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    • iTap DevelopmentI
      iTap Development @TutorialDoctor
      last edited by

      @TutorialDoctor why?

      1 Reply Last reply Reply Quote 0
      • MurtazaM
        Murtaza Admin
        last edited by

        The dodge blending mode will lighten anything behind it as well.

        iTap DevelopmentI Jack8680J 2 Replies Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development @Murtaza
          last edited by

          @Murtaza oh ok

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          • Jack8680J
            Jack8680 @Murtaza
            last edited by Jack8680

            @Murtaza but it also adds white to black, so instead of lighting, it will look very faded but brighter, which doesn't exactly look right: 0_1481165513559_IMG_2559.PNG

            MurtazaM 1 Reply Last reply Reply Quote 0
            • MurtazaM
              Murtaza Admin @Jack8680
              last edited by

              @Jack8680 Well yeah. It depends heavily on your other graphics :).

              Try the other blend options.
              Here's an explanation of them:
              https://hyperpad.zendesk.com/hc/en-us/articles/211305123-Color-Blending

              Jack8680J 1 Reply Last reply Reply Quote 0
              • Jack8680J
                Jack8680 @Murtaza
                last edited by

                @Murtaza I've played with all the blend options before, but to create something that feels like real lighting I think we would need the masking blend option, so we can mask a black layer to reveal the background. And then maybe that could be combined with a transparent dodge to produce a kind of glare effect for more intense areas of light.

                MurtazaM 1 Reply Last reply Reply Quote 0
                • TutorialDoctorT
                  TutorialDoctor
                  last edited by

                  This is the effect I get using Dodge. Make the lights with transparent backgrounds.

                  0_1481301676783_IMG_1299.PNG

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                  • MurtazaM
                    Murtaza Admin @Jack8680
                    last edited by

                    @Jack8680 it's. It a replacement for real lighting. But it is a great way to bring some life to your scene and make them feel more dynamic.

                    Jack8680J 1 Reply Last reply Reply Quote 0
                    • Jack8680J
                      Jack8680 @Murtaza
                      last edited by

                      I agree that it looks good with dodge, but mask would allow for more realistic lighting.

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                      • TutorialDoctorT
                        TutorialDoctor
                        last edited by TutorialDoctor

                        Dodge gives some pretty good results. Using a gradient, the whiter the more intense the light. Fade off to either black or opaque to simulate falloff.
                        0_1481564871166_IMG_1308.PNG

                        Jack8680J 1 Reply Last reply Reply Quote 0
                        • Jack8680J
                          Jack8680 @TutorialDoctor
                          last edited by

                          What I'm trying to say is that you have lighting but no darkness. In this case it looks good, but for games where you want pitch black darkness, it won't work. You could use a huge shape with a transparent gradient circle in the middle for a point of light, but this wouldn't work with multiple. Similarly, you might be able to use 2 triangles that scale/skew/rotate from each object if you want realistic lighting, but it would still only work for 1 light source. Your way looks like shining a bright light at something which is not dark in the first place. It's a cool effect, but nit the same as real lighting.

                          MurtazaM 1 Reply Last reply Reply Quote 0
                          • MurtazaM
                            Murtaza Admin @Jack8680
                            last edited by

                            @Jack8680 yup, like I said it's not a real replacement for lighting.

                            We're working on an awesome lighting system that will be part of one of the next updates. Masking will also be part of it ( they rely on a similar change to layers).

                            Jack8680J 1 Reply Last reply Reply Quote 1
                            • Jack8680J
                              Jack8680 @Murtaza
                              last edited by

                              @Murtaza does mask subtract brightness, transparancy, or just completely solidly mask the transparency? E.g. If I have a gradient from transparent to white, will it mask as that gradient or will the transparent part mask the object below it to invisible? Being able to mask using gradients would definitely allow for lighting, even shadows would be doable

                              MurtazaM 1 Reply Last reply Reply Quote 0
                              • MurtazaM
                                Murtaza Admin @Jack8680
                                last edited by

                                @Jack8680 good question.. I'm not sure.

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