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    • O
      Oli
      last edited by

      I have made a very basic lighting system in one of my unreleased games. All I did was make layer and put an empty object in it that fills the entire map. Inside this empty object I put a change colour block that set the colour to a slightly transparent dark purple, then I connected it to another block that set the colour back to the transparent colour. I connected these two blocks to a "wait 0 seconds" block and looped it.

      I hope this helped.

      BryanB 1 Reply Last reply Reply Quote 0
      • BryanB
        Bryan @Oli
        last edited by

        @Oli
        Trank you very much. I testen it out, but I think I did something wrong.

        Could it be possible for you to cremte a litte Hub, so I could see what exactle you did.

        Best wishes,

        Bryan

        Jack8680J 1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire
          last edited by Aidan_Fire

          Have a big black empty object on your Scene or Global UI layer (scene if only one of your Scenes will have lightning) that takes up the entire screen, and whenever you want lightning to strike, make the black object turn transparent for a very short time before you set it black again. Pretty easy, for better effects too make sure that all your graphics have intense white light on them or something to make them look more realistic when the black object stops hiding everything.

          1 Reply Last reply Reply Quote 0
          • Jack8680J
            Jack8680 @Bryan
            last edited by

            @Bryan I'm confused... do you want lightning or lighting???

            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
            • iTap DevelopmentI
              iTap Development @Jack8680
              last edited by

              @Jack8680 I think he means lighting, maybe a typo🤔

              1 Reply Last reply Reply Quote 0
              • BryanB
                Bryan
                last edited by

                Oh sorry yeah I mean lighting. I made a typing error,

                Jack8680J 1 Reply Last reply Reply Quote 0
                • Aidan_FireA
                  Aidan_Fire
                  last edited by

                  Oh, you will need an image maker/editor then to make a black shape to take up the entire screen and a blurry transparent spot (so everything except the blurry transparent spot appears black)

                  1 Reply Last reply Reply Quote 0
                  • Jack8680J
                    Jack8680 @Bryan
                    last edited by Jack8680

                    0_1480921732157_IMG_2556.PNG @Bryan you can use this if you want, I'm not sure whether it's exactly what you're looking for. (Save to camera roll, it shows as black because of the transparency)

                    1 Reply Last reply Reply Quote 0
                    • TutorialDoctorT
                      TutorialDoctor
                      last edited by

                      You will want to set the blending mode of any B&W image to DODGE also.

                      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development @TutorialDoctor
                        last edited by

                        @TutorialDoctor why?

                        1 Reply Last reply Reply Quote 0
                        • MurtazaM
                          Murtaza Admin
                          last edited by

                          The dodge blending mode will lighten anything behind it as well.

                          iTap DevelopmentI Jack8680J 2 Replies Last reply Reply Quote 0
                          • iTap DevelopmentI
                            iTap Development @Murtaza
                            last edited by

                            @Murtaza oh ok

                            1 Reply Last reply Reply Quote 0
                            • Jack8680J
                              Jack8680 @Murtaza
                              last edited by Jack8680

                              @Murtaza but it also adds white to black, so instead of lighting, it will look very faded but brighter, which doesn't exactly look right: 0_1481165513559_IMG_2559.PNG

                              MurtazaM 1 Reply Last reply Reply Quote 0
                              • MurtazaM
                                Murtaza Admin @Jack8680
                                last edited by

                                @Jack8680 Well yeah. It depends heavily on your other graphics :).

                                Try the other blend options.
                                Here's an explanation of them:
                                https://hyperpad.zendesk.com/hc/en-us/articles/211305123-Color-Blending

                                Jack8680J 1 Reply Last reply Reply Quote 0
                                • Jack8680J
                                  Jack8680 @Murtaza
                                  last edited by

                                  @Murtaza I've played with all the blend options before, but to create something that feels like real lighting I think we would need the masking blend option, so we can mask a black layer to reveal the background. And then maybe that could be combined with a transparent dodge to produce a kind of glare effect for more intense areas of light.

                                  MurtazaM 1 Reply Last reply Reply Quote 0
                                  • TutorialDoctorT
                                    TutorialDoctor
                                    last edited by

                                    This is the effect I get using Dodge. Make the lights with transparent backgrounds.

                                    0_1481301676783_IMG_1299.PNG

                                    1 Reply Last reply Reply Quote 1
                                    • MurtazaM
                                      Murtaza Admin @Jack8680
                                      last edited by

                                      @Jack8680 it's. It a replacement for real lighting. But it is a great way to bring some life to your scene and make them feel more dynamic.

                                      Jack8680J 1 Reply Last reply Reply Quote 0
                                      • Jack8680J
                                        Jack8680 @Murtaza
                                        last edited by

                                        I agree that it looks good with dodge, but mask would allow for more realistic lighting.

                                        1 Reply Last reply Reply Quote 0
                                        • TutorialDoctorT
                                          TutorialDoctor
                                          last edited by TutorialDoctor

                                          Dodge gives some pretty good results. Using a gradient, the whiter the more intense the light. Fade off to either black or opaque to simulate falloff.
                                          0_1481564871166_IMG_1308.PNG

                                          Jack8680J 1 Reply Last reply Reply Quote 0
                                          • Jack8680J
                                            Jack8680 @TutorialDoctor
                                            last edited by

                                            What I'm trying to say is that you have lighting but no darkness. In this case it looks good, but for games where you want pitch black darkness, it won't work. You could use a huge shape with a transparent gradient circle in the middle for a point of light, but this wouldn't work with multiple. Similarly, you might be able to use 2 triangles that scale/skew/rotate from each object if you want realistic lighting, but it would still only work for 1 light source. Your way looks like shining a bright light at something which is not dark in the first place. It's a cool effect, but nit the same as real lighting.

                                            MurtazaM 1 Reply Last reply Reply Quote 0
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