Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. Help and Support
  3. Performance?

Performance?

Scheduled Pinned Locked Moved Help and Support
4 Posts 2 Posters 928 Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by
    #1

    I know ( think) spawning will have less performance, but how much difference in performance is there when creating a level in the editor, versus spawning it?

    Jack de WildeJ 1 Reply Last reply
    0
    • iTap DevelopmentI iTap Development

      I know ( think) spawning will have less performance, but how much difference in performance is there when creating a level in the editor, versus spawning it?

      Jack de WildeJ Offline
      Jack de WildeJ Offline
      Jack de Wilde
      wrote on last edited by
      #2

      @iTap-Development placing them in the level editor means the game takes longer to start, spawning them means there can be lag during the spawning. I don't think there is any lag caused by spawning other than at the start, except for a bug that causes lag to slowly build up over time for no apparent reason...

      iTap DevelopmentI 1 Reply Last reply
      0
      • Jack de WildeJ Jack de Wilde

        @iTap-Development placing them in the level editor means the game takes longer to start, spawning them means there can be lag during the spawning. I don't think there is any lag caused by spawning other than at the start, except for a bug that causes lag to slowly build up over time for no apparent reason...

        iTap DevelopmentI Offline
        iTap DevelopmentI Offline
        iTap Development
        wrote on last edited by
        #3

        @Jack8680 @Murtaza after spawning enough objects you will get lag though right?

        Jack de WildeJ 1 Reply Last reply
        0
        • iTap DevelopmentI iTap Development

          @Jack8680 @Murtaza after spawning enough objects you will get lag though right?

          Jack de WildeJ Offline
          Jack de WildeJ Offline
          Jack de Wilde
          wrote on last edited by
          #4

          @iTap-Development yeah, but there will also be lag after placing loads of objects in the editor. I don't think there is a (noticeable) difference.

          1 Reply Last reply
          0

          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

          With your input, this post could be even better 💗

          Register Login
          Reply
          • Reply as topic
          Log in to reply
          • Oldest to Newest
          • Newest to Oldest
          • Most Votes


          • Login

          • Login or register to search.
          • First post
            Last post
          0
          • Categories
          • Recent
          • Tags
          • Popular
          • Users
          • Search