logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    Lightning

    Scheduled Pinned Locked Moved
    Help and Support
    7
    24
    2.8k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • MurtazaM
      Murtaza Admin
      last edited by

      The dodge blending mode will lighten anything behind it as well.

      iTap DevelopmentI Jack8680J 2 Replies Last reply Reply Quote 0
      • iTap DevelopmentI
        iTap Development @Murtaza
        last edited by

        @Murtaza oh ok

        1 Reply Last reply Reply Quote 0
        • Jack8680J
          Jack8680 @Murtaza
          last edited by Jack8680

          @Murtaza but it also adds white to black, so instead of lighting, it will look very faded but brighter, which doesn't exactly look right: 0_1481165513559_IMG_2559.PNG

          MurtazaM 1 Reply Last reply Reply Quote 0
          • MurtazaM
            Murtaza Admin @Jack8680
            last edited by

            @Jack8680 Well yeah. It depends heavily on your other graphics :).

            Try the other blend options.
            Here's an explanation of them:
            https://hyperpad.zendesk.com/hc/en-us/articles/211305123-Color-Blending

            Jack8680J 1 Reply Last reply Reply Quote 0
            • Jack8680J
              Jack8680 @Murtaza
              last edited by

              @Murtaza I've played with all the blend options before, but to create something that feels like real lighting I think we would need the masking blend option, so we can mask a black layer to reveal the background. And then maybe that could be combined with a transparent dodge to produce a kind of glare effect for more intense areas of light.

              MurtazaM 1 Reply Last reply Reply Quote 0
              • TutorialDoctorT
                TutorialDoctor
                last edited by

                This is the effect I get using Dodge. Make the lights with transparent backgrounds.

                0_1481301676783_IMG_1299.PNG

                1 Reply Last reply Reply Quote 1
                • MurtazaM
                  Murtaza Admin @Jack8680
                  last edited by

                  @Jack8680 it's. It a replacement for real lighting. But it is a great way to bring some life to your scene and make them feel more dynamic.

                  Jack8680J 1 Reply Last reply Reply Quote 0
                  • Jack8680J
                    Jack8680 @Murtaza
                    last edited by

                    I agree that it looks good with dodge, but mask would allow for more realistic lighting.

                    1 Reply Last reply Reply Quote 0
                    • TutorialDoctorT
                      TutorialDoctor
                      last edited by TutorialDoctor

                      Dodge gives some pretty good results. Using a gradient, the whiter the more intense the light. Fade off to either black or opaque to simulate falloff.
                      0_1481564871166_IMG_1308.PNG

                      Jack8680J 1 Reply Last reply Reply Quote 0
                      • Jack8680J
                        Jack8680 @TutorialDoctor
                        last edited by

                        What I'm trying to say is that you have lighting but no darkness. In this case it looks good, but for games where you want pitch black darkness, it won't work. You could use a huge shape with a transparent gradient circle in the middle for a point of light, but this wouldn't work with multiple. Similarly, you might be able to use 2 triangles that scale/skew/rotate from each object if you want realistic lighting, but it would still only work for 1 light source. Your way looks like shining a bright light at something which is not dark in the first place. It's a cool effect, but nit the same as real lighting.

                        MurtazaM 1 Reply Last reply Reply Quote 0
                        • MurtazaM
                          Murtaza Admin @Jack8680
                          last edited by

                          @Jack8680 yup, like I said it's not a real replacement for lighting.

                          We're working on an awesome lighting system that will be part of one of the next updates. Masking will also be part of it ( they rely on a similar change to layers).

                          Jack8680J 1 Reply Last reply Reply Quote 1
                          • Jack8680J
                            Jack8680 @Murtaza
                            last edited by

                            @Murtaza does mask subtract brightness, transparancy, or just completely solidly mask the transparency? E.g. If I have a gradient from transparent to white, will it mask as that gradient or will the transparent part mask the object below it to invisible? Being able to mask using gradients would definitely allow for lighting, even shadows would be doable

                            MurtazaM 1 Reply Last reply Reply Quote 0
                            • MurtazaM
                              Murtaza Admin @Jack8680
                              last edited by

                              @Jack8680 good question.. I'm not sure.

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post