better! 👌
(And yes, that image is real, hype!) -
I am revamping the ENTIRE project. Everything will look different, having slicker design. Working from the ground up,
performance
anddesign
will be top priority.So far, the new login screen is looking and feelin' sleek. 👌
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If you would like to test the new version of the project, here you go! It's mainly the UI and performance that I am working on, there isn't much functionality yet.
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Working on full color customization.
If needed, I can publish a project with this hue selector for your games!
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@robinsonx Just branched your Color Picker project from the hub.
I think there's a weird hyperPad glitch?
All the images are just folders (except for "gradient"), and the minecraft.tff also appears to be a folder.Example:
Not sure what's going on
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@Kamdroid I know what's causing it, but I don't know how it works...
I opened up a file app and copied the project, the copied project has the folder glitch thingy... I could use this bug to encrypt files that I don't want users to mess with, maybe an another feature we should have... Locking assets and stuff like that, similar to what we had in Gamepress...(The Old Days)
This is one heck of a weird bug, @Murtaza and @Hamed,
I think it's because it didn't go through the Import process. I'll put this on the Bug Report Tab. -
The game can now download new updates on it’s own! 👌
Don’t worry, each in-game update will be less than a MB, so it’ll just take seconds. -
You’re insane at this stuff, does it download assets, is that even possible?
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Woah! Now, here’s where the flaws come in. 😅
It doesn’t, I mean cannot, download new Assets, hyperPad doesn’t support
importing content
in the project itself on the go.. ðŸ˜
This would open up many new possibilities, but as of right now, all we can do is use HTTP Requests to download text files.To answer your question, the updates only download text files. (Usually .json files) We can have parts of the gameplay alter dynamically from time to time but unfortunately can’t download new images or sound effects. 😕
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What you could have download is custom maps, which would be a bunch of text depending on how Robinson has made his map loading work. And other stuff like that.
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Yep! That’s exactly what I’m doing. 😨
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Amazing how far you've progressed.
Maybe in the future, you could do a sequel with a programming game engine (like Unity) where you have the possibility to implement way more advanced features and get it cross-platform. Hopefully it'd be more optimised too, hyperPad has never been great at it in my expiernece.
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@Kamdroid That’s big! I can try to create one, but one of the concerns that I have is the performance. 😨
Sure, maybe repeating some behaviors isn’t bad, but having multiple objects doing the same thing is a big performance bender...